Squid does not move until space is pressed. Experimenting with scroll. This shouldn't really be committed, but Visual Studio.
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@@ -41,6 +41,9 @@ struct Transform : public Component
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glm::vec3 Velocity;
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/** Physical scale multiplier. */
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glm::vec3 Scale;
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// Sticky is if it sticks with the player or not. True means it will follow the camera.
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bool Sticky;
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};
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}
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@@ -168,11 +168,22 @@ public:
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auto transform = m_World->AddComponent<Components::Transform>(t_halfPipe);
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transform->Position = glm::vec3(0.f, 0.f, -15.f);
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transform->Scale = glm::vec3(6.f, 6.f, 10.f);
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transform->Sticky = false;
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auto model = m_World->AddComponent<Components::Model>(t_halfPipe);
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model->ModelFile = "Models/Test/halfpipe/Halfpipe.obj";
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model->Color = glm::vec4(1.f, 0.f, 0.f, 0.3f);
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m_World->CommitEntity(t_halfPipe);
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}
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/*{
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auto t_halfPipe = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(t_halfPipe);
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transform->Position = glm::vec3(0.f, 6.f, -15.f);
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transform->Scale = glm::vec3(6.f, 6.f, 10.f);
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auto model = m_World->AddComponent<Components::Model>(t_halfPipe);
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model->ModelFile = "Models/Test/halfpipe/Halfpipe.obj";
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model->Color = glm::vec4(1.f, 0.f, 0.f, 0.3f);
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m_World->CommitEntity(t_halfPipe);
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}*/
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//Background
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{
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@@ -247,6 +258,7 @@ public:
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rectangleShape->Dimensions = glm::vec2(20.f, 0.5f);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(BottomWall);
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physics->CollisionType = CollisionType::Type::Static;
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transform->Sticky = true;
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m_World->CommitEntity(BottomWall);
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}
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@@ -266,6 +278,7 @@ public:
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physics->CollisionType = CollisionType::Type::Static;
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physics->Category = CollisionLayer::Wall;
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick);
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transform->Sticky = true;
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m_World->CommitEntity(topWall);
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}
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@@ -287,6 +300,7 @@ public:
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physics->CollisionType = CollisionType::Type::Static;
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physics->Category = CollisionLayer::Wall;
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick);
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transform->Sticky = true;
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m_World->CommitEntity(leftWall);
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}
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@@ -308,6 +322,8 @@ public:
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physics->CollisionType = CollisionType::Type::Static;
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physics->Category = CollisionLayer::Wall;
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick);
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transform->Sticky = true;
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m_World->CommitEntity(rightWall);
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}
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@@ -25,6 +25,7 @@
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#include "Game/EPause.h"
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#include "Game/EHitPad.h"
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#include "Game/EHitLag.h"
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#include "Game/EActionButton.h"
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namespace dd
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{
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@@ -89,6 +90,7 @@ private:
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int m_PastLives = 3;
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bool m_ReplaceBall = false;
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bool m_Pause = false;
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bool m_Waiting = true;
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EntityID m_LastCollision = 999999;
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glm::vec3 m_SavedSpeed;
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@@ -104,7 +106,8 @@ private:
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dd::EventRelay<BallSystem, dd::Events::ResetBall> m_EResetBall;
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dd::EventRelay<BallSystem, dd::Events::MultiBall> m_EMultiBall;
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dd::EventRelay<BallSystem, dd::Events::Pause> m_EPause;
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EventRelay<BallSystem, Events::Contact> m_Contact;
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dd::EventRelay<BallSystem, dd::Events::Contact> m_Contact;
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dd::EventRelay<BallSystem, dd::Events::ActionButton> m_EActionButton;
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bool Contact(const Events::Contact &event);
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bool OnLifeLost(const dd::Events::LifeLost &event);
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@@ -112,6 +115,7 @@ private:
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bool OnResetBall(const dd::Events::ResetBall &event);
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bool OnMultiBall(const dd::Events::MultiBall &event);
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bool OnPause(const dd::Events::Pause &event);
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bool OnActionButton(const dd::Events::ActionButton &event);
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};
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}
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@@ -19,6 +19,7 @@ struct Ball : Component
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float Speed = 5.f;
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int Combo = 0;
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bool Paused = false;
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bool Waiting = true;
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glm::vec3 SavedSpeed = glm::vec3(0, 0, 0);
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};
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@@ -0,0 +1,25 @@
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//
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// Created by Administrator on 2015-10-07.
