Adjusted Power-Up Code
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@@ -82,6 +82,8 @@ public:
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void SetPastLives(const int& pastLives) { m_PastLives = pastLives; }
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int& MultiBalls() { return m_MultiBalls; }
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void SetMultiBalls(const int& multiBalls) { m_MultiBalls = multiBalls; }
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int& PowerUps() { return m_PowerUps; }
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void SetPowerUps(const int& powerUps) { m_PowerUps = powerUps; }
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int& Score() { return m_Score; }
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void SetScore(const int& score) { m_Score = score; }
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int& NumberOfBricks() { return m_NumberOfBricks; }
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@@ -101,6 +103,7 @@ private:
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int m_Lives = 3;
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int m_PastLives = 3;
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int m_MultiBalls = 0;
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int m_PowerUps = 0;
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int m_Score = 0;
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int m_NumberOfBricks;
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int m_Rows = 7;
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@@ -50,9 +50,9 @@ void dd::Systems::LevelSystem::Update(double dt)
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if (Lives() < 0)
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{
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SetLives(3);
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Events::GameOver e;
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EventBroker->Publish(e);
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std::cout << "Game Over!" << std::endl;
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}
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}
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@@ -62,7 +62,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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if (ball != NULL) {
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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if (transformBall->Position.y < -10) {
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if (transformBall->Position.y < -10 || glm::abs(transformBall->Position.x) > 10) {
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if (MultiBalls() != 0) {
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SetMultiBalls(MultiBalls() - 1);
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m_World->RemoveEntity(entity);
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@@ -87,7 +87,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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}
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}
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if (NumberOfBricks() <= 0) {
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if (MultiBalls() <= 0) {
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if (MultiBalls() <= 0 && PowerUps() <= 0) {
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Events::ScoreEvent es;
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es.Score = 500;
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EventBroker->Publish(es);
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@@ -95,9 +95,15 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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EventBroker->Publish(e);
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CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
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} else {
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if (ball != NULL) {
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if (ball != NULL && MultiBalls() > 0) {
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SetMultiBalls(MultiBalls() - 1);
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m_World->RemoveEntity(entity);
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} else {
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auto powerUp = m_World->GetComponent<Components::PowerUp>(entity);
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if (powerUp != NULL) {
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SetPowerUps(PowerUps() - 1);
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m_World->RemoveEntity(entity);
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}
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}
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}
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}
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@@ -133,7 +139,7 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
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fileName.append(".png");
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//sprite->SpriteFile = fileName;
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model->ModelFile = "Models/Test/Brick/Brick.obj";
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if (line == 1) {
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if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 6 && row == 6)) {
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std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
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}
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float x = spaceToEdge + line * spacesBetweenBricks.x;
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@@ -208,8 +214,7 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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EventBroker->Publish(e);
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}
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if (ball)
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{
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if (ball != NULL) {
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m_World->RemoveEntity(entityBrick);
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SetNumberOfBricks(NumberOfBricks() - 1);
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@@ -244,6 +249,7 @@ bool dd::Systems::LevelSystem::OnMultiBall(const dd::Events::MultiBall &event)
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bool dd::Systems::LevelSystem::OnCreatePowerUp(const dd::Events::CreatePowerUp &event)
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{
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SetPowerUps(PowerUps() + 1);
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auto powerUp = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(powerUp);
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auto model = m_World->AddComponent<Components::Model>(powerUp);
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@@ -38,7 +38,7 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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SetReplaceBall(false);
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auto transformEntity = m_World->GetComponent<Components::Transform>(entity);
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transformEntity->Position = glm::vec3(20, 20, -10);
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transformEntity->Position = glm::vec3(0, 20, -10);
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m_World->RemoveEntity(entity);
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@@ -263,8 +263,15 @@ bool dd::Systems::PadSystem::OnMultiBall(const dd::Events::MultiBall &event)
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auto transform1 = m_World->GetComponent<Components::Transform>(ent1);
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auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
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auto padTransform = event.padTransform;
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transform1->Position = glm::vec3(padTransform->Position.x - 4, -5, -10);
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transform2->Position = glm::vec3(padTransform->Position.x + 4, -5, -10);
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float x1 = padTransform->Position.x - 6, x2 = padTransform->Position.x + 6;
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if (x1 < -7) {
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x1 = 7;
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}
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if (x2 > 7) {
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x2 = -7;
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}
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transform1->Position = glm::vec3(x1, -5, -10);
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transform2->Position = glm::vec3(x2, -5, -10);
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Events::SetImpulse e1;
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e1.Entity = ent1;
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