Resourcing working on sounds. Added class Sound resource.

This commit is contained in:
Stiffly
2015-09-17 17:50:00 +02:00
parent 587b712f49
commit 2a4c7c8b1a
4 changed files with 135 additions and 184 deletions
+36
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@@ -0,0 +1,36 @@
#ifndef SOUND_H__
#define SOUND_H__
#include "AL/al.h"
#include "AL/alc.h"
#include "Core/ResourceManager.h"
namespace dd
{
class Sound : public Resource
{
friend class ResourceManager;
public:
ALuint Buffer() { return m_Buffer; };
private:
Sound(std::string path);
//File-info
char m_Type[4];
unsigned long m_Size, m_ChunkSize;
short m_FormatType, m_Channels;
unsigned long m_SampleRate, m_AvgBytesPerSec;
short m_BytesPerSample, m_BitsPerSample;
unsigned long m_DataSize;
std::map<std::string, ALuint> m_BufferCache;
ALuint LoadFile(std::string path);
ALuint m_Buffer;
};
}
#endif
+2 -32
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@@ -1,21 +1,3 @@
/*
This file is part of Daydream Engine.
Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
Daydream Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Daydream Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DAYDREAM_SOUND_H
#define DAYDREAM_SOUND_H
@@ -24,7 +6,7 @@
#include "AL/alc.h"
#include "Core/System.h"
#include "Core/World.h"
#include "Core/EKeyDown.h"
#include "Sound.h"
#include "Sound/EPlaySFX.h"
#include "Physics/EContact.h"
#include "Core/EventBroker.h"
@@ -32,6 +14,7 @@
#include "Game/CBrick.h"
#include "Game/CPad.h"
#include "Sound/CCollisionSound.h"
#include "Core/ResourceManager.h"
namespace dd
@@ -58,28 +41,15 @@ public:
private:
//Events
dd::EventRelay<SoundSystem, dd::Events::KeyDown> m_EKeyDown;
dd::EventRelay<SoundSystem, dd::Events::PlaySFX> m_EPlaySFX;
dd::EventRelay<SoundSystem, dd::Events::Contact> m_EContact;
bool OnKeyDown(const dd::Events::KeyDown &event);
bool OnPlaySFX(const dd::Events::PlaySFX &event);
bool OnContact(const dd::Events::Contact &event);
ALuint LoadFile(std::string fileName);
ALuint CreateSource();
//File-info
char m_Type[4];
unsigned long m_Size, m_ChunkSize;
short m_FormatType, m_Channels;
unsigned long m_SampleRate, m_AvgBytesPerSec;
short m_BytesPerSample, m_BitsPerSample;
unsigned long m_DataSize;
//std::map<Component*, ALuint> m_Sources;
std::map<std::string, ALuint> m_BufferCache;
//Temp
+90
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@@ -0,0 +1,90 @@
#include "Sound/Sound.h"
dd::Sound::Sound(std::string path)
{
m_Buffer = LoadFile(path);
}
ALuint dd::Sound::LoadFile(std::string path)
{
LOG_ERROR("Detta meddelande ska du bara få 1 gång! -----------------------------");
if (m_BufferCache.find(path) != m_BufferCache.end()) {
return m_BufferCache[path];
}
//Open file
FILE *fp = fopen(path.c_str(), "rb");
if (!fp) {
LOG_ERROR("Failed to open file %s, no such file exists", path.c_str());
return 0;
}
//CHECK FOR VALID WAVE-FILE
fread(m_Type, sizeof(char), 4, fp);
if(m_Type[0] != 'R' || m_Type[1] != 'I' || m_Type[2] != 'F' || m_Type[3] != 'F') {
LOG_ERROR("ERROR: No RIFF in WAVE-file");
return 0;
}
fread(&m_Size, sizeof(unsigned long), 1, fp);
