Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad.

This commit is contained in:
PlatinumSkink
2015-10-13 17:28:31 +02:00
parent 40343744c1
commit 36d0601dfd
12 changed files with 281 additions and 66 deletions
+6
View File
@@ -72,6 +72,7 @@ void dd::Renderer::Initialize()
m_CurrentScreenBuffer = m_TFinal;
}
void dd::Renderer::LoadShaders()
{
/*
@@ -384,6 +385,11 @@ void dd::Renderer::DrawForward(RenderQueue &objects, RenderQueue &lights)
DrawWater(objects);
}
void dd::Renderer::PlaceCamera(glm::vec3 position)
{
m_DefaultCamera->SetPosition(position);
}
void dd::Renderer::DrawScene(RenderQueue &objects, ShaderProgram &program)
{
GLuint shaderProgramHandle = program;