Fixed scale issue for power up textures. Added a defaultscale flag. Also removed ugly particleeffect for projectiles.

This commit is contained in:
Stiffly
2015-10-22 16:27:23 +02:00
parent 0f687a4ba5
commit 7c2782fe2c
7 changed files with 28 additions and 30 deletions
-1
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@@ -30,7 +30,6 @@
#include "Game/CProjectile.h"
#include "Game/CBall.h"
#include "Rendering/CSprite.h"
#include "Physics/ECreateParticleSequence.h"
namespace dd
{
+1 -1
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@@ -22,7 +22,7 @@ struct ParticleEmitter : public Component
float Speed = 2.f;
double LifeTime = 100;
float RadiusDistribution = 0;
bool DefaultScale = false;
//values to interpolate between.
std::vector<glm::vec3> ScaleValues;
std::vector<float> AlphaValues;
@@ -26,6 +26,7 @@ struct CreateParticleSequence : public Event
glm::vec4 Color = glm::vec4(0);
EntityID parent = 0;
// values to interpolate between.
bool DefaultScale = false;
std::vector<glm::vec3> ScaleValues;
std::vector<float> AlphaValues;
+1
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@@ -14,6 +14,7 @@
#include "Core/CTemplate.h"
#include "Core/CTransform.h"
#include "Core/CTemplate.h"
#include "Rendering/Texture.h"
#include "Physics/EContact.h"
#include "Physics/ESetImpulse.h"
+1 -1
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@@ -1007,7 +1007,7 @@ void dd::Systems::LevelSystem::GetNextLevel()
glm::vec4 p2 = glm::vec4(255.f / 255.f, 81.f / 255.f, 253.f / 255.f, 1.f);
glm::vec4 p3 = glm::vec4(189.f / 255.f, 0.f / 255.f, 187.f / 255.f, 1.f);
glm::vec4 p4 = glm::vec4(125.f / 255.f, 0.f / 255.f, 147.f / 255.f, 1.f);
m_CurrentLevel = 4;
if (m_CurrentCluster == 0) {
if (m_CurrentLevel == 1) {
level =
+1 -21
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@@ -139,27 +139,7 @@ bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButto
transform->Position = event.Position;
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
m_Shots--;
Events::CreateParticleSequence e;
e.parent = ent;
e.EmitterLifeTime = 1.0;
e.EmittingAngle = glm::half_pi<float>();
e.Spread = 0.f;
e.SpawnRate = 0.2;
//e.NumberOfTicks = 1;
e.ParticleLifeTime = 0.5f;
e.ParticlesPerTick = 1;
e.Position = event.Position;
e.ScaleValues.clear();
e.ScaleValues.push_back(glm::vec3(0.1f));
e.RadiusDistribution = 0.3;
e.ScaleValues.push_back(glm::vec3(0.f, 0.f, 0.2f));
e.SpriteFile = "Textures/Particles/FadeBall.png";
e.Color = glm::vec4(0, 0, 0, 1);
e.AlphaValues.clear();
e.AlphaValues.push_back(1.f);
e.AlphaValues.push_back(0.f);
e.Speed = 20.f;
EventBroker->Publish(e);
if (m_Shots <= 0) {
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
m_InkBlaster = false;
+23 -6
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@@ -235,7 +235,12 @@ void dd::Systems::PhysicsSystem::Update(double dt)
auto particle = m_World->GetComponent<Components::Particle>(entity);
transform->Position = glm::vec3(position.x, position.y, transform->Position.z);
transform->Scale = particle->Scale;//glm::vec3(particle->Radius * 2.f, particle->Radius * 2.f, 1);
EntityID emitter = m_ParticleEmitters.ParticleEmitter[e];
auto cEmitter = m_World->GetComponent<Components::ParticleEmitter>(emitter);
if (!cEmitter->DefaultScale)
{
transform->Scale = particle->Scale;
}
}
}
@@ -271,7 +276,7 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
m_World->RemoveEntity(entity);
}
}
//Update alpha
//Update alpha & scale
auto sprite = m_World->GetComponent<Components::Sprite>(entity);
float timeProgress = particle->TimeLived / (particle->LifeTime - 0.1);
if (timeProgress > 1) {
@@ -280,7 +285,9 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
auto emitter = m_World->GetComponent<Components::ParticleEmitter>(particle->ParticleSystem);
if (emitter) {
sprite->Color.w = ScalarInterpolation(timeProgress, emitter->AlphaValues);
particle->Scale = VectorInterpolation(timeProgress, emitter->ScaleValues);
if (!emitter->DefaultScale) {
particle->Scale = VectorInterpolation(timeProgress, emitter->ScaleValues);
}
}
}
@@ -719,8 +726,9 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
particleEmitter->EmittingAngle = event.EmittingAngle;
particleEmitter->LifeTime = event.EmitterLifeTime;
particleEmitter->AlphaValues = event.AlphaValues;
particleEmitter->ScaleValues = event.ScaleValues;
particleEmitter->RadiusDistribution = event.RadiusDistribution;
particleEmitter->DefaultScale = event.DefaultScale;
particleEmitter->ScaleValues = event.ScaleValues;
{
//Creating Particle Template
auto particle = m_World->CreateEntity(emitter);
@@ -730,10 +738,17 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
m_World->AddComponent<Components::Template>(particle);
particleTransform->Position = emitterTransform->Position;
sprite->SpriteFile = event.SpriteFile;
if (particleEmitter->DefaultScale == true)
{
Texture* texture = ResourceManager::Load<Texture>(event.SpriteFile);
particleEmitter->ScaleValues.clear();
particleEmitter->ScaleValues.push_back(glm::vec3(texture->Width / 100, texture->Height / 100, 1));
}
sprite->Color = event.Color;
particleComponent->LifeTime = event.ParticleLifeTime;
particleComponent->Flags = event.Flags;
particleComponent->Scale = event.ScaleValues[0];
particleComponent->Scale = particleEmitter->ScaleValues[0];
particleComponent->ParticleSystem = emitter;
}
m_World->CommitEntity(emitter);
@@ -834,8 +849,9 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
e.Color = glm::vec4(1.f);
e.AlphaValues.push_back(1.f);
e.AlphaValues.push_back(0.f);
e.ScaleValues.push_back(glm::vec3(1.f));
e.ScaleValues.push_back(glm::vec3(4));
e.Speed = 0;
e.DefaultScale = true;
auto PowerFriend = m_World->GetComponent<Components::MultiBallBrick>(entity);
auto PowerSaviour = m_World->GetComponent<Components::LifebuoyBrick>(entity);
@@ -860,6 +876,7 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
e.SpriteFile = "Textures/PowerUps/RealeaseTheKraken.png";
}
else {
e.DefaultScale = false;
e.EmitterLifeTime = 4;
e.EmittingAngle = glm::half_pi<float>();
e.Spread = 0.5f;