Adjusted Power-Up Code

This commit is contained in:
PlatinumSkink
2015-09-23 14:23:41 +02:00
parent f6b6f05c37
commit 1b0d87e862
3 changed files with 26 additions and 10 deletions
+3
View File
@@ -82,6 +82,8 @@ public:
void SetPastLives(const int& pastLives) { m_PastLives = pastLives; }
int& MultiBalls() { return m_MultiBalls; }
void SetMultiBalls(const int& multiBalls) { m_MultiBalls = multiBalls; }
int& PowerUps() { return m_PowerUps; }
void SetPowerUps(const int& powerUps) { m_PowerUps = powerUps; }
int& Score() { return m_Score; }
void SetScore(const int& score) { m_Score = score; }
int& NumberOfBricks() { return m_NumberOfBricks; }
@@ -101,6 +103,7 @@ private:
int m_Lives = 3;
int m_PastLives = 3;
int m_MultiBalls = 0;
int m_PowerUps = 0;
int m_Score = 0;
int m_NumberOfBricks;
int m_Rows = 7;
+13 -7
View File
@@ -50,9 +50,9 @@ void dd::Systems::LevelSystem::Update(double dt)
if (Lives() < 0)
{
SetLives(3);
Events::GameOver e;
EventBroker->Publish(e);
std::cout << "Game Over!" << std::endl;
}
}
@@ -62,7 +62,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
if (ball != NULL) {
auto transformBall = m_World->GetComponent<Components::Transform>(entity);
if (transformBall->Position.y < -10) {
if (transformBall->Position.y < -10 || glm::abs(transformBall->Position.x) > 10) {
if (MultiBalls() != 0) {
SetMultiBalls(MultiBalls() - 1);
m_World->RemoveEntity(entity);
@@ -87,7 +87,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
}
}
if (NumberOfBricks() <= 0) {
if (MultiBalls() <= 0) {
if (MultiBalls() <= 0 && PowerUps() <= 0) {
Events::ScoreEvent es;
es.Score = 500;
EventBroker->Publish(es);
@@ -95,9 +95,15 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
EventBroker->Publish(e);
CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
} else {
if (ball != NULL) {
if (ball != NULL && MultiBalls() > 0) {
SetMultiBalls(MultiBalls() - 1);
m_World->RemoveEntity(entity);
} else {
auto powerUp = m_World->GetComponent<Components::PowerUp>(entity);
if (powerUp != NULL) {
SetPowerUps(PowerUps() - 1);
m_World->RemoveEntity(entity);
}
}
}
}
@@ -133,7 +139,7 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
fileName.append(".png");
//sprite->SpriteFile = fileName;
model->ModelFile = "Models/Test/Brick/Brick.obj";
if (line == 1) {
if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 6 && row == 6)) {
std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
}
float x = spaceToEdge + line * spacesBetweenBricks.x;
@@ -208,8 +214,7 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
EventBroker->Publish(e);
}
if (ball)
{
if (ball != NULL) {
m_World->RemoveEntity(entityBrick);
SetNumberOfBricks(NumberOfBricks() - 1);
@@ -244,6 +249,7 @@ bool dd::Systems::LevelSystem::OnMultiBall(const dd::Events::MultiBall &event)
bool dd::Systems::LevelSystem::OnCreatePowerUp(const dd::Events::CreatePowerUp &event)
{
SetPowerUps(PowerUps() + 1);
auto powerUp = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(powerUp);
auto model = m_World->AddComponent<Components::Model>(powerUp);
+10 -3
View File
@@ -38,7 +38,7 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
SetReplaceBall(false);
auto transformEntity = m_World->GetComponent<Components::Transform>(entity);
transformEntity->Position = glm::vec3(20, 20, -10);
transformEntity->Position = glm::vec3(0, 20, -10);
m_World->RemoveEntity(entity);
@@ -263,8 +263,15 @@ bool dd::Systems::PadSystem::OnMultiBall(const dd::Events::MultiBall &event)
auto transform1 = m_World->GetComponent<Components::Transform>(ent1);
auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
auto padTransform = event.padTransform;
transform1->Position = glm::vec3(padTransform->Position.x - 4, -5, -10);
transform2->Position = glm::vec3(padTransform->Position.x + 4, -5, -10);
float x1 = padTransform->Position.x - 6, x2 = padTransform->Position.x + 6;
if (x1 < -7) {
x1 = 7;
}
if (x2 > 7) {
x2 = -7;
}
transform1->Position = glm::vec3(x1, -5, -10);
transform2->Position = glm::vec3(x2, -5, -10);
Events::SetImpulse e1;
e1.Entity = ent1;