Merge branch 'master' into Physics
This commit is contained in:
@@ -80,7 +80,6 @@ public:
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m_FrameStack = new GUI::Frame(m_EventBroker.get());
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m_FrameStack->Width = 675;
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m_FrameStack->Height = 1080;
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auto hud = new GUI::HUD(m_FrameStack, "HUD");
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auto menu = new GUI::MainMenu(m_FrameStack, "MainMenu");
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m_InputManager = std::make_shared<InputManager>(m_Renderer->Window(), m_EventBroker);
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@@ -24,7 +24,6 @@ public:
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m_NumberTextures[7] = "Textures/GUI/Numbers/N7.png";
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m_NumberTextures[8] = "Textures/GUI/Numbers/N8.png";
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m_NumberTextures[9] = "Textures/GUI/Numbers/N9.png";
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SetNumber(0);
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// Create number frame if missing
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for (int i = 0; i < 10; i++) {
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@@ -41,6 +40,8 @@ public:
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}
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m_NumberFrames.push_front(frame);
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}
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SetNumber(0);
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}
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int Number() const { return m_Number; }
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+1
-1
@@ -43,7 +43,7 @@ private:
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bool OnScore(const Events::ScoreEvent& event)
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{
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m_ScoreNumberFrame->SetNumber(event.Score);
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m_ScoreNumberFrame->SetNumber(m_ScoreNumberFrame->Number() + event.Score);
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}
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};
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@@ -4,6 +4,7 @@
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#include "GUI/TextureFrame.h"
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#include "GUI/Button.h"
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#include "Game/EGameStart.h"
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#include "Game/HUD.h"
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namespace dd
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{
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@@ -59,6 +60,7 @@ private:
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Events::GameStart e;
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EventBroker->Publish(e);
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m_Parent->Hide();
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auto hud = new GUI::HUD(BaseFrame, "HUD");
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}
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return true;
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@@ -1,6 +1,12 @@
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#ifndef NAMESPACE_FILENAME_H__
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#define NAMESPACE_FILENAME_H__
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#include <standard_library>
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#include <external_dependency>
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#include "Internal/Header.h"
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namespace dd
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{
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