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//
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#ifndef DAYDREAM_EACTIONBUTTON_H
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#define DAYDREAM_EACTIONBUTTON_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct ActionButton : Event
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{
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};
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}
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}
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#endif //DAYDREAM_EACTIONBUTTON_H
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@@ -13,7 +13,8 @@ namespace Events
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{
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struct StageCleared : Event
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{
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int StageCleared = 0;
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int StageCluster = 0;
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};
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}
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}
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@@ -30,6 +30,7 @@
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#include "Game/EStageCleared.h"
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#include "Game/EPause.h"
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#include "Game/EHitLag.h"
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#include "Game/EActionButton.h"
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namespace dd
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@@ -19,6 +19,7 @@ void dd::Systems::BallSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &BallSystem::OnResetBall);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &BallSystem::OnMultiBall);
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton);
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//OctoBall
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{
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@@ -33,12 +34,14 @@ void dd::Systems::BallSystem::Initialize()
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circleShape->Radius = 0.4f;
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std::shared_ptr<Components::Ball> ball = m_World->AddComponent<Components::Ball>(ent);
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ball->Speed = 5.f;
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ball->Waiting = true;
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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std::shared_ptr<Components::Template> ballTemplate = m_World->AddComponent<Components::Template>(ent);
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physics->CollisionType = CollisionType::Type::Dynamic;
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physics->CollisionType = CollisionType::Type::Dynamic;
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physics->Category = CollisionLayer::Type::Ball;
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall);
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physics->Calculate = true;
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transform->Sticky = true;
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//auto plight = m_World->AddComponent<Components::PointLight>(ent);
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//plight->Radius = 2.f;
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@@ -100,12 +103,23 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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if (templateCheck != nullptr){ return; }
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if (ballComponent != nullptr) {
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if (ballComponent->Waiting) {
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if (m_Waiting == false) {
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ballComponent->Waiting = false;
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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transform->Velocity = glm::normalize(glm::vec3(0.5f, 1, 0.f)) * ballComponent->Speed;
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} else {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
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transform->Position = glm::vec3(0.0f, -3.f, -10.f);
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transform->Orientation = glm::quat();
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return;
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}
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}
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if (ReplaceBall()) {
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SetReplaceBall(false);
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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transform->Position = glm::vec3(0.0f, 0.26f, -10.f);
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transform->Velocity = glm::vec3(0.0f, -ballComponent->Speed, 0.f);
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m_Waiting = true;
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ballComponent->Waiting = true;
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}
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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@@ -324,6 +338,7 @@ void dd::Systems::BallSystem::CreateLife(int number)
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
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transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
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transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
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transform->Sticky = true;
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std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
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lifeNr->Number = number;
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@@ -367,6 +382,8 @@ bool dd::Systems::BallSystem::OnMultiBall(const dd::Events::MultiBall &event)
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auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
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auto ball1 = m_World->GetComponent<Components::Ball>(ent1);
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auto ball2 = m_World->GetComponent<Components::Ball>(ent2);
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ball1->Waiting = false;
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ball2->Waiting = false;
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auto padTransform = event.padTransform;
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float x1 = padTransform->Position.x - 2, x2 = padTransform->Position.x + 2;
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if (x1 < -m_EdgeX) {
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@@ -386,3 +403,9 @@ bool dd::Systems::BallSystem::OnMultiBall(const dd::Events::MultiBall &event)
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return true;
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}
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bool dd::Systems::BallSystem::OnActionButton(const dd::Events::ActionButton &event)
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{
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m_Waiting = false;
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return true;
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}
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@@ -31,6 +31,7 @@ void dd::Systems::LevelSystem::Initialize()
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cPhys->GravityScale = 0.f;
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cPhys->Category = CollisionLayer::Type::Brick;
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cPhys->Mask = CollisionLayer::Type::Ball;
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transform->Sticky = false;
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model->ModelFile = "Models/Brick/TurquoiseBrick.obj";
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transform->Position = glm::vec3(50, 50, -10);
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@@ -61,6 +62,17 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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auto templateCheck = m_World->GetComponent<Components::Template>(entity);
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if (templateCheck != nullptr){ return; }
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// Check the background.
