Merge branch 'master' of github.com:teamfisk/AgileBreakOut

This commit is contained in:
2015-10-07 15:46:17 +02:00
4 changed files with 18 additions and 18 deletions
+1 -1
View File
@@ -189,7 +189,7 @@ public:
// {
// auto Pe = m_World->CreateEntity();
// auto transform = m_World->AddComponent<Components::Transform>(Pe);
// auto particleEmitter= m_World->AddComponent<Components::ParticleEmitter>(Pe);
// auto particleEmitter= m_World->AddComponent<Components::Emitter>(Pe);
//
// transform->Position = glm::vec3(0.f, -5.f, -10.f);
// particleEmitter->GravityScale = 0.0f;
+1 -1
View File
@@ -14,7 +14,7 @@ struct ParticleEmitter : public Component
double SpawnRate = 1.f;
double TimeSinceLastSpawn = 0;
//ParticleSystem variables
//System variables
float GravityScale = 1.0f;
};
+4 -4
View File
@@ -58,7 +58,7 @@ namespace dd
struct Impulse
{
b2Body* Body;
b2Vec2 Impulse;
b2Vec2 Vector;
b2Vec2 Point;
};
bool m_Pause = false;
@@ -99,9 +99,9 @@ namespace dd
//TODO: Fill struct with info needed.
struct ParticleEmitter
{
std::vector<b2ParticleSystem*> ParticleSystem;
std::vector<EntityID> ParticleEmitter;
std::vector<EntityID> ParticleTemplate;
std::vector<b2ParticleSystem*> System;
std::vector<EntityID> Emitter;
std::vector<EntityID> Template;
};
ParticleEmitter m_ParticleEmitters;
+12 -12
View File
@@ -43,7 +43,7 @@ bool dd::Systems::PhysicsSystem::SetImpulse(const Events::SetImpulse &event)
Impulse i;
i.Body = it->second;
i.Impulse = impulse;
i.Vector = impulse;
i.Point = point;
m_Impulses.push_back(i);
@@ -155,7 +155,7 @@ void dd::Systems::PhysicsSystem::Update(double dt)
//Apply Impulses Must be done after SyncEntitiesWithBodies
for (auto i : m_Impulses) {
i.Body->ApplyLinearImpulse(i.Impulse, i.Point, true);
i.Body->ApplyLinearImpulse(i.Vector, i.Point, true);
}
m_Impulses.clear();
@@ -371,10 +371,10 @@ void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e)
void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
{
for (int i = 0; i < m_ParticleEmitters.ParticleSystem.size(); i++) {
auto e = m_ParticleEmitters.ParticleEmitter[i];
auto pt = m_ParticleEmitters.ParticleTemplate[i];
auto ps = m_ParticleEmitters.ParticleSystem[i];
for (int i = 0; i < m_ParticleEmitters.System.size(); i++) {
auto e = m_ParticleEmitters.Emitter[i];
auto pt = m_ParticleEmitters.Template[i];
auto ps = m_ParticleEmitters.System[i];
auto emitter = m_World->GetComponent<Components::ParticleEmitter>(e);
@@ -426,14 +426,14 @@ void dd::Systems::PhysicsSystem::CreateParticleEmitter(EntityID entity)
auto particleTemplate = m_World->GetComponent<Components::Template>(c);
if (!p) {
continue;
LOG_WARNING("--ParticleEmitter's Child is not a particle.");
LOG_WARNING("--Emitter's Child is not a particle.");
}
if(!particleTemplate) {
LOG_ERROR("ParticleEmitter's particleChild is not a template.");
LOG_ERROR("Emitter's particleChild is not a template.");
continue;
}
if (pf != 0) {
LOG_WARNING("ParticleEmitter has more than one child that is a particleTemplate, only the first one is used.");
LOG_WARNING("Emitter has more than one child that is a particleTemplate, only the first one is used.");
break;
}
childEntity = c;
@@ -441,9 +441,9 @@ void dd::Systems::PhysicsSystem::CreateParticleEmitter(EntityID entity)
pf++;
}
//TODO: Skicka med fler flaggor till particlesystemet;
m_ParticleEmitters.ParticleSystem.push_back(CreateParticleSystem(particle->Radius, 0.f));
m_ParticleEmitters.ParticleEmitter.push_back(entity);
m_ParticleEmitters.ParticleTemplate.push_back(childEntity);
m_ParticleEmitters.System.push_back(CreateParticleSystem(particle->Radius, 0.f));
m_ParticleEmitters.Emitter.push_back(entity);
m_ParticleEmitters.Template.push_back(childEntity);
}