Merge remote-tracking branch 'origin/LevelSystemAndSuch' into water
This commit is contained in:
@@ -19,10 +19,12 @@
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#include "PrecompiledHeader.h"
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#include "Core/ResourceManager.h"
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std::unordered_map<std::string, std::string> dd::ResourceManager::m_CompilerTypenameToResourceType;
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std::unordered_map<std::string, std::function<dd::Resource*(std::string)>> dd::ResourceManager::m_FactoryFunctions;
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std::unordered_map<std::pair<std::string, std::string>, dd::Resource*> dd::ResourceManager::m_ResourceCache;
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std::unordered_map<std::string, dd::Resource*> dd::ResourceManager::m_ResourceFromName;
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std::unordered_map<dd::Resource*, dd::Resource*> dd::ResourceManager::m_ResourceParents;
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std::set<std::pair<std::string, std::string>> dd::ResourceManager::m_Preloads; // (type, name)
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unsigned int dd::ResourceManager::m_CurrentResourceTypeID = 0;
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std::unordered_map<std::string, unsigned int> dd::ResourceManager::m_ResourceTypeIDs;
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std::unordered_map<unsigned int, unsigned int> dd::ResourceManager::m_ResourceCount;
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@@ -82,4 +84,86 @@ void dd::ResourceManager::fileWatcherCallback(std::string path, FileWatcher::Fil
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void dd::ResourceManager::Update()
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{
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m_FileWatcher.Check();
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}
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void dd::ResourceManager::LoadPreloadsFromFile()
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{
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std::ifstream f("PreloadResources");
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while (f.good()) {
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std::string resourceType;
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std::string resourceName;
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f >> resourceType >> resourceName;
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if (!resourceType.empty() && !resourceType.empty()) {
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m_Preloads.insert(std::make_pair(resourceType, resourceName));
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}
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}
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f.close();
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}
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void dd::ResourceManager::Preload(std::string resourceType, std::string resourceName)
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{
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if (IsResourceLoaded(resourceType, resourceName))
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{
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//LOG_WARNING("Attempted to preload resource \"%s\" multiple times!", resourceName.c_str());
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return;
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}
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m_Preloading = true;
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LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
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CreateResource(resourceType, resourceName, nullptr);
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m_Preloading = false;
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}
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dd::Resource* dd::ResourceManager::Load(std::string resourceType, std::string resourceName, dd::Resource* parent /*= nullptr*/)
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{
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auto it = m_ResourceCache.find(std::make_pair(resourceType, resourceName));
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if (it != m_ResourceCache.end())
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return it->second;
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if (m_Preloading) {
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LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
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} else {
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LOG_WARNING("Hot-loading resource \"%s\"", resourceName.c_str());
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if (!resourceType.empty() && !resourceName.empty()) {
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std::replace(resourceName.begin(), resourceName.end(), '\\', '/');
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if (m_Preloads.find(std::make_pair(resourceType, resourceName)) == m_Preloads.end()) {
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std::ofstream f("PreloadResources", std::ofstream::app);
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f << resourceType << " " << resourceName << std::endl;
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f.close();
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m_Preloads.insert(std::make_pair(resourceType, resourceName));
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}
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}
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}
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return CreateResource(resourceType, resourceName, parent);
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}
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dd::Resource* dd::ResourceManager::CreateResource(std::string resourceType, std::string resourceName, dd::Resource* parent)
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{
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auto facIt = m_FactoryFunctions.find(resourceType);
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if (facIt == m_FactoryFunctions.end())
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{
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LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceType.c_str());
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return nullptr;
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}
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// Call the factory function
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Resource* resource = facIt->second(resourceName);
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// Store IDs
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resource->TypeID = GetTypeID(resourceType);
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resource->ResourceID = GetNewResourceID(resource->TypeID);
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// Cache
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m_ResourceCache[std::make_pair(resourceType, resourceName)] = resource;
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m_ResourceFromName[resourceName] = resource;
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if (parent != nullptr)
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{
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m_ResourceParents[resource] = parent;
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}
