Adjusted Power-Up Code

This commit is contained in:
PlatinumSkink
2015-09-23 14:23:41 +02:00
parent f6b6f05c37
commit 1b0d87e862
3 changed files with 26 additions and 10 deletions
+10 -3
View File
@@ -38,7 +38,7 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
SetReplaceBall(false);
auto transformEntity = m_World->GetComponent<Components::Transform>(entity);
transformEntity->Position = glm::vec3(20, 20, -10);
transformEntity->Position = glm::vec3(0, 20, -10);
m_World->RemoveEntity(entity);
@@ -263,8 +263,15 @@ bool dd::Systems::PadSystem::OnMultiBall(const dd::Events::MultiBall &event)
auto transform1 = m_World->GetComponent<Components::Transform>(ent1);
auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
auto padTransform = event.padTransform;
transform1->Position = glm::vec3(padTransform->Position.x - 4, -5, -10);
transform2->Position = glm::vec3(padTransform->Position.x + 4, -5, -10);
float x1 = padTransform->Position.x - 6, x2 = padTransform->Position.x + 6;
if (x1 < -7) {
x1 = 7;
}
if (x2 > 7) {
x2 = -7;
}
transform1->Position = glm::vec3(x1, -5, -10);
transform2->Position = glm::vec3(x2, -5, -10);
Events::SetImpulse e1;
e1.Entity = ent1;