Separated OpenGL specific code into its own "compilation unit"
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+14
-2
@@ -53,6 +53,16 @@ file(GLOB SOURCE_FILES_Rendering
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"Rendering/*.cpp"
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)
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source_group(Rendering FILES ${SOURCE_FILES_Rendering})
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file(GLOB SOURCE_FILES_Rendering_OpenGL
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"${INCLUDE_PATH}/Rendering/OpenGL/Rendering/*.h"
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"Rendering/OpenGL/*.cpp"
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)
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source_group(Rendering\\OpenGL FILES ${SOURCE_FILES_Rendering_OpenGL})
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file(GLOB SOURCE_FILES_Rendering_DirectX
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"${INCLUDE_PATH}/Rendering/DirectX/Rendering/*.h"
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"Rendering/DirectX/*.cpp"
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)
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source_group(Rendering\\DirectX FILES ${SOURCE_FILES_Rendering_DirectX})
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file(GLOB SOURCE_FILES_Transform
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"${INCLUDE_PATH}/Transform/*.h"
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@@ -61,8 +71,8 @@ file(GLOB SOURCE_FILES_Transform
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source_group(Transform FILES ${SOURCE_FILES_Transform})
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file(GLOB SOURCE_FILES_Physics
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"${INCLUDE_PATH}/Physics/*.h"
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"Physics/*.cpp"
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"${INCLUDE_PATH}/Physics/*.h"
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"Physics/*.cpp"
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)
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source_group(Physics FILES ${SOURCE_FILES_Physics})
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@@ -94,6 +104,8 @@ set(SOURCE_FILES
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${SOURCE_FILES_Core_Util}
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${SOURCE_FILES_Input}
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${SOURCE_FILES_Rendering}
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${SOURCE_FILES_Rendering_OpenGL}
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${SOURCE_FILES_Rendering_DirectX}
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${SOURCE_FILES_Transform}
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${SOURCE_FILES_Physics}
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${SOURCE_FILES_Game}
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