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if (!boost::filesystem::is_directory(resourceName))
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{
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LOG_DEBUG("Adding watch for %s", resourceName.c_str());
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m_FileWatcher.AddWatch(resourceName, fileWatcherCallback);
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}
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return resource;
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}
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+516
-574
File diff suppressed because it is too large
Load Diff
@@ -20,31 +20,36 @@ void dd::Systems::KrakenSystem::Initialize()
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EntityID ent = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(50, 50, -10);
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auto model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Kraken/Body.dae";
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auto animationComponent = m_World->AddComponent<Components::Animation>(ent);
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animationComponent->Speed = 0.6f;
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auto kraken = m_World->AddComponent<Components::Kraken>(ent);
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std::shared_ptr<Components::RectangleShape> cCircle = m_World->AddComponent<Components::RectangleShape>(ent);
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cCircle->Dimensions = glm::vec2(2, 4);
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std::shared_ptr<Components::RectangleShape> cRect = m_World->AddComponent<Components::RectangleShape>(ent);
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cRect->Dimensions = glm::vec2(10.f, 4.f);
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//cCircle->Radius = 2;
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std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(ent);
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std::shared_ptr<Components::Template> cTemplate = m_World->AddComponent<Components::Template>(ent);
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auto travels = m_World->AddComponent<Components::Travels>(ent);
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travels->CurrentlyTraveling = false;
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cPhys->CollisionType = CollisionType::Type::Static;
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cPhys->GravityScale = 0.f;
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cPhys->Category = CollisionLayer::Type::Brick;
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cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Ball | CollisionLayer::Type::Projectile | CollisionLayer::Type::Wall | CollisionLayer::LifeBuoy);
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model->ModelFile = "Models/Test/Ball/Sid.obj";
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transform->Position = glm::vec3(50, 50, -10);
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std::shared_ptr<Components::Template> cTemplate = m_World->AddComponent<Components::Template>(ent);
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auto travels = m_World->AddComponent<Components::Travels>(ent);
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travels->CurrentlyTraveling = false;
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//sound
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auto collisionSound = m_World->AddComponent<Components::CollisionSound>(ent);
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collisionSound->FilePath = "Sounds/Brick/LTTP_Boss_Hit.wav";
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m_World->CommitEntity(ent);
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m_KrakenTemplate = ent;
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InitializeObjects();
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}
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@@ -82,16 +87,16 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
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case 1: // Idle
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m_KrakenTimer += dt;
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if (m_KrakenTimer > m_KrakenSecondsToAction) {
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m_KrakenTimer = 0;
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if (m_NumberOfActions == 0) {
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kraken->CurrentAction = 3;
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break;
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} else {
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std::uniform_real_distribution<float> dist(1, 4.999f);
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float random = dist(m_RandomGenerator);
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//std::cout << random << std::endl;
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kraken->CurrentAction = random;
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//std::cout << kraken->CurrentAction << std::endl;
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}
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m_KrakenTimer = 0;
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std::uniform_real_distribution<float> dist(1, 4.999f);
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float random = dist(m_RandomGenerator);
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//std::cout << random << std::endl;
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kraken->CurrentAction = random;
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//std::cout << kraken->CurrentAction << std::endl;
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}
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break;
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case 2: // Grabbing
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@@ -227,6 +232,7 @@ bool dd::Systems::KrakenSystem::OnKrakenAppear(const dd::Events::KrakenAppear &e
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m_World->RemoveComponent<Components::Template>(ent);
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auto transform = m_World->GetComponent<Components::Transform>(ent);
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transform->Position = event.Position;
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transform->Position.y += 3.f;
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m_KrakenBattle = true;
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return true;
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}
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@@ -25,7 +25,7 @@ void dd::Systems::LevelSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &LevelSystem::OnBrickGenerating);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenDefeated, &LevelSystem::OnKrakenDefeated);
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m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue("Cheat.GodMode", false);
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m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
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//PointLightTest
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{
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@@ -61,8 +61,8 @@ void dd::Systems::LevelSystem::Initialize()
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auto travels = m_World->AddComponent<Components::Travels>(t_halfPipe);
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travels->CurrentlyTraveling = false;
