Merge branch 'master' into Physics

This commit is contained in:
viktorljung
2015-09-28 17:21:08 +02:00
5 changed files with 11 additions and 3 deletions
-1
View File
@@ -80,7 +80,6 @@ public:
m_FrameStack = new GUI::Frame(m_EventBroker.get()); m_FrameStack = new GUI::Frame(m_EventBroker.get());
m_FrameStack->Width = 675; m_FrameStack->Width = 675;
m_FrameStack->Height = 1080; m_FrameStack->Height = 1080;
auto hud = new GUI::HUD(m_FrameStack, "HUD");
auto menu = new GUI::MainMenu(m_FrameStack, "MainMenu"); auto menu = new GUI::MainMenu(m_FrameStack, "MainMenu");
m_InputManager = std::make_shared<InputManager>(m_Renderer->Window(), m_EventBroker); m_InputManager = std::make_shared<InputManager>(m_Renderer->Window(), m_EventBroker);
+2 -1
View File
@@ -24,7 +24,6 @@ public:
m_NumberTextures[7] = "Textures/GUI/Numbers/N7.png"; m_NumberTextures[7] = "Textures/GUI/Numbers/N7.png";
m_NumberTextures[8] = "Textures/GUI/Numbers/N8.png"; m_NumberTextures[8] = "Textures/GUI/Numbers/N8.png";
m_NumberTextures[9] = "Textures/GUI/Numbers/N9.png"; m_NumberTextures[9] = "Textures/GUI/Numbers/N9.png";
SetNumber(0);
// Create number frame if missing // Create number frame if missing
for (int i = 0; i < 10; i++) { for (int i = 0; i < 10; i++) {
@@ -41,6 +40,8 @@ public:
} }
m_NumberFrames.push_front(frame); m_NumberFrames.push_front(frame);
} }
SetNumber(0);
} }
int Number() const { return m_Number; } int Number() const { return m_Number; }
+1 -1
View File
@@ -43,7 +43,7 @@ private:
bool OnScore(const Events::ScoreEvent& event) bool OnScore(const Events::ScoreEvent& event)
{ {
m_ScoreNumberFrame->SetNumber(event.Score); m_ScoreNumberFrame->SetNumber(m_ScoreNumberFrame->Number() + event.Score);
} }
}; };
+2
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@@ -4,6 +4,7 @@
#include "GUI/TextureFrame.h" #include "GUI/TextureFrame.h"
#include "GUI/Button.h" #include "GUI/Button.h"
#include "Game/EGameStart.h" #include "Game/EGameStart.h"
#include "Game/HUD.h"
namespace dd namespace dd
{ {
@@ -59,6 +60,7 @@ private:
Events::GameStart e; Events::GameStart e;
EventBroker->Publish(e); EventBroker->Publish(e);
m_Parent->Hide(); m_Parent->Hide();
auto hud = new GUI::HUD(BaseFrame, "HUD");
} }
return true; return true;
+6
View File
@@ -1,6 +1,12 @@
#ifndef NAMESPACE_FILENAME_H__ #ifndef NAMESPACE_FILENAME_H__
#define NAMESPACE_FILENAME_H__ #define NAMESPACE_FILENAME_H__
#include <standard_library>
#include <external_dependency>
#include "Internal/Header.h"
namespace dd namespace dd
{ {