fread(m_Type, sizeof(char), 4, fp);
if (m_Type[0] != 'W' || m_Type[1] != 'A' || m_Type[2] != 'V' || m_Type[3]!= 'E') {
LOG_ERROR("ERROR: Not WAVE-file");
return 0;
}
fread(m_Type, sizeof(char), 4, fp);
if (m_Type[0] != 'f' || m_Type[1] != 'm' || m_Type[2] != 't' || m_Type[3] != ' ') {
LOG_ERROR("ERROR: No fmt in WAVE-file");
return 0;
}
//READ THE DATA FROM WAVE-FILE
fread(&m_ChunkSize, sizeof(unsigned long), 1, fp);
fread(&m_FormatType, sizeof(short), 1, fp);
fread(&m_Channels, sizeof(short), 1, fp);
fread(&m_SampleRate, sizeof(unsigned long), 1, fp);
fread(&m_AvgBytesPerSec, sizeof(unsigned long), 1, fp);
fread(&m_BytesPerSample, sizeof(short), 1, fp);
fread(&m_BitsPerSample, sizeof(short), 1, fp);
fread(m_Type, sizeof(char), 4, fp);
if (m_Type[0] !='d' || m_Type[1] != 'a' || m_Type[2] != 't' || m_Type[3] != 'a') {
LOG_ERROR("ERROR: WAVE-file Missing data");
return 0;
}
fread(&m_DataSize, sizeof(unsigned long), 1, fp);
unsigned char* buf = new unsigned char[m_DataSize];
fread(buf, sizeof(unsigned char), m_DataSize, fp);
fclose(fp);
// Create buffer
ALuint format = 0;
if (m_BitsPerSample == 8) {
if (m_Channels == 1) {
format = AL_FORMAT_MONO8;
}
else if (m_Channels == 2) {
format = AL_FORMAT_STEREO8;
}
}
if (m_BitsPerSample == 16) {
if (m_Channels == 1) {
format = AL_FORMAT_MONO16;
}
else if (m_Channels == 2) {
format = AL_FORMAT_STEREO16;
}
}
ALuint buffer;
alGenBuffers(1, &buffer);
alBufferData(buffer, format, buf, m_DataSize, m_SampleRate);
delete[] buf;
m_BufferCache[path] = buffer;
return buffer;
}
+7 -152
View File
@@ -1,22 +1,3 @@
/*
This file is part of Daydream Engine.
Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
Daydream Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Daydream Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "Sound/SoundSystem.h"
@@ -44,7 +25,6 @@ void dd::Systems::SoundSystem::Initialize()
//Subscribe to events
EVENT_SUBSCRIBE_MEMBER(m_EContact, &SoundSystem::OnContact);
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &SoundSystem::OnKeyDown);
EVENT_SUBSCRIBE_MEMBER(m_EPlaySFX, &SoundSystem::OnPlaySFX);
}
@@ -59,79 +39,31 @@ void dd::Systems::SoundSystem::Update(double dt)
bool dd::Systems::SoundSystem::OnPlaySFX(const dd::Events::PlaySFX &event)
{
m_Source = CreateSource();
ALuint buffer = LoadFile(event.path);
//ALuint buffer = LoadFile(event.path); //change to resourcemanager load
Sound *sound = ResourceManager::Load<Sound>(event.path);
ALuint buffer = sound->Buffer();
alSourcei(m_Source, AL_BUFFER, buffer);
alSourcePlay(m_Source);
}
bool dd::Systems::SoundSystem::OnKeyDown(const dd::Events::KeyDown &event)
{
// #define GLFW_KEY_S 83
/*if (event.KeyCode == 83) {
}*/
if (event.KeyCode == 83) {
}
}
bool dd::Systems::SoundSystem::OnContact(const dd::Events::Contact &event)
{
//Check which entity has the collisionSound component.
auto collisionSound = m_World->GetComponent<Components::CollisionSound>(event.Entity1);
if (collisionSound == NULL) {
collisionSound = m_World->GetComponent<Components::CollisionSound>(event.Entity2);
if (collisionSound == NULL) {
//None of the entities had a collisionSound component.