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auto model = m_World->AddComponent<Components::Model>(t_halfPipe);
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model->ModelFile = "Models/Test/halfpipe/Halfpipe.obj";
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model->Color = glm::vec4(0.8f, 0.8f, 0.8f, 1.f);
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model->ModelFile = "Models/Halfpipe.obj";
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//model->Color = glm::vec4(0.8f, 0.8f, 0.8f, 1.f);
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m_World->CommitEntity(t_halfPipe);
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auto t_halfPipe2 = m_World->CloneEntity(t_halfPipe);
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@@ -240,6 +240,7 @@ void dd::Systems::LevelSystem::Initialize()
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auto collisionSound = m_World->AddComponent<Components::CollisionSound>(m_BrickTemplate);
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collisionSound->FilePath = "Sounds/Brick/shortbrickbreak.wav";
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m_World->CommitEntity(m_BrickTemplate);
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return;
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}
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@@ -278,18 +279,21 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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}
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}
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auto brickPart = m_World->GetComponent<Components::BrickPart>(entity);
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if (brickPart != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (transform->Position.y < -10) {
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m_World->RemoveEntity(entity);
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return;
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}
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}
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auto brick = m_World->GetComponent<Components::Brick>(entity);
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if (brick != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (brick->BeingGenerated) {
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if (transform->Position == brick->GenerationGoal) {
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brick->BeingGenerated = false;
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auto cPhys = m_World->AddComponent<Components::Physics>(entity);
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cPhys->CollisionType = CollisionType::Type::Static;
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cPhys->GravityScale = 0.f;
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cPhys->Category = CollisionLayer::Type::Brick;
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cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Ball | CollisionLayer::Type::Projectile | CollisionLayer::Type::Wall | CollisionLayer::LifeBuoy);
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}
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}
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//Removes bricks that falls out of the stage.
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if (transform->Position.y < -10) {
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if (brick->Type == StandardBrick) {
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@@ -447,13 +451,15 @@ EntityID dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spac
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auto type = m_World->AddComponent<Components::StickyBrick>(brick);
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model->ModelFile = "Models/Brick/StickyBrick.obj";
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} else if (typeInt == InkBlasterBrick) {
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cBrick->Type = InkBlasterBrick;
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cBrick->Type = InkBlasterBrick;
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auto type = m_World->AddComponent<Components::InkBlasterBrick>(brick);
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model->Color = glm::vec4(0.1f, 0.1f, 0.1f, 1.0f);
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model->ModelFile = "Models/Brick/InkBrick.obj";
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model->Color = glm::vec4(0.7f, 0.7f, 0.7f, 1.f);
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} else if (typeInt == KrakenAttackBrick) {
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cBrick->Type = KrakenAttackBrick;
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auto type = m_World->AddComponent<Components::KrakenAttackBrick>(brick);
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model->Color = glm::vec4(0.f, 0.5f, 1.0f, 1.0f);
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model->ModelFile = "Models/Brick/KrakenBrick.obj";
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} else if (typeInt == Kraken) {
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Events::KrakenAppear e;
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e.Position = transform->Position;
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@@ -487,6 +493,8 @@ bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating
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auto ent = CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), -3.2, 1, m_BrickSet[getter], m_ColorSet[getter]);
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if (ent != NULL) {
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auto brick = m_World->GetComponent<Components::Brick>(ent);
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brick->BeingGenerated = true;
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m_World->RemoveComponent<Components::Physics>(ent);
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brick->Number = getter;
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m_KrakenBricks[getter] = true;
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auto transform = m_World->GetComponent<Components::Transform>(ent);
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@@ -497,6 +505,7 @@ bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating
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} else {
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transform->Position = event.Origin2;
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}
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brick->GenerationGoal = e.GoalPosition;
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e.Entity = ent;
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e.Speed = 6;
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e.Queue = false;
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@@ -696,7 +705,11 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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brick = m_World->GetComponent<Components::Brick>(entityBrick);
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if (brick == nullptr) {
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return false;
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}
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}
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||||
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if (brick->BeingGenerated) {
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return false;
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}
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if (entityShot != 0) {
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// For when a brick gets shot.
