Separated OpenGL specific code into its own "compilation unit"
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@@ -21,12 +21,12 @@
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#include <Sound/CCollisionSound.h>
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#include "ResourceManager.h"
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#include "OBJ.h"
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#include "Model.h"
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#include "Texture.h"
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#include "Rendering/OBJ.h"
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#include "Rendering/Model.h"
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#include "Rendering/Texture.h"
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#include "EventBroker.h"
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#include "RenderQueue.h"
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#include "Renderer.h"
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#include "Rendering/RenderQueue.h"
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#include "Rendering/Renderer.h"
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#include "InputManager.h"
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//TODO: Remove includes that are only here for the temporary draw solution.
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#include "World.h"
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