Resourcing working on sounds. Added class Sound resource.
This commit is contained in:
@@ -0,0 +1,36 @@
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#ifndef SOUND_H__
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#define SOUND_H__
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#include "AL/al.h"
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#include "AL/alc.h"
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#include "Core/ResourceManager.h"
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namespace dd
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{
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class Sound : public Resource
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{
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friend class ResourceManager;
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public:
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ALuint Buffer() { return m_Buffer; };
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private:
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Sound(std::string path);
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//File-info
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char m_Type[4];
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unsigned long m_Size, m_ChunkSize;
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short m_FormatType, m_Channels;
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unsigned long m_SampleRate, m_AvgBytesPerSec;
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short m_BytesPerSample, m_BitsPerSample;
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unsigned long m_DataSize;
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std::map<std::string, ALuint> m_BufferCache;
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ALuint LoadFile(std::string path);
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ALuint m_Buffer;
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};
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}
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#endif
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@@ -1,21 +1,3 @@
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/*
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This file is part of Daydream Engine.
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Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
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Daydream Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Daydream Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef DAYDREAM_SOUND_H
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#define DAYDREAM_SOUND_H
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@@ -24,7 +6,7 @@
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#include "AL/alc.h"
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#include "Core/System.h"
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#include "Core/World.h"
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#include "Core/EKeyDown.h"
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#include "Sound.h"
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#include "Sound/EPlaySFX.h"
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#include "Physics/EContact.h"
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#include "Core/EventBroker.h"
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@@ -32,6 +14,7 @@
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#include "Game/CBrick.h"
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#include "Game/CPad.h"
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#include "Sound/CCollisionSound.h"
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#include "Core/ResourceManager.h"
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namespace dd
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@@ -58,28 +41,15 @@ public:
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private:
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//Events
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dd::EventRelay<SoundSystem, dd::Events::KeyDown> m_EKeyDown;
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dd::EventRelay<SoundSystem, dd::Events::PlaySFX> m_EPlaySFX;
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dd::EventRelay<SoundSystem, dd::Events::Contact> m_EContact;
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bool OnKeyDown(const dd::Events::KeyDown &event);
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bool OnPlaySFX(const dd::Events::PlaySFX &event);
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bool OnContact(const dd::Events::Contact &event);
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ALuint LoadFile(std::string fileName);
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ALuint CreateSource();
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//File-info
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char m_Type[4];
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unsigned long m_Size, m_ChunkSize;
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short m_FormatType, m_Channels;
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unsigned long m_SampleRate, m_AvgBytesPerSec;
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short m_BytesPerSample, m_BitsPerSample;
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unsigned long m_DataSize;
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//std::map<Component*, ALuint> m_Sources;
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std::map<std::string, ALuint> m_BufferCache;
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//Temp
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@@ -0,0 +1,90 @@
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#include "Sound/Sound.h"
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dd::Sound::Sound(std::string path)
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{
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m_Buffer = LoadFile(path);
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}
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ALuint dd::Sound::LoadFile(std::string path)
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{
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LOG_ERROR("Detta meddelande ska du bara få 1 gång! -----------------------------");
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if (m_BufferCache.find(path) != m_BufferCache.end()) {
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return m_BufferCache[path];
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}
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//Open file
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FILE *fp = fopen(path.c_str(), "rb");
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if (!fp) {
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LOG_ERROR("Failed to open file %s, no such file exists", path.c_str());
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return 0;
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}
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//CHECK FOR VALID WAVE-FILE
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fread(m_Type, sizeof(char), 4, fp);
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if(m_Type[0] != 'R' || m_Type[1] != 'I' || m_Type[2] != 'F' || m_Type[3] != 'F') {
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LOG_ERROR("ERROR: No RIFF in WAVE-file");
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return 0;
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}
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fread(&m_Size, sizeof(unsigned long), 1, fp);