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@@ -1180,11 +1193,11 @@ void dd::Systems::LevelSystem::GetNextLevel()
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else if (m_CurrentLevel == 6) {
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level =
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{0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 100, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
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0, 0, 0, 0, 0, 0, 0,
|
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0, 0, 0, 0, 0, 0, 0};
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 100, 0, 0, 0 };
|
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color =
|
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{w, w, w, w, w, w, w,
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||||
w, w, w, w, w, w, w,
|
||||
@@ -1216,40 +1229,45 @@ void dd::Systems::LevelSystem::SetBrokenModel(EntityID entity)
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||||
std::uniform_int_distribution<int> dist(0, 2);
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int index = dist(m_RandomGenerator);
|
||||
|
||||
int parts = 0;
|
||||
|
||||
switch (index)
|
||||
{
|
||||
case 0:
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak1.obj", glm::vec3(-0.29912f, 0.0082f, 0.f), glm::vec2(0.281f, 0.351f));
|
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak2.obj", glm::vec3(0.07597f, -0.02899f, 0.f), glm::vec2(0.559f, 0.351f));
|
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak3.obj", glm::vec3(0.3227f, 0.05632, 0.f), glm::vec2(0.25f, 0.25f));
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak1.obj", glm::vec3(-0.29912f, 0.0082f, 0.f), glm::vec2(0.281f, 0.351f), 3);
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak2.obj", glm::vec3(0.07597f, -0.02899f, 0.f), glm::vec2(0.559f, 0.351f), 3);
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak3.obj", glm::vec3(0.3227f, 0.05632, 0.f), glm::vec2(0.25f, 0.25f), 3);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak1.obj", glm::vec3(-0.3236f, 0.0159f, 0.f), glm::vec2(0.237f, 0.327f));
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak2.obj", glm::vec3(0.07645f, 0.03131f, 0.f), glm::vec2(0.594f, 0.211f));
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak3.obj", glm::vec3(0.09468f, -0.11792f, 0.f), glm::vec2(0.692f, 0.112f));
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak4.obj", glm::vec3(0.33957f, 0.13079f, 0.f), glm::vec2(0.208f, 0.085f));
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak1.obj", glm::vec3(-0.3236f, 0.0159f, 0.f), glm::vec2(0.237f, 0.327f), 4);
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak2.obj", glm::vec3(0.07645f, 0.03131f, 0.f), glm::vec2(0.594f, 0.211f), 4);
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak3.obj", glm::vec3(0.09468f, -0.11792f, 0.f), glm::vec2(0.692f, 0.112f), 4);
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak4.obj", glm::vec3(0.33957f, 0.13079f, 0.f), glm::vec2(0.208f, 0.085f), 4);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak1.obj", glm::vec3(-0.34882f, 0.0564f, 0.f), glm::vec2(0.175f, 0.228f));
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak2.obj", glm::vec3(0.0678f, 0.07679f, 0.f), glm::vec2(0.699f, 0.183f));
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak3.obj", glm::vec3(-0.11862f, -0.10342, 0.f), glm::vec2(0.563f, 0.164f));
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak4.obj", glm::vec3(0.31479f, -0.06351f, 0.f), glm::vec2(0.261f, 0.21f));
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak1.obj", glm::vec3(-0.34882f, 0.0564f, 0.f), glm::vec2(0.175f, 0.228f), 4);
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak2.obj", glm::vec3(0.0678f, 0.07679f, 0.f), glm::vec2(0.699f, 0.183f), 4);
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak3.obj", glm::vec3(-0.11862f, -0.10342, 0.f), glm::vec2(0.563f, 0.164f), 4);
|
||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak4.obj", glm::vec3(0.31479f, -0.06351f, 0.f), glm::vec2(0.261f, 0.21f), 4);
|
||||
break;
|
||||
|
||||
default:
|
||||
LOG_INFO("Something went wrong with the random generator in SetBrokenModel");
|
||||
break;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox)
|
||||
void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox, int NumberOfParts)
|
||||
{
|
||||
auto ent = m_World->CreateEntity(Parent);
|
||||
auto cTemplate = m_World->AddComponent<Components::Template>(ent);
|
||||
auto cTransform = m_World->AddComponent<Components::Transform>(ent);
|
||||
auto cBrickPart = m_World->AddComponent<Components::BrickPart>(ent);
|
||||
cBrickPart->NumberOfPartsInBrick = NumberOfParts;
|
||||
|
||||
cTransform->Position = RelativePosition;
|
||||
|
||||
@@ -1262,6 +1280,7 @@ void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::strin
|
||||
auto cPhys = m_World->AddComponent<Components::Physics>(ent);
|
||||
cPhys->CollisionType = CollisionType::Type::Dynamic;
|
||||
cPhys->GravityScale = 1.f;
|
||||
cPhys->Density = 30;
|
||||
cPhys->Category = CollisionLayer::Type::Brick;
|
||||
cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Wall);
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,125 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-10-13.
