Fixed so ink does not damage boss, because that breaks current boss battle.
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@@ -6,6 +6,7 @@
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#define DAYDREAM_EKRAKENHIT_H
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#include "Core/EventBroker.h"
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#include "Core/CTransform.h"
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namespace dd
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{
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@@ -17,6 +18,7 @@ struct KrakenHit : Event
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{
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EntityID Kraken;
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EntityID Hitter;
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glm::vec3 PlaceHit;
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int MaxHealth;
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int CurrentHealth;
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int NewHealth;
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