Ball size fix

This commit is contained in:
tleety
2015-09-16 16:17:02 +02:00
parent 825f6dc991
commit 12273f66af
+1 -1
View File
@@ -199,7 +199,7 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(transformBall->Position.x, transformBall->Position.y + 0.01f, -10.f);
transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
transform->Scale = glm::vec3(1.f, 2.f, 1.f);
auto model = m_World->AddComponent<Components::Model>(ent);
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);