Separated OpenGL specific code into its own "compilation unit"
This commit is contained in:
@@ -23,8 +23,8 @@
|
||||
#include <forward_list>
|
||||
|
||||
#include "Core/Util/Rectangle.h"
|
||||
#include "Core/Texture.h"
|
||||
#include "Core/Model.h"
|
||||
#include "Rendering/Texture.h"
|
||||
#include "Rendering/Model.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
@@ -78,20 +78,6 @@ struct ModelJob : RenderJob
|
||||
}
|
||||
};
|
||||
|
||||
struct BlendMapModelJob : ModelJob
|
||||
{
|
||||
GLuint BlendMapTextureRed;
|
||||
GLuint BlendMapTextureRedNormal;
|
||||
GLuint BlendMapTextureRedSpecular;
|
||||
GLuint BlendMapTextureGreen;
|
||||
GLuint BlendMapTextureGreenNormal;
|
||||
GLuint BlendMapTextureGreenSpecular;
|
||||
GLuint BlendMapTextureBlue;
|
||||
GLuint BlendMapTextureBlueNormal;
|
||||
GLuint BlendMapTextureBlueSpecular;
|
||||
float TextureRepeat;
|
||||
};
|
||||
|
||||
struct SpriteJob : RenderJob
|
||||
{
|
||||
unsigned int ShaderID;
|
||||
|
||||
Reference in New Issue
Block a user