Commented out couts.
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@@ -303,7 +303,7 @@ bool dd::Systems::BallSystem::OnLifeLost(const dd::Events::LifeLost &event)
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bool dd::Systems::BallSystem::OnMultiBallLost(const dd::Events::MultiBallLost &event)
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bool dd::Systems::BallSystem::OnMultiBallLost(const dd::Events::MultiBallLost &event)
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{
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{
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SetMultiBalls(MultiBalls() - 1);
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SetMultiBalls(MultiBalls() - 1);
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std::cout << MultiBalls() << std::endl;
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//std::cout << MultiBalls() << std::endl;
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if (MultiBalls() < 0) {
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if (MultiBalls() < 0) {
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auto ent = CreateBall();
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auto ent = CreateBall();
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SetMultiBalls(0);
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SetMultiBalls(0);
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@@ -340,6 +340,6 @@ bool dd::Systems::BallSystem::OnMultiBall(const dd::Events::MultiBall &event)
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transform2->Velocity = glm::normalize(glm::vec3(-5, 5 ,0.f)) * ball2->Speed;
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transform2->Velocity = glm::normalize(glm::vec3(-5, 5 ,0.f)) * ball2->Speed;
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SetMultiBalls(MultiBalls() + 2);
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SetMultiBalls(MultiBalls() + 2);
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std::cout << MultiBalls() << std::endl;
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//std::cout << MultiBalls() << std::endl;
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return true;
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return true;
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}
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}
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@@ -254,7 +254,8 @@ void dd::Systems::PhysicsSystem::OnEntityRemoved(EntityID entity)
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return;
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return;
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}
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}
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LOG_INFO("Removing entity %i", entity);
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//It told me I was removing a lot of objects, and I didn't need that information, so I commented it out.
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//LOG_INFO("Removing entity %i", entity);
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it->second->GetWorld()->DestroyBody(it->second);
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it->second->GetWorld()->DestroyBody(it->second);
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m_BodiesToEntities.erase(it->second);
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m_BodiesToEntities.erase(it->second);
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m_EntitiesToBodies.erase(entity);
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m_EntitiesToBodies.erase(entity);
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