Merge branch 'water'

This commit is contained in:
Stiffly
2015-10-16 13:11:02 +02:00
7 changed files with 984 additions and 848 deletions
+4 -2
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@@ -33,8 +33,10 @@ namespace Components
struct Particle : public Component
{
float Radius = 0.5f;
float LifeTime = 5.0f;
EntityID ParticleSystem;
glm::vec3 Scale = glm::vec3(1.f);
double TimeLived = 0;
double LifeTime = 5;
ParticleFlags::Type Flags = static_cast<ParticleFlags::Type>(
ParticleFlags::Water
+5
View File
@@ -21,6 +21,11 @@ struct ParticleEmitter : public Component
float Spread = 0.f;
float Speed = 2.f;
double LifeTime = 100;
float RadiusDistribution = 0;
//values to interpolate between.
std::vector<glm::vec3> ScaleValues;
std::vector<float> AlphaValues;
//System variables
float GravityScale = 1.0f;
+5 -1
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@@ -22,14 +22,18 @@ struct CreateParticleSequence : public Event
float Spread = 1.f;
float EmittingAngle = 0.f;
float MaxCount = 0;
float RadiusDistribution = 0;
glm::vec4 Color = glm::vec4(0);
EntityID parent = 0;
// values to interpolate between.
std::vector<glm::vec3> ScaleValues;
std::vector<float> AlphaValues;
//Particle
std::string SpriteFile = "";
double ParticleLifeTime = 3.f;
ParticleFlags::Type Flags = static_cast<ParticleFlags::Type>(ParticleFlags::Powder | ParticleFlags::ParticleContactFilter | ParticleFlags::FixtureContactFilter);
float Radius = 1.f;
};
}
+35 -32
View File
@@ -49,7 +49,7 @@ namespace dd
class PhysicsSystem : public System
{
friend class ContractListener;
friend class DestructionListener;
//friend class DestructionListener;
public:
PhysicsSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
@@ -106,6 +106,9 @@ namespace dd
b2ParticleSystem* CreateParticleSystem(float radius, float gravityScale, int maxCount);
void CreateParticleEmitter(EntityID entity);
void UpdateParticleEmitters(double dt); //TODO: Remove them and particles if needed.
float ScalarInterpolation(float timeProgress, std::vector<float> spectrum);
glm::vec3 VectorInterpolation(float timeProgress, std::vector<glm::vec3> spectrum);
EventRelay<PhysicsSystem, Events::SetImpulse> m_SetImpulse;
bool SetImpulse(const Events::SetImpulse &event);
@@ -128,36 +131,36 @@ namespace dd
std::list<Impulse> m_Impulses;
class DestructionListener : public b2DestructionListener
{
public:
DestructionListener(PhysicsSystem* physicsSystem)
: m_PhysicsSystem(physicsSystem) { }
void SayGoodbye(b2Joint*) {LOG_INFO("joint körs");};
void SayGoodbye(b2Fixture*) {/*LOG_INFO("Fixture körs");*/};
void SayGoodbye(b2ParticleSystem* particleSystem, int32 index) override
{
LOG_INFO("Particle ded");
const b2ParticleHandle* handle = particleSystem->GetParticleHandleFromIndex(index);
for (int i = 0; i < m_PhysicsSystem->m_ParticleEmitters.ParticleSystem.size(); i++) {
if(m_PhysicsSystem->m_ParticleEmitters.ParticleSystem[i] == particleSystem) {
std::unordered_map<const b2ParticleHandle*, EntityID>::iterator it = m_PhysicsSystem->m_ParticleHandleToEntities[i].find(handle);
if(it != m_PhysicsSystem->m_ParticleHandleToEntities[i].end()) {
EntityID id = it->second;
m_PhysicsSystem->m_World->RemoveEntity(id);
m_PhysicsSystem->m_ParticleHandleToEntities[i].erase(it);
LOG_INFO("Removing from list");
}
}
}
}
private:
PhysicsSystem* m_PhysicsSystem;
};
// class DestructionListener : public b2DestructionListener
// {
