Adjusted Power-Up Code
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@@ -50,9 +50,9 @@ void dd::Systems::LevelSystem::Update(double dt)
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if (Lives() < 0)
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{
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SetLives(3);
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Events::GameOver e;
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EventBroker->Publish(e);
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std::cout << "Game Over!" << std::endl;
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}
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}
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@@ -62,7 +62,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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if (ball != NULL) {
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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if (transformBall->Position.y < -10) {
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if (transformBall->Position.y < -10 || glm::abs(transformBall->Position.x) > 10) {
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if (MultiBalls() != 0) {
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SetMultiBalls(MultiBalls() - 1);
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m_World->RemoveEntity(entity);
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@@ -87,7 +87,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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}
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}
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if (NumberOfBricks() <= 0) {
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if (MultiBalls() <= 0) {
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if (MultiBalls() <= 0 && PowerUps() <= 0) {
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Events::ScoreEvent es;
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es.Score = 500;
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EventBroker->Publish(es);
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@@ -95,9 +95,15 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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EventBroker->Publish(e);
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CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
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} else {
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if (ball != NULL) {
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if (ball != NULL && MultiBalls() > 0) {
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SetMultiBalls(MultiBalls() - 1);
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m_World->RemoveEntity(entity);
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} else {
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auto powerUp = m_World->GetComponent<Components::PowerUp>(entity);
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if (powerUp != NULL) {
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SetPowerUps(PowerUps() - 1);
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m_World->RemoveEntity(entity);
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}
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}
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}
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}
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@@ -133,7 +139,7 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
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fileName.append(".png");
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//sprite->SpriteFile = fileName;
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model->ModelFile = "Models/Test/Brick/Brick.obj";
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if (line == 1) {
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if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 6 && row == 6)) {
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std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
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}
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float x = spaceToEdge + line * spacesBetweenBricks.x;
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@@ -208,8 +214,7 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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EventBroker->Publish(e);
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}
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if (ball)
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{
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if (ball != NULL) {
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m_World->RemoveEntity(entityBrick);
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SetNumberOfBricks(NumberOfBricks() - 1);
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@@ -244,6 +249,7 @@ bool dd::Systems::LevelSystem::OnMultiBall(const dd::Events::MultiBall &event)
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bool dd::Systems::LevelSystem::OnCreatePowerUp(const dd::Events::CreatePowerUp &event)
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{
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SetPowerUps(PowerUps() + 1);
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auto powerUp = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(powerUp);
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auto model = m_World->AddComponent<Components::Model>(powerUp);
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