Separated OpenGL specific code into its own "compilation unit"

This commit is contained in:
2015-10-06 19:11:19 +02:00
parent 116cfb5759
commit 13360856f9
28 changed files with 258 additions and 152 deletions
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/*
This file is part of Daydream Engine.
Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
Daydream Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Daydream Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PNG_h_
#define PNG_h_
#include <stdexcept>
#include <png.h>
#include "Image.h"
namespace dd
{
class PNG : public Image
{
public:
PNG(std::string path);
~PNG();
private:
static void pngErrorFunction(png_structp png_ptr, png_const_charp error_msg);
static void pngWarningFunction(png_structp png_ptr, png_const_charp warning_msg);
};
}
#endif