Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad.
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@@ -72,6 +72,7 @@ void dd::Renderer::Initialize()
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m_CurrentScreenBuffer = m_TFinal;
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}
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void dd::Renderer::LoadShaders()
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{
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/*
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@@ -384,6 +385,11 @@ void dd::Renderer::DrawForward(RenderQueue &objects, RenderQueue &lights)
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DrawWater(objects);
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}
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void dd::Renderer::PlaceCamera(glm::vec3 position)
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{
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m_DefaultCamera->SetPosition(position);
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}
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void dd::Renderer::DrawScene(RenderQueue &objects, ShaderProgram &program)
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{
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GLuint shaderProgramHandle = program;
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