Separated OpenGL specific code into its own "compilation unit"

This commit is contained in:
2015-10-06 19:11:19 +02:00
parent 116cfb5759
commit 13360856f9
28 changed files with 258 additions and 152 deletions
+3 -3
View File
@@ -9,9 +9,9 @@
#include "Core/EKeyDown.h"
#include "Core/EKeyUp.h"
#include "Core/ResourceManager.h"
#include "Core/Renderer.h"
#include "Core/RenderQueue.h"
#include "Core/Texture.h"
#include "Rendering/Renderer.h"
#include "Rendering/RenderQueue.h"
#include "Rendering/Texture.h"
#include "Input/EInputCommand.h"
namespace dd
+1 -1
View File
@@ -2,7 +2,7 @@
#define GUI_TextureFrame_h__
#include "GUI/Frame.h"
#include "Core/Texture.h"
#include "Rendering/Texture.h"
namespace dd
{