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auto model = m_World->GetComponent<Components::Model>(entity);
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if (model != nullptr) {
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if (model->ModelFile == "Models/Test/halfpipe/Halfpipe.obj") {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (transform->Position.y <= -12) {
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transform->Position.y = 12;
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}
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}
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}
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auto brick = m_World->GetComponent<Components::Brick>(entity);
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if (brick != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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@@ -81,6 +93,8 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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if (NumberOfBricks() <= 0 && m_LooseBricks <= 0 && !Restarting()) {
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if (MultiBalls() <= 0 && PowerUps() <= 0) {
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Events::StageCleared ec;
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ec.StageCleared = m_CurrentLevel;
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ec.StageCluster = m_CurrentCluster;
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EventBroker->Publish(ec);
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} else {
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if (ball != nullptr && MultiBalls() > 0) {
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@@ -304,6 +318,7 @@ bool dd::Systems::LevelSystem::OnCreatePowerUp(const dd::Events::CreatePowerUp &
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cPhys->CollisionType = CollisionType::Type::Dynamic;
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cPhys->Category = CollisionLayer::Type::PowerUp;
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cPhys->Mask = CollisionLayer::Type::Pad;
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transform->Sticky = false;
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std::shared_ptr<Components::PowerUp> cPow = m_World->AddComponent<Components::PowerUp>(powerUp);
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@@ -28,6 +28,7 @@ void dd::Systems::PadSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EContactPowerUp, &PadSystem::OnContactPowerUp);
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EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared);
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
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//EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &PadSystem::OnBindKey);
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{
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auto ent = m_World->CreateEntity();
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@@ -41,6 +42,7 @@ void dd::Systems::PadSystem::Initialize()
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physics->Category = CollisionLayer::Type::Pad;
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::PowerUp);
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physics->Calculate = true;
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ctransform->Sticky = true;
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auto cModel = m_World->AddComponent<Components::Model>(ent);
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cModel->ModelFile = "Models/Submarine2.obj";
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@@ -123,8 +125,7 @@ bool dd::Systems::PadSystem::OnPause(const dd::Events::Pause &event)
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return true;
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}
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bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
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{
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bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
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int val = event.KeyCode;
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if (val == GLFW_KEY_UP) {
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//std::cout << "Up!" << std::endl;
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@@ -154,6 +155,9 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
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e.Time = 0.2;
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e.Type = "All";
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EventBroker->Publish(e);
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} else if (val == GLFW_KEY_SPACE) {
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Events::ActionButton e;
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EventBroker->Publish(e);
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} else if (val == GLFW_KEY_D) {
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return false;
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}
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@@ -194,7 +194,13 @@ void dd::Systems::PhysicsSystem::Update(double dt)
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void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (transform != nullptr) {
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if (transform->Sticky == true) {
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return;
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}
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transform->Position.y -= 1.0f * dt;
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}
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}
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bool dd::Systems::PhysicsSystem::OnPause(const dd::Events::Pause &event)
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