return false;
}
}
//Send play-sound event
dd::Events::PlaySFX e;
e.path = collisionSound->filePath;
EventBroker->Publish(e);
return true;
/*int localBallEntID = 0;
//Make sure a ball is colliding
auto ball = m_World->GetComponent<Components::Ball>(event.Entity1);
if (ball == NULL) {
ball = m_World->GetComponent<Components::Ball>(event.Entity2);
if (ball == NULL) {
return false;
}
else {
localBallEntID = 2;
}
}
else {
localBallEntID = 1;
}
//Determine which event.Entity is not t
EntityID collObject;
if (localBallEntID == 1) {
collObject = event.Entity2;
}
else if (localBallEntID == 2) {
collObject = event.Entity1;
}
auto collisionBrick = m_World->GetComponent<Components::Brick>(collObject);
if (collisionBrick != NULL) {
dd::Events::PlaySFX e;
e.path = "Sounds/Brick/brickBreak.wav";
EventBroker->Publish(e);
return true;
}
auto collisionPad = m_World->GetComponent<Components::Pad>(collObject);
if (collisionPad != NULL) {
dd::Events::PlaySFX e;
e.path = "Sounds/Metal/impact.wav";
EventBroker->Publish(e);
return true;
}*/
}
ALuint dd::Systems::SoundSystem::CreateSource()
@@ -144,82 +76,5 @@ ALuint dd::Systems::SoundSystem::CreateSource()
ALuint dd::Systems::SoundSystem::LoadFile(std::string path)
{
if (m_BufferCache.find(path) != m_BufferCache.end()) {
return m_BufferCache[path];
}
//Open file
FILE *fp = fopen(path.c_str(), "rb");
if (!fp) {
LOG_ERROR("Failed to open file %s, no such file exists", path.c_str());
return 0;
}
//CHECK FOR VALID WAVE-FILE
fread(m_Type, sizeof(char), 4, fp);
if(m_Type[0] != 'R' || m_Type[1] != 'I' || m_Type[2] != 'F' || m_Type[3] != 'F') {
LOG_ERROR("ERROR: No RIFF in WAVE-file");
return 0;
}
fread(&m_Size, sizeof(unsigned long), 1, fp);
fread(m_Type, sizeof(char), 4, fp);
if (m_Type[0] != 'W' || m_Type[1] != 'A' || m_Type[2] != 'V' || m_Type[3]!= 'E') {
LOG_ERROR("ERROR: Not WAVE-file");
return 0;
}
fread(m_Type, sizeof(char), 4, fp);
if (m_Type[0] != 'f' || m_Type[1] != 'm' || m_Type[2] != 't' || m_Type[3] != ' ') {
LOG_ERROR("ERROR: No fmt in WAVE-file");
return 0;
}
//READ THE DATA FROM WAVE-FILE
fread(&m_ChunkSize, sizeof(unsigned long), 1, fp);
fread(&m_FormatType, sizeof(short), 1, fp);
fread(&m_Channels, sizeof(short), 1, fp);
fread(&m_SampleRate, sizeof(unsigned long), 1, fp);
fread(&m_AvgBytesPerSec, sizeof(unsigned long), 1, fp);
fread(&m_BytesPerSample, sizeof(short), 1, fp);
fread(&m_BitsPerSample, sizeof(short), 1, fp);
fread(m_Type, sizeof(char), 4, fp);
if (m_Type[0] !='d' || m_Type[1] != 'a' || m_Type[2] != 't' || m_Type[3] != 'a') {
LOG_ERROR("ERROR: WAVE-file Missing data");
return 0;
}
fread(&m_DataSize, sizeof(unsigned long), 1, fp);
unsigned char* buf = new unsigned char[m_DataSize];
fread(buf, sizeof(unsigned char), m_DataSize, fp);
fclose(fp);
// Create buffer
ALuint format = 0;
if (m_BitsPerSample == 8) {
if (m_Channels == 1) {
format = AL_FORMAT_MONO8;
}
else if (m_Channels == 2) {
format = AL_FORMAT_STEREO8;
}
}
if (m_BitsPerSample == 16) {
if (m_Channels == 1) {
format = AL_FORMAT_MONO16;
}
else if (m_Channels == 2) {
format = AL_FORMAT_STEREO16;
}
}
ALuint buffer;
alGenBuffers(1, &buffer);
alBufferData(buffer, format, buf, m_DataSize, m_SampleRate);
delete[] buf;
m_BufferCache[path] = buffer;
return buffer;
/*Moved code*/
}