Fixed scale issue for power up textures. Added a defaultscale flag. Also removed ugly particleeffect for projectiles.
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@@ -30,7 +30,6 @@
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#include "Game/CProjectile.h"
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#include "Game/CBall.h"
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#include "Rendering/CSprite.h"
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#include "Physics/ECreateParticleSequence.h"
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namespace dd
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{
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@@ -22,7 +22,7 @@ struct ParticleEmitter : public Component
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float Speed = 2.f;
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double LifeTime = 100;
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float RadiusDistribution = 0;
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bool DefaultScale = false;
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//values to interpolate between.
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std::vector<glm::vec3> ScaleValues;
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std::vector<float> AlphaValues;
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@@ -26,6 +26,7 @@ struct CreateParticleSequence : public Event
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glm::vec4 Color = glm::vec4(0);
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EntityID parent = 0;
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// values to interpolate between.
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bool DefaultScale = false;
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std::vector<glm::vec3> ScaleValues;
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std::vector<float> AlphaValues;
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@@ -14,6 +14,7 @@
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#include "Core/CTemplate.h"
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#include "Core/CTransform.h"
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#include "Core/CTemplate.h"
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#include "Rendering/Texture.h"
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#include "Physics/EContact.h"
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#include "Physics/ESetImpulse.h"
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@@ -1007,7 +1007,7 @@ void dd::Systems::LevelSystem::GetNextLevel()
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glm::vec4 p2 = glm::vec4(255.f / 255.f, 81.f / 255.f, 253.f / 255.f, 1.f);
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glm::vec4 p3 = glm::vec4(189.f / 255.f, 0.f / 255.f, 187.f / 255.f, 1.f);
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glm::vec4 p4 = glm::vec4(125.f / 255.f, 0.f / 255.f, 147.f / 255.f, 1.f);
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m_CurrentLevel = 4;
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if (m_CurrentCluster == 0) {
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if (m_CurrentLevel == 1) {
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level =
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@@ -139,27 +139,7 @@ bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButto
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transform->Position = event.Position;
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transform->Velocity = glm::vec3(0, projectile->Speed, 0);
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m_Shots--;
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Events::CreateParticleSequence e;
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e.parent = ent;
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e.EmitterLifeTime = 1.0;
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e.EmittingAngle = glm::half_pi<float>();
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e.Spread = 0.f;
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e.SpawnRate = 0.2;
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//e.NumberOfTicks = 1;
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e.ParticleLifeTime = 0.5f;
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e.ParticlesPerTick = 1;
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e.Position = event.Position;
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e.ScaleValues.clear();
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e.ScaleValues.push_back(glm::vec3(0.1f));
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e.RadiusDistribution = 0.3;
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e.ScaleValues.push_back(glm::vec3(0.f, 0.f, 0.2f));
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e.SpriteFile = "Textures/Particles/FadeBall.png";
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e.Color = glm::vec4(0, 0, 0, 1);
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e.AlphaValues.clear();
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e.AlphaValues.push_back(1.f);
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e.AlphaValues.push_back(0.f);
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e.Speed = 20.f;
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EventBroker->Publish(e);
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if (m_Shots <= 0) {
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auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
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m_InkBlaster = false;
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@@ -235,7 +235,12 @@ void dd::Systems::PhysicsSystem::Update(double dt)
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auto particle = m_World->GetComponent<Components::Particle>(entity);
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transform->Position = glm::vec3(position.x, position.y, transform->Position.z);
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transform->Scale = particle->Scale;//glm::vec3(particle->Radius * 2.f, particle->Radius * 2.f, 1);
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EntityID emitter = m_ParticleEmitters.ParticleEmitter[e];
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auto cEmitter = m_World->GetComponent<Components::ParticleEmitter>(emitter);
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if (!cEmitter->DefaultScale)
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{
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transform->Scale = particle->Scale;
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}
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}
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}
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@@ -271,7 +276,7 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
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m_World->RemoveEntity(entity);
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}
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}
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//Update alpha
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//Update alpha & scale
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auto sprite = m_World->GetComponent<Components::Sprite>(entity);
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float timeProgress = particle->TimeLived / (particle->LifeTime - 0.1);
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if (timeProgress > 1) {
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@@ -280,7 +285,9 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
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auto emitter = m_World->GetComponent<Components::ParticleEmitter>(particle->ParticleSystem);
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if (emitter) {
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sprite->Color.w = ScalarInterpolation(timeProgress, emitter->AlphaValues);
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particle->Scale = VectorInterpolation(timeProgress, emitter->ScaleValues);
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if (!emitter->DefaultScale) {
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particle->Scale = VectorInterpolation(timeProgress, emitter->ScaleValues);
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}
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}
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}
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@@ -719,8 +726,9 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
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particleEmitter->EmittingAngle = event.EmittingAngle;
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particleEmitter->LifeTime = event.EmitterLifeTime;
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particleEmitter->AlphaValues = event.AlphaValues;
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particleEmitter->ScaleValues = event.ScaleValues;
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particleEmitter->RadiusDistribution = event.RadiusDistribution;
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particleEmitter->DefaultScale = event.DefaultScale;
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particleEmitter->ScaleValues = event.ScaleValues;
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{
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//Creating Particle Template
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auto particle = m_World->CreateEntity(emitter);
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@@ -730,10 +738,17 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
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m_World->AddComponent<Components::Template>(particle);
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particleTransform->Position = emitterTransform->Position;
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sprite->SpriteFile = event.SpriteFile;
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if (particleEmitter->DefaultScale == true)
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{
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Texture* texture = ResourceManager::Load<Texture>(event.SpriteFile);
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particleEmitter->ScaleValues.clear();
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particleEmitter->ScaleValues.push_back(glm::vec3(texture->Width / 100, texture->Height / 100, 1));
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}
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sprite->Color = event.Color;
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particleComponent->LifeTime = event.ParticleLifeTime;
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particleComponent->Flags = event.Flags;
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particleComponent->Scale = event.ScaleValues[0];
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particleComponent->Scale = particleEmitter->ScaleValues[0];
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particleComponent->ParticleSystem = emitter;
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}
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m_World->CommitEntity(emitter);
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@@ -834,8 +849,9 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
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e.Color = glm::vec4(1.f);
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e.AlphaValues.push_back(1.f);
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e.AlphaValues.push_back(0.f);
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e.ScaleValues.push_back(glm::vec3(1.f));
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e.ScaleValues.push_back(glm::vec3(4));
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e.Speed = 0;
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e.DefaultScale = true;
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auto PowerFriend = m_World->GetComponent<Components::MultiBallBrick>(entity);
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auto PowerSaviour = m_World->GetComponent<Components::LifebuoyBrick>(entity);
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@@ -860,6 +876,7 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
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e.SpriteFile = "Textures/PowerUps/RealeaseTheKraken.png";
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}
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else {
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e.DefaultScale = false;
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e.EmitterLifeTime = 4;
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e.EmittingAngle = glm::half_pi<float>();
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e.Spread = 0.5f;
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