Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad.
This commit is contained in:
@@ -43,7 +43,7 @@ struct Transform : public Component
|
||||
glm::vec3 Scale;
|
||||
|
||||
// Sticky is if it sticks with the player or not. True means it will follow the camera.
|
||||
bool Sticky;
|
||||
bool Sticky = true;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user