Squid does not move until space is pressed. Experimenting with scroll. This shouldn't really be committed, but Visual Studio.

This commit is contained in:
PlatinumSkink
2015-10-07 17:09:55 +02:00
parent b7696b8776
commit 3814c25931
11 changed files with 109 additions and 10 deletions
+28 -5
View File
@@ -19,6 +19,7 @@ void dd::Systems::BallSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &BallSystem::OnResetBall);
EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &BallSystem::OnMultiBall);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton);
//OctoBall
{
@@ -33,12 +34,14 @@ void dd::Systems::BallSystem::Initialize()
circleShape->Radius = 0.4f;
std::shared_ptr<Components::Ball> ball = m_World->AddComponent<Components::Ball>(ent);
ball->Speed = 5.f;
ball->Waiting = true;
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
std::shared_ptr<Components::Template> ballTemplate = m_World->AddComponent<Components::Template>(ent);
physics->CollisionType = CollisionType::Type::Dynamic;
physics->CollisionType = CollisionType::Type::Dynamic;
physics->Category = CollisionLayer::Type::Ball;
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall);
physics->Calculate = true;
transform->Sticky = true;
//auto plight = m_World->AddComponent<Components::PointLight>(ent);
//plight->Radius = 2.f;
@@ -100,12 +103,23 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
if (templateCheck != nullptr){ return; }
if (ballComponent != nullptr) {
if (ballComponent->Waiting) {
if (m_Waiting == false) {
ballComponent->Waiting = false;
auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Velocity = glm::normalize(glm::vec3(0.5f, 1, 0.f)) * ballComponent->Speed;
} else {
auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
transform->Position = glm::vec3(0.0f, -3.f, -10.f);
transform->Orientation = glm::quat();
return;
}
}
if (ReplaceBall()) {
SetReplaceBall(false);
auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Position = glm::vec3(0.0f, 0.26f, -10.f);
transform->Velocity = glm::vec3(0.0f, -ballComponent->Speed, 0.f);
m_Waiting = true;
ballComponent->Waiting = true;
}
auto transformBall = m_World->GetComponent<Components::Transform>(entity);
@@ -324,6 +338,7 @@ void dd::Systems::BallSystem::CreateLife(int number)
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
transform->Sticky = true;
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
lifeNr->Number = number;
@@ -367,6 +382,8 @@ bool dd::Systems::BallSystem::OnMultiBall(const dd::Events::MultiBall &event)
auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
auto ball1 = m_World->GetComponent<Components::Ball>(ent1);
auto ball2 = m_World->GetComponent<Components::Ball>(ent2);
ball1->Waiting = false;
ball2->Waiting = false;
auto padTransform = event.padTransform;
float x1 = padTransform->Position.x - 2, x2 = padTransform->Position.x + 2;
if (x1 < -m_EdgeX) {
@@ -386,3 +403,9 @@ bool dd::Systems::BallSystem::OnMultiBall(const dd::Events::MultiBall &event)
return true;
}
bool dd::Systems::BallSystem::OnActionButton(const dd::Events::ActionButton &event)
{
m_Waiting = false;
return true;
}
+15
View File
@@ -31,6 +31,7 @@ void dd::Systems::LevelSystem::Initialize()
cPhys->GravityScale = 0.f;
cPhys->Category = CollisionLayer::Type::Brick;
cPhys->Mask = CollisionLayer::Type::Ball;
transform->Sticky = false;
model->ModelFile = "Models/Brick/TurquoiseBrick.obj";
transform->Position = glm::vec3(50, 50, -10);
@@ -61,6 +62,17 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; }
// Check the background.
auto model = m_World->GetComponent<Components::Model>(entity);
if (model != nullptr) {
if (model->ModelFile == "Models/Test/halfpipe/Halfpipe.obj") {
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (transform->Position.y <= -12) {
transform->Position.y = 12;
}
}
}
auto brick = m_World->GetComponent<Components::Brick>(entity);
if (brick != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
@@ -81,6 +93,8 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
if (NumberOfBricks() <= 0 && m_LooseBricks <= 0 && !Restarting()) {
if (MultiBalls() <= 0 && PowerUps() <= 0) {
Events::StageCleared ec;
ec.StageCleared = m_CurrentLevel;
ec.StageCluster = m_CurrentCluster;
EventBroker->Publish(ec);
} else {
if (ball != nullptr && MultiBalls() > 0) {
@@ -304,6 +318,7 @@ bool dd::Systems::LevelSystem::OnCreatePowerUp(const dd::Events::CreatePowerUp &
cPhys->CollisionType = CollisionType::Type::Dynamic;
cPhys->Category = CollisionLayer::Type::PowerUp;
cPhys->Mask = CollisionLayer::Type::Pad;
transform->Sticky = false;
std::shared_ptr<Components::PowerUp> cPow = m_World->AddComponent<Components::PowerUp>(powerUp);
+6 -2
View File
@@ -28,6 +28,7 @@ void dd::Systems::PadSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EContactPowerUp, &PadSystem::OnContactPowerUp);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
//EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &PadSystem::OnBindKey);
{
auto ent = m_World->CreateEntity();
@@ -41,6 +42,7 @@ void dd::Systems::PadSystem::Initialize()
physics->Category = CollisionLayer::Type::Pad;
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::PowerUp);
physics->Calculate = true;
ctransform->Sticky = true;
auto cModel = m_World->AddComponent<Components::Model>(ent);
cModel->ModelFile = "Models/Submarine2.obj";
@@ -123,8 +125,7 @@ bool dd::Systems::PadSystem::OnPause(const dd::Events::Pause &event)
return true;
}
bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
{
bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
int val = event.KeyCode;
if (val == GLFW_KEY_UP) {
//std::cout << "Up!" << std::endl;
@@ -154,6 +155,9 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
e.Time = 0.2;
e.Type = "All";
EventBroker->Publish(e);
} else if (val == GLFW_KEY_SPACE) {
Events::ActionButton e;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_D) {
return false;
}
+7 -1
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@@ -194,7 +194,13 @@ void dd::Systems::PhysicsSystem::Update(double dt)
void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (transform != nullptr) {
if (transform->Sticky == true) {
return;
}
transform->Position.y -= 1.0f * dt;
}
}
bool dd::Systems::PhysicsSystem::OnPause(const dd::Events::Pause &event)