Squid does not move until space is pressed. Experimenting with scroll. This shouldn't really be committed, but Visual Studio.

This commit is contained in:
PlatinumSkink
2015-10-07 17:09:55 +02:00
parent b7696b8776
commit 3814c25931
11 changed files with 109 additions and 10 deletions
+5 -1
View File
@@ -25,6 +25,7 @@
#include "Game/EPause.h"
#include "Game/EHitPad.h"
#include "Game/EHitLag.h"
#include "Game/EActionButton.h"
namespace dd
{
@@ -89,6 +90,7 @@ private:
int m_PastLives = 3;
bool m_ReplaceBall = false;
bool m_Pause = false;
bool m_Waiting = true;
EntityID m_LastCollision = 999999;
glm::vec3 m_SavedSpeed;
@@ -104,7 +106,8 @@ private:
dd::EventRelay<BallSystem, dd::Events::ResetBall> m_EResetBall;
dd::EventRelay<BallSystem, dd::Events::MultiBall> m_EMultiBall;
dd::EventRelay<BallSystem, dd::Events::Pause> m_EPause;
EventRelay<BallSystem, Events::Contact> m_Contact;
dd::EventRelay<BallSystem, dd::Events::Contact> m_Contact;
dd::EventRelay<BallSystem, dd::Events::ActionButton> m_EActionButton;
bool Contact(const Events::Contact &event);
bool OnLifeLost(const dd::Events::LifeLost &event);
@@ -112,6 +115,7 @@ private:
bool OnResetBall(const dd::Events::ResetBall &event);
bool OnMultiBall(const dd::Events::MultiBall &event);
bool OnPause(const dd::Events::Pause &event);
bool OnActionButton(const dd::Events::ActionButton &event);
};
}