Merge remote-tracking branch 'origin/master' into water
Conflicts: include/Core/Engine.h include/Physics/PhysicsSystem.h include/Sound/SoundSystem.h src/game/Physics/PhysicsSystem.cpp src/game/Sound/SoundSystem.cpp PS:min teori i förra commiten var sann
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@@ -26,7 +26,7 @@ struct CreateParticleSequence : public Event
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//Particle
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std::string SpriteFile = "Texures/Core/ErrorTexture.png";
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double ParticleLifeTime = 3.f;
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ParticleFlags::Type Flags = ParticleFlags::Type::powderParticle | ParticleFlags::Type::particleContactFilterParticle | ParticleFlags::Type::fixtureContactFilterParticle;
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ParticleFlags::Type Flags = static_cast<ParticleFlags::Type>(ParticleFlags::Powder | ParticleFlags::ParticleContactFilter | ParticleFlags::FixtureContactFilter);
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float Radius = 1.f;
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};
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