Separated OpenGL specific code into its own "compilation unit"
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+3
-3
@@ -9,9 +9,9 @@
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#include "Core/EKeyDown.h"
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#include "Core/EKeyUp.h"
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#include "Core/ResourceManager.h"
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#include "Core/Renderer.h"
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#include "Core/RenderQueue.h"
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#include "Core/Texture.h"
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#include "Rendering/Renderer.h"
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#include "Rendering/RenderQueue.h"
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#include "Rendering/Texture.h"
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#include "Input/EInputCommand.h"
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namespace dd
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@@ -2,7 +2,7 @@
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#define GUI_TextureFrame_h__
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#include "GUI/Frame.h"
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#include "Core/Texture.h"
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#include "Rendering/Texture.h"
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namespace dd
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{
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