|
||||
//
|
||||
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "Game/LifeSystem.h"
|
||||
|
||||
void dd::Systems::LifeSystem::Initialize()
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &LifeSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &LifeSystem::OnResume);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, &LifeSystem::OnLifeLost);
|
||||
|
||||
for (int i = 0; i < Lives(); i++) {
|
||||
CreateLife(i);
|
||||
}
|
||||
|
||||
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
|
||||
}
|
||||
|
||||
void dd::Systems::LifeSystem::Update(double dt)
|
||||
{
|
||||
if (m_Pause) {
|
||||
return;
|
||||
}
|
||||
if (Lives() < 0) {
|
||||
Events::KrakenAttackEnd ek;
|
||||
EventBroker->Publish(ek);
|
||||
|
||||
Events::GameOver e;
|
||||
EventBroker->Publish(e);
|
||||
|
||||
Events::Pause p;
|
||||
p.Type = "All";
|
||||
EventBroker->Publish(p);
|
||||
|
||||
//TODO: Make this not so ugly
|
||||
SetLives(3);
|
||||
}
|
||||
}
|
||||
|
||||
void dd::Systems::LifeSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
if (m_Pause) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||
if (templateCheck != nullptr){ return; }
|
||||
auto life = m_World->GetComponent<Components::Life>(entity);
|
||||
|
||||
|
||||
if (life != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (life->Left) {
|
||||
if (transform->Position.x > 3) {
|
||||
life->Left = false;
|
||||
transform->Velocity.x = m_LifeSpeed;
|
||||
}
|
||||
} else {
|
||||
|
||||
if (transform->Position.x < -3) {
|
||||
life->Left = true;
|
||||
transform->Velocity.x = -m_LifeSpeed;
|
||||
}
|
||||
}
|
||||
transform->Position.x += transform->Velocity.x * dt;
|
||||
/*glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y));
|
||||
glm::vec2 up = glm::vec2(0.f, 1.f);
|
||||
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
|
||||
transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));*/
|
||||
if (Lives() != PastLives()) {
|
||||
if (life->Number + 1 == PastLives()) {
|
||||
m_World->RemoveEntity(entity);
|
||||
SetPastLives(Lives());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void dd::Systems::LifeSystem::CreateLife(int number)
|
||||
{
|
||||
auto life = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
|
||||
transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
|
||||
//transform->Position = glm::vec3(-1.5f + number * 1.5f, -3.f, -10.f);
|
||||
transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
|
||||
//transform->Scale = glm::vec3(0.2f, 0.2f, 0.2f);
|
||||
|
||||
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
|
||||
lifeNr->Number = number;
|
||||
|
||||
auto model = m_World->AddComponent<Components::Model>(life);
|
||||
model->ModelFile = "Models/Sid/Sid.dae";
|
||||
|
||||
auto anim = m_World->AddComponent<Components::Animation>(life);
|
||||
anim->Speed = 0.f;
|
||||
m_World->CommitEntity(life);
|
||||
}
|
||||
|
||||
bool dd::Systems::LifeSystem::OnLifeLost(const dd::Events::LifeLost &event)
|
||||
{
|
||||
if (!m_GodMode){
|
||||
SetLives(Lives() - 1);
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::LifeSystem::OnPause(const dd::Events::Pause &event)
|
||||
{
|
||||
/*if (event.Type != "LifeSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
m_Pause = true;
