Visual Studio build now outputs all binaries to the same folder regardless of build configuration
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+8
-2
@@ -40,9 +40,15 @@ set(BOOST_LIBRARYDIR $ENV{BOOST_ROOT}/lib64-msvc-12.0)
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#add_definitions(-DGLEW_MX)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/lib)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/lib)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/lib)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/lib)
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foreach(OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES})
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string(TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIG)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} )
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_LIBRARY_OUTPUT_DIRECTORY} )
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY} )
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endforeach(OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES)
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add_subdirectory(src/game)
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add_subdirectory(src/tests)
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