// public:
// DestructionListener(PhysicsSystem* physicsSystem)
// : m_PhysicsSystem(physicsSystem) { }
//
// void SayGoodbye(b2Joint*) {LOG_INFO("joint körs");};
// void SayGoodbye(b2Fixture*) {/*LOG_INFO("Fixture körs");*/};
//
// void SayGoodbye(b2ParticleSystem* particleSystem, int32 index) override
// {
// // LOG_INFO("Particle ded");
// //
// //
// // const b2ParticleHandle* handle = particleSystem->GetParticleHandleFromIndex(index);
// // for (int i = 0; i < m_PhysicsSystem->m_ParticleEmitters.ParticleSystem.size(); i++) {
// // if(m_PhysicsSystem->m_ParticleEmitters.ParticleSystem[i] == particleSystem) {
// // std::unordered_map<const b2ParticleHandle*, EntityID>::iterator it = m_PhysicsSystem->m_ParticleHandleToEntities[i].find(handle);
// // if(it != m_PhysicsSystem->m_ParticleHandleToEntities[i].end()) {
// // EntityID id = it->second;
// // m_PhysicsSystem->m_World->RemoveEntity(id);
// // m_PhysicsSystem->m_ParticleHandleToEntities[i].erase(it);
// // LOG_INFO("Removing from list");
// // }
// // }
// // }
// }
// private:
// PhysicsSystem* m_PhysicsSystem;
// };
class ParticleContactDisabler : public b2ContactFilter
{
@@ -195,7 +198,7 @@ namespace dd
PhysicsSystem* m_PhysicsSystem;
};
DestructionListener* m_DestructionListener;
//DestructionListener* m_DestructionListener;
ParticleContactDisabler* m_ParticleContactDisabler;
ContactListener* m_ContactListener;
};
+1 -1
View File
@@ -307,7 +307,7 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
} else if (ballTransform->Position.x <= -2.7f) {
particleEvent.Position = glm::vec3(-2.7f, -3.f, -3.f);
}
particleEvent.Radius = 1.f;
particleEvent.ScaleValues.push_back(glm::vec3(1.f));
particleEvent.Color = glm::vec4(1.f);
particleEvent.Speed = 0;
+40
View File
@@ -286,6 +286,7 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
brick->Removed = true;
m_World->RemoveEntity(entityShot);
BrickHit(entityShot, entityBrick, 1);
//ep.Radius = 0.05;
return true;
}
@@ -393,6 +394,45 @@ void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBr
m_World->RemoveComponent<Components::Template>(b);
m_World->SetEntityParent(b, 0);
m_World->CommitEntity(b);
//Particle trail
Events::CreateParticleSequence trail;
trail.parent = b;
trail.AlphaValues.push_back(1.f);
trail.AlphaValues.push_back(0.f);
trail.ScaleValues.push_back(glm::vec3(0.08f));
trail.ScaleValues.push_back(glm::vec3(0.f));
trail.RadiusDistribution = 1;
trail.EmitterLifeTime = 2.f;
trail.ParticleLifeTime = 1.f;
trail.ParticlesPerTick = 1;
trail.SpawnRate = 0.1f;
trail.Speed = 10.f;
trail.EmittingAngle = glm::half_pi<float>();
trail.SpriteFile = "Textures/Particles/FadeBall.png";
trail.Color = brickModel->Color;
//p.Spread = ...
EventBroker->Publish(trail);
//ParticlePoof
Events::CreateParticleSequence poof;
poof.EmitterLifeTime = 4;
poof.EmittingAngle = glm::half_pi<float>();
poof.Spread = 0.5f;
poof.NumberOfTicks = 1;
poof.ParticleLifeTime = 1.5f;
poof.ParticlesPerTick = 1;
poof.Position = cTransform->Position;
poof.ScaleValues.clear();
poof.ScaleValues.push_back(glm::vec3(0.5f));
poof.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
poof.SpriteFile = "Textures/Particles/Cloud_Particle.png";
poof.Color = brickModel->Color;
poof.AlphaValues.clear();
poof.AlphaValues.push_back(1.f);
poof.AlphaValues.push_back(0.f);
poof.Speed = 10;
EventBroker->Publish(poof);
}
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