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fread(m_Type, sizeof(char), 4, fp);
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if (m_Type[0] != 'W' || m_Type[1] != 'A' || m_Type[2] != 'V' || m_Type[3]!= 'E') {
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LOG_ERROR("ERROR: Not WAVE-file");
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return 0;
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}
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fread(m_Type, sizeof(char), 4, fp);
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if (m_Type[0] != 'f' || m_Type[1] != 'm' || m_Type[2] != 't' || m_Type[3] != ' ') {
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LOG_ERROR("ERROR: No fmt in WAVE-file");
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return 0;
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}
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//READ THE DATA FROM WAVE-FILE
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fread(&m_ChunkSize, sizeof(unsigned long), 1, fp);
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fread(&m_FormatType, sizeof(short), 1, fp);
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fread(&m_Channels, sizeof(short), 1, fp);
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fread(&m_SampleRate, sizeof(unsigned long), 1, fp);
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fread(&m_AvgBytesPerSec, sizeof(unsigned long), 1, fp);
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fread(&m_BytesPerSample, sizeof(short), 1, fp);
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fread(&m_BitsPerSample, sizeof(short), 1, fp);
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fread(m_Type, sizeof(char), 4, fp);
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if (m_Type[0] !='d' || m_Type[1] != 'a' || m_Type[2] != 't' || m_Type[3] != 'a') {
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LOG_ERROR("ERROR: WAVE-file Missing data");
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return 0;
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}
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fread(&m_DataSize, sizeof(unsigned long), 1, fp);
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unsigned char* buf = new unsigned char[m_DataSize];
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fread(buf, sizeof(unsigned char), m_DataSize, fp);
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fclose(fp);
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// Create buffer
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ALuint format = 0;
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if (m_BitsPerSample == 8) {
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if (m_Channels == 1) {
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format = AL_FORMAT_MONO8;
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}
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else if (m_Channels == 2) {
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format = AL_FORMAT_STEREO8;
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}
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}
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if (m_BitsPerSample == 16) {
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if (m_Channels == 1) {
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format = AL_FORMAT_MONO16;
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}
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else if (m_Channels == 2) {
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format = AL_FORMAT_STEREO16;
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}
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}
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ALuint buffer;
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alGenBuffers(1, &buffer);
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alBufferData(buffer, format, buf, m_DataSize, m_SampleRate);
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delete[] buf;
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m_BufferCache[path] = buffer;
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return buffer;
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}
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@@ -1,22 +1,3 @@
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/*
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This file is part of Daydream Engine.
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Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
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Daydream Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Daydream Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "Sound/SoundSystem.h"
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@@ -44,7 +25,6 @@ void dd::Systems::SoundSystem::Initialize()
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//Subscribe to events
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EVENT_SUBSCRIBE_MEMBER(m_EContact, &SoundSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &SoundSystem::OnKeyDown);
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EVENT_SUBSCRIBE_MEMBER(m_EPlaySFX, &SoundSystem::OnPlaySFX);
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}
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@@ -59,79 +39,31 @@ void dd::Systems::SoundSystem::Update(double dt)
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bool dd::Systems::SoundSystem::OnPlaySFX(const dd::Events::PlaySFX &event)
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{
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m_Source = CreateSource();
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ALuint buffer = LoadFile(event.path);
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//ALuint buffer = LoadFile(event.path); //change to resourcemanager load
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Sound *sound = ResourceManager::Load<Sound>(event.path);
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ALuint buffer = sound->Buffer();
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alSourcei(m_Source, AL_BUFFER, buffer);
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alSourcePlay(m_Source);
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}
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bool dd::Systems::SoundSystem::OnKeyDown(const dd::Events::KeyDown &event)
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{
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// #define GLFW_KEY_S 83
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/*if (event.KeyCode == 83) {
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}*/
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if (event.KeyCode == 83) {
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}
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}
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bool dd::Systems::SoundSystem::OnContact(const dd::Events::Contact &event)
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{
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//Check which entity has the collisionSound component.
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auto collisionSound = m_World->GetComponent<Components::CollisionSound>(event.Entity1);
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if (collisionSound == NULL) {
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collisionSound = m_World->GetComponent<Components::CollisionSound>(event.Entity2);
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if (collisionSound == NULL) {
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//None of the entities had a collisionSound component.
