Merge branch 'master' into Physics

This commit is contained in:
viktorljung
2015-09-28 17:21:08 +02:00
5 changed files with 11 additions and 3 deletions
-1
View File
@@ -80,7 +80,6 @@ public:
m_FrameStack = new GUI::Frame(m_EventBroker.get());
m_FrameStack->Width = 675;
m_FrameStack->Height = 1080;
auto hud = new GUI::HUD(m_FrameStack, "HUD");
auto menu = new GUI::MainMenu(m_FrameStack, "MainMenu");
m_InputManager = std::make_shared<InputManager>(m_Renderer->Window(), m_EventBroker);
+2 -1
View File
@@ -24,7 +24,6 @@ public:
m_NumberTextures[7] = "Textures/GUI/Numbers/N7.png";
m_NumberTextures[8] = "Textures/GUI/Numbers/N8.png";
m_NumberTextures[9] = "Textures/GUI/Numbers/N9.png";
SetNumber(0);
// Create number frame if missing
for (int i = 0; i < 10; i++) {
@@ -41,6 +40,8 @@ public:
}
m_NumberFrames.push_front(frame);
}
SetNumber(0);
}
int Number() const { return m_Number; }
+1 -1
View File
@@ -43,7 +43,7 @@ private:
bool OnScore(const Events::ScoreEvent& event)
{
m_ScoreNumberFrame->SetNumber(event.Score);
m_ScoreNumberFrame->SetNumber(m_ScoreNumberFrame->Number() + event.Score);
}
};
+2
View File
@@ -4,6 +4,7 @@
#include "GUI/TextureFrame.h"
#include "GUI/Button.h"
#include "Game/EGameStart.h"
#include "Game/HUD.h"
namespace dd
{
@@ -59,6 +60,7 @@ private:
Events::GameStart e;
EventBroker->Publish(e);
m_Parent->Hide();
auto hud = new GUI::HUD(BaseFrame, "HUD");
}
return true;
+6
View File
@@ -1,6 +1,12 @@
#ifndef NAMESPACE_FILENAME_H__
#define NAMESPACE_FILENAME_H__
#include <standard_library>
#include <external_dependency>
#include "Internal/Header.h"
namespace dd
{