Merge branch 'master' into Physics
This commit is contained in:
@@ -80,7 +80,6 @@ public:
|
|||||||
m_FrameStack = new GUI::Frame(m_EventBroker.get());
|
m_FrameStack = new GUI::Frame(m_EventBroker.get());
|
||||||
m_FrameStack->Width = 675;
|
m_FrameStack->Width = 675;
|
||||||
m_FrameStack->Height = 1080;
|
m_FrameStack->Height = 1080;
|
||||||
auto hud = new GUI::HUD(m_FrameStack, "HUD");
|
|
||||||
auto menu = new GUI::MainMenu(m_FrameStack, "MainMenu");
|
auto menu = new GUI::MainMenu(m_FrameStack, "MainMenu");
|
||||||
|
|
||||||
m_InputManager = std::make_shared<InputManager>(m_Renderer->Window(), m_EventBroker);
|
m_InputManager = std::make_shared<InputManager>(m_Renderer->Window(), m_EventBroker);
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ public:
|
|||||||
m_NumberTextures[7] = "Textures/GUI/Numbers/N7.png";
|
m_NumberTextures[7] = "Textures/GUI/Numbers/N7.png";
|
||||||
m_NumberTextures[8] = "Textures/GUI/Numbers/N8.png";
|
m_NumberTextures[8] = "Textures/GUI/Numbers/N8.png";
|
||||||
m_NumberTextures[9] = "Textures/GUI/Numbers/N9.png";
|
m_NumberTextures[9] = "Textures/GUI/Numbers/N9.png";
|
||||||
SetNumber(0);
|
|
||||||
|
|
||||||
// Create number frame if missing
|
// Create number frame if missing
|
||||||
for (int i = 0; i < 10; i++) {
|
for (int i = 0; i < 10; i++) {
|
||||||
@@ -41,6 +40,8 @@ public:
|
|||||||
}
|
}
|
||||||
m_NumberFrames.push_front(frame);
|
m_NumberFrames.push_front(frame);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SetNumber(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
int Number() const { return m_Number; }
|
int Number() const { return m_Number; }
|
||||||
|
|||||||
+1
-1
@@ -43,7 +43,7 @@ private:
|
|||||||
|
|
||||||
bool OnScore(const Events::ScoreEvent& event)
|
bool OnScore(const Events::ScoreEvent& event)
|
||||||
{
|
{
|
||||||
m_ScoreNumberFrame->SetNumber(event.Score);
|
m_ScoreNumberFrame->SetNumber(m_ScoreNumberFrame->Number() + event.Score);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
#include "GUI/TextureFrame.h"
|
#include "GUI/TextureFrame.h"
|
||||||
#include "GUI/Button.h"
|
#include "GUI/Button.h"
|
||||||
#include "Game/EGameStart.h"
|
#include "Game/EGameStart.h"
|
||||||
|
#include "Game/HUD.h"
|
||||||
|
|
||||||
namespace dd
|
namespace dd
|
||||||
{
|
{
|
||||||
@@ -59,6 +60,7 @@ private:
|
|||||||
Events::GameStart e;
|
Events::GameStart e;
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
m_Parent->Hide();
|
m_Parent->Hide();
|
||||||
|
auto hud = new GUI::HUD(BaseFrame, "HUD");
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|||||||
@@ -1,6 +1,12 @@
|
|||||||
#ifndef NAMESPACE_FILENAME_H__
|
#ifndef NAMESPACE_FILENAME_H__
|
||||||
#define NAMESPACE_FILENAME_H__
|
#define NAMESPACE_FILENAME_H__
|
||||||
|
|
||||||
|
#include <standard_library>
|
||||||
|
|
||||||
|
#include <external_dependency>
|
||||||
|
|
||||||
|
#include "Internal/Header.h"
|
||||||
|
|
||||||
namespace dd
|
namespace dd
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user