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return false;
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}
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}
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//Send play-sound event
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dd::Events::PlaySFX e;
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e.path = collisionSound->filePath;
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EventBroker->Publish(e);
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return true;
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/*int localBallEntID = 0;
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//Make sure a ball is colliding
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auto ball = m_World->GetComponent<Components::Ball>(event.Entity1);
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if (ball == NULL) {
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ball = m_World->GetComponent<Components::Ball>(event.Entity2);
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if (ball == NULL) {
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return false;
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}
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else {
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localBallEntID = 2;
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}
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}
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else {
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localBallEntID = 1;
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}
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//Determine which event.Entity is not t
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EntityID collObject;
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if (localBallEntID == 1) {
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collObject = event.Entity2;
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}
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else if (localBallEntID == 2) {
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collObject = event.Entity1;
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}
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auto collisionBrick = m_World->GetComponent<Components::Brick>(collObject);
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if (collisionBrick != NULL) {
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dd::Events::PlaySFX e;
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e.path = "Sounds/Brick/brickBreak.wav";
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EventBroker->Publish(e);
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return true;
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}
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auto collisionPad = m_World->GetComponent<Components::Pad>(collObject);
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if (collisionPad != NULL) {
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dd::Events::PlaySFX e;
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e.path = "Sounds/Metal/impact.wav";
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EventBroker->Publish(e);
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return true;
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}*/
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}
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ALuint dd::Systems::SoundSystem::CreateSource()
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@@ -144,82 +76,5 @@ ALuint dd::Systems::SoundSystem::CreateSource()
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ALuint dd::Systems::SoundSystem::LoadFile(std::string path)
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{
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if (m_BufferCache.find(path) != m_BufferCache.end()) {
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return m_BufferCache[path];
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}
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//Open file
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FILE *fp = fopen(path.c_str(), "rb");
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if (!fp) {
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LOG_ERROR("Failed to open file %s, no such file exists", path.c_str());
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return 0;
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}
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//CHECK FOR VALID WAVE-FILE
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fread(m_Type, sizeof(char), 4, fp);
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if(m_Type[0] != 'R' || m_Type[1] != 'I' || m_Type[2] != 'F' || m_Type[3] != 'F') {
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LOG_ERROR("ERROR: No RIFF in WAVE-file");
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return 0;
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}
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fread(&m_Size, sizeof(unsigned long), 1, fp);
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fread(m_Type, sizeof(char), 4, fp);
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if (m_Type[0] != 'W' || m_Type[1] != 'A' || m_Type[2] != 'V' || m_Type[3]!= 'E') {
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LOG_ERROR("ERROR: Not WAVE-file");
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return 0;
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}
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fread(m_Type, sizeof(char), 4, fp);
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if (m_Type[0] != 'f' || m_Type[1] != 'm' || m_Type[2] != 't' || m_Type[3] != ' ') {
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LOG_ERROR("ERROR: No fmt in WAVE-file");
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return 0;
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}
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//READ THE DATA FROM WAVE-FILE
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fread(&m_ChunkSize, sizeof(unsigned long), 1, fp);
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fread(&m_FormatType, sizeof(short), 1, fp);
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fread(&m_Channels, sizeof(short), 1, fp);
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fread(&m_SampleRate, sizeof(unsigned long), 1, fp);
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fread(&m_AvgBytesPerSec, sizeof(unsigned long), 1, fp);
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fread(&m_BytesPerSample, sizeof(short), 1, fp);
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fread(&m_BitsPerSample, sizeof(short), 1, fp);
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fread(m_Type, sizeof(char), 4, fp);
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if (m_Type[0] !='d' || m_Type[1] != 'a' || m_Type[2] != 't' || m_Type[3] != 'a') {
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LOG_ERROR("ERROR: WAVE-file Missing data");
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return 0;
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}
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fread(&m_DataSize, sizeof(unsigned long), 1, fp);
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unsigned char* buf = new unsigned char[m_DataSize];
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fread(buf, sizeof(unsigned char), m_DataSize, fp);
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fclose(fp);
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// Create buffer
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ALuint format = 0;
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if (m_BitsPerSample == 8) {
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if (m_Channels == 1) {
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format = AL_FORMAT_MONO8;
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}
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else if (m_Channels == 2) {
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format = AL_FORMAT_STEREO8;
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}
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}
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if (m_BitsPerSample == 16) {
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if (m_Channels == 1) {
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format = AL_FORMAT_MONO16;
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}
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else if (m_Channels == 2) {
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format = AL_FORMAT_STEREO16;
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}
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}
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ALuint buffer;
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alGenBuffers(1, &buffer);
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alBufferData(buffer, format, buf, m_DataSize, m_SampleRate);
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delete[] buf;
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m_BufferCache[path] = buffer;
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return buffer;
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/*Moved code*/
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}
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Block a user