Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch.
This commit is contained in:
Executable
+50
@@ -0,0 +1,50 @@
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#ifndef ConfigFile_h__
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#define ConfigFile_h__
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#include <string>
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#include <boost/filesystem.hpp>
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#include <boost/property_tree/ptree.hpp>
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#include <boost/property_tree/ini_parser.hpp>
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#include "ResourceManager.h"
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namespace dd
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{
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class ConfigFile : public Resource
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{
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friend class ResourceManager;
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private:
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ConfigFile(std::string path);
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public:
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template <typename T>
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T GetValue(std::string key, T defaultValue);
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template <typename T>
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void SetValue(std::string key, T value);
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void SaveToDisk();
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private:
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boost::filesystem::path m_Path;
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boost::property_tree::ptree m_PTreeDefaults;
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boost::property_tree::ptree m_PTreeOverrides;
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boost::property_tree::ptree m_PTreeMerged;
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};
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template <typename T>
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T ConfigFile::GetValue(std::string key, T defaultValue)
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{
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return m_PTreeMerged.get<T>(key, defaultValue);
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}
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template <typename T>
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void ConfigFile::SetValue(std::string key, T value)
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{
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m_PTreeOverrides.put<T>(key, value);
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m_PTreeMerged.put<T>(key, value);
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}
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};
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#endif // ConfigFile_h__
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+40
-8
@@ -32,6 +32,7 @@
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#include "World.h"
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#include "CTransform.h"
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#include "CTemplate.h"
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#include "Core/ConfigFile.h"
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#include "Core/EventBroker.h"
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#include "Rendering/CModel.h"
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#include "Rendering/CSprite.h"
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@@ -72,6 +73,8 @@
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#include "Physics/CParticle.h"
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#include "Physics/CParticleEmitter.h"
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#include "Rendering/AnimationSystem.h"
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#include "Game/EGameStart.h"
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#include "Sound/EPlaySound.h"
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@@ -88,18 +91,34 @@ class Engine
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public:
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Engine(int argc, char* argv[]) {
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auto config = ResourceManager::Load<ConfigFile>("Config.ini");
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LOG_LEVEL = static_cast<_LOG_LEVEL>(config->GetValue<int>("Debug.LogLevel", 1));
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m_EventBroker = std::make_shared<EventBroker>();
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m_Renderer = std::make_shared<Renderer>();
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m_Renderer->SetFullscreen(false);
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//m_Renderer->SetResolution(Rectangle(0, 0, 1920, 1080));
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m_Renderer->SetResolution(Rectangle(0, 0, 675, 1080));
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m_Renderer->SetFullscreen(config->GetValue<bool>("Video.Fullscreen", false));
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m_Renderer->SetResolution(Rectangle(
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0,
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0,
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config->GetValue<int>("Video.Width", 675),
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config->GetValue<int>("Video.Height", 1080)
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));
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m_Renderer->Initialize();
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m_FrameStack = new GUI::Frame(m_EventBroker.get());
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m_FrameStack->Width = 675;
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m_FrameStack->Height = 1080;
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auto menu = new GUI::MainMenu(m_FrameStack, "MainMenu");
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if (config->GetValue<bool>("Debug.SkipStory", false)) {
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Events::GameStart e;
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m_EventBroker->Publish(e);
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auto hud = new GUI::HUD(m_FrameStack, "HUD");
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}
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else {
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auto menu = new GUI::MainMenu(m_FrameStack, "MainMenu");
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}
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m_InputManager = std::make_shared<InputManager>(m_Renderer->Window(), m_EventBroker);
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@@ -165,6 +184,9 @@ public:
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m_World->SystemFactory.Register<Systems::