Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad.

This commit is contained in:
PlatinumSkink
2015-10-13 17:28:31 +02:00
parent 40343744c1
commit 36d0601dfd
12 changed files with 281 additions and 66 deletions
+1 -1
View File
@@ -43,7 +43,7 @@ struct Transform : public Component
glm::vec3 Scale;
// Sticky is if it sticks with the player or not. True means it will follow the camera.
bool Sticky;
bool Sticky = true;
};
}