Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad.
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//
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// Created by Administrator on 2015-10-13.
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//
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#ifndef DAYDREAM_ESCREENSHAKE_H
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#define DAYDREAM_ESCREENSHAKE_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct ScreenShake : Event
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{
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float Time;
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int Intensity;
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};
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}
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}
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#endif //DAYDREAM_ESCREENSHAKE_H
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