|
||||
return true;
|
||||
}
|
||||
bool dd::Systems::LifeSystem::OnResume(const dd::Events::Resume &event)
|
||||
{
|
||||
/*if (event.Type != "LifeSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
m_Pause = false;
|
||||
return true;
|
||||
}
|
||||
+37
-13
@@ -44,7 +44,7 @@ void dd::Systems::PadSystem::Initialize()
|
||||
auto ent = m_World->CreateEntity();
|
||||
m_World->SetProperty(ent, "Name", "Pad");
|
||||
auto ctransform = m_World->AddComponent<Components::Transform>(ent);
|
||||
ctransform->Position = glm::vec3(0.f, -4.8f, -10.f);
|
||||
ctransform->Position = glm::vec3(0.f, m_PadHeight, -10.f);
|
||||
auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
|
||||
rectangleShape->Dimensions = glm::vec2(1.f, 0.1f);
|
||||
auto physics = m_World->AddComponent<Components::Physics>(ent);
|
||||
@@ -159,6 +159,13 @@ void dd::Systems::PadSystem::Update(double dt)
|
||||
auto pad = Pad();
|
||||
auto acceleration = Acceleration();
|
||||
|
||||
if (glm::abs(transform->Position.y - m_PadHeight) > m_PadRiseSpeed) {
|
||||
if (transform->Position.y < m_PadHeight) {
|
||||
transform->Position.y += m_PadRiseSpeed * (float)dt;
|
||||
} else if (transform->Position.y > m_PadHeight) {
|
||||
transform->Position.y -= m_PadRiseSpeed * 5 * (float)dt;
|
||||
}
|
||||
}
|
||||
if (transform->Velocity.x < -pad->MaxSpeed) {
|
||||
transform->Velocity.x = -pad->MaxSpeed;
|
||||
}
|
||||
@@ -420,6 +427,7 @@ bool dd::Systems::PadSystem::OnStageCleared(const dd::Events::StageCleared &even
|
||||
{
|
||||
//auto entity = CreateBall();
|
||||
m_StickyAim->Aiming = false;
|
||||
m_PadHeight = m_PadOriginalHeight;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -451,14 +459,8 @@ bool dd::Systems::PadSystem::OnRaiseWaterWall(const dd::Events::RaiseWaterWall &
|
||||
|
||||
bool dd::Systems::PadSystem::RaisePad(float amount, float speed)
|
||||
{
|
||||
auto transform = Transform();
|
||||
glm::vec3 raise = glm::vec3(0, amount, 0);
|
||||
Events::Move e;
|
||||
e.Entity = m_Entity;
|
||||
e.GoalPosition = transform->Position + raise;
|
||||
e.Speed = speed;
|
||||
e.Queue = true;
|
||||
EventBroker->Publish(e);
|
||||
m_PadHeight += amount;
|
||||
m_PadRiseSpeed = speed;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -474,16 +476,36 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
|
||||
|
||||
transform->Velocity = glm::vec3(0, 0, 0);
|
||||
acceleration = glm::vec3(0, 0, 0);
|
||||
|
||||
LOG_INFO("Kraken arm duuude");
|
||||
if (!m_KrakenArm){
|
||||
LOG_INFO("InKrakenArmDuuude");
|
||||
m_KrakenArm = m_World->CreateEntity(Entity());
|
||||
auto transform = m_World->AddComponent<Components::Transform>(m_KrakenArm);
|
||||
transform->Position = glm::vec3(1.f, -3.0f, 0.f);
|
||||
auto model = m_World->AddComponent<Components::Model>(m_KrakenArm);
|
||||
model->ModelFile = "Models/kraken/Arm.dae";
|
||||
auto animation = m_World->AddComponent<Components::Animation>(m_KrakenArm);
|
||||
animation->Speed = 1.0f;
|
||||
model->ModelFile = "Models/Kraken/Arm.dae";
|
||||
auto animation = m_World->AddComponent<Components::Animation>(m_KrakenArm);
|
||||
animation->Speed = 1.0f;
|
||||
animation->Loop = false;
|
||||
m_World->CommitEntity(m_KrakenArm);
|
||||
|
||||
m_KrakenArmHitbox = m_World->CreateEntity();
|
||||
auto hb_transform = m_World->AddComponent<Components::Transform>(m_KrakenArmHitbox);
|
||||
hb_transform->Position = transform->Position + glm::vec3(-1.f, -5.0f, -10.f);
|
||||
//hb_transform->Position = glm::vec3(-2.f, -8.0f, -10.f);
|
||||
hb_transform->Scale = glm::vec3(2.5f, 2.5f, 1.f);
|
||||
hb_transform->Velocity = glm::vec3(0.f, 10.f, 0.f);
|
||||
//auto hb_sprite = m_World->AddComponent<Components::Sprite>(m_KrakenArmHitbox);
|
||||
//hb_sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
||||
auto hb_physics = m_World->AddComponent<Components::Physics>(m_KrakenArmHitbox);
|
||||
hb_physics->Calculate = true;
|
||||
hb_physics->CollisionType = CollisionType::Type::Static;
|
||||
hb_physics->Category = CollisionLayer::Type::Other;
|
||||
hb_physics->Mask = CollisionLayer::Type::Water;
|
||||
hb_physics->GravityScale = 0.f;
|
||||
auto hb_HitBox = m_World->AddComponent<Components::CircleShape>(m_KrakenArmHitbox);
|
||||
hb_HitBox->Radius = 1.25f;
|
||||
m_World->CommitEntity(m_KrakenArmHitbox);
|
||||
}
|
||||
|
||||
SetTransform(transform);
|
||||
@@ -504,7 +526,9 @@ bool dd::Systems::PadSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd
|
||||
m_PlayerStrength = 0;
|
||||
|
||||
m_World->RemoveEntity(m_KrakenArm);
|
||||
m_World->RemoveEntity(m_KrakenArmHitbox);
|
||||
m_KrakenArm = NULL;
|
||||
m_KrakenArmHitbox = NULL;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -14,6 +14,8 @@ void dd::Systems::WaterSystem::Initialize()
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWater, &WaterSystem::OnRaiseWater);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWaterWall, &WaterSystem::OnRaiseWaterWall);
|
||||
|
||||
m_RaiseWater = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Debug.RaiseWater", false);
|
||||
|
||||
//Water test
|
||||
{
|
||||
auto t_waterBody = m_World->CreateEntity();
|
||||
@@ -24,6 +26,10 @@ void dd::Systems::WaterSystem::Initialize()
|
||||
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
|
||||
m_World->CommitEntity(t_waterBody);
|
||||
}
|
||||
|
||||
m_BrickPartCounters =
|
||||
{0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0 };
|
||||
}
|
||||
|
||||
void dd::Systems::WaterSystem::Update(double dt)
|
||||
@@ -43,6 +49,31 @@ void dd::Systems::WaterSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||
if (templateCheck != nullptr){ return; }
|
||||
|
||||
auto brickPart = m_World->GetComponent<Components::BrickPart>(entity);
|
||||
if (brickPart != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (m_RaiseWater) {
|
||||
if (!brickPart->Submerged) {
|
||||
if (transform->Position.y < m_SubmergedHeight) {
|
||||
brickPart->Submerged = true;
|
||||
m_BrickPartCounters[brickPart->NumberOfPartsInBrick]++;
|
||||
std::cout << "Parts: " << m_BrickPartCounters[brickPart->NumberOfPartsInBrick] << " of " << brickPart->NumberOfPartsInBrick << std::endl;
|
||||
if (m_BrickPartCounters[brickPart->NumberOfPartsInBrick] >= brickPart->NumberOfPartsInBrick) {
|
||||
m_BrickPartCounters[brickPart->NumberOfPartsInBrick] = 0;
|
||||
Events::RaiseWater e;
|
||||
e.Amount = 0.2;
|
||||
e.Speed = 0.2;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (transform->Position.y < -10) {
|
||||
m_World->RemoveEntity(entity);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_BottomWall == 0) {
|
||||
for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
|
||||
if (m_World->GetProperty<std::string>(it->first, "Name") == "BottomWall") {
|
||||
@@ -51,6 +82,21 @@ void dd::Systems::WaterSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto newWater = m_World->GetComponent<Components::NewWaterVolume>(entity);
|
||||
if (newWater != nullptr) {
|
||||
if (m_RemoveWater) {
|
||||
//m_World->RemoveComponent<Components::WaterVolume>(entity);
|
||||
//m_World->RemoveComponent<Components::RectangleShape>(entity);
|
||||
//m_World->RemoveComponent<Components::WaterVolume>(entity);
|
||||
//m_World->RemoveEntity(entity);
|
||||
//m_World->RemoveComponent<Components::>();
|
||||
}
|
||||
/*auto transform = m_World->AddComponent<Components::Transform>(entity);
|
||||
if (transform->Position.y < -10) {
|
||||
m_World->RemoveEntity(entity);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
bool dd::Systems::WaterSystem::OnPause(const dd::Events::Pause &event)
|
||||
@@ -80,13 +126,14 @@ bool dd::Systems::WaterSystem::OnRelevantObjectCreated(const dd::Events::Relevan
|
||||
|
||||
bool dd::Systems::WaterSystem::OnStageCleared(const dd::Events::StageCleared &event)
|
||||
{
|
||||
|
||||
m_SubmergedHeight = m_SubmergedOriginalHeight;
|
||||
m_RemoveWater = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::WaterSystem::OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event)
|
||||
{
|
||||
|
||||
m_RemoveWater = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -95,13 +142,16 @@ bool dd::Systems::WaterSystem::OnRaiseWater(const dd::Events::RaiseWater &event)
|
||||
{
|
||||
auto t_waterBody = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
|
||||
transform->Position = glm::vec3(0.f, -3.5f, -10.f);
|
||||
transform->Scale = glm::vec3(7.0f, event.Amount * 1.6f, 1.f);
|
||||
transform->Position = glm::vec3(0.f, m_SubmergedHeight, -10.f);
|
||||
transform->Scale = glm::vec3(7.0f, event.Amount * 1.4f, 1.f);
|
||||
auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
|
||||
auto newWater = m_World->AddComponent<Components::NewWaterVolume>(t_waterBody); //Meaning it isn't the original water we had.
|
||||
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
|
||||
m_World->CommitEntity(t_waterBody);
|
||||
}
|
||||
|
||||
m_SubmergedHeight += event.Amount;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -37,6 +37,7 @@ void dd::Systems::PhysicsSystem::InitializeWater()
|
||||
m_ParticleSystemDef.radius = radius;
|
||||
m_ParticleSystemDef.gravityScale = gravityScale;
|
||||
m_ParticleSystemDef.density = 4.f;
|
||||
m_ParticleSystemDef.surfaceTensionNormalStrength = 0.07;
|
||||
|
||||
m_WaterParticleSystem = m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef);
|
||||
}
|
||||
|
||||
@@ -21,6 +21,10 @@
|
||||
|
||||
void dd::Renderer::Initialize()
|
||||
{
|
||||
ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
|
||||
ResourceManager::RegisterType<VertexShader>("VertexShader");
|
||||
ResourceManager::RegisterType<FragmentShader>("FragmentShader");
|
||||
|
||||
// Initialize GLFW
|
||||
if (!glfwInit()) {
|
||||
LOG_ERROR("GLFW: Initialization failed");
|
||||
|
||||
Reference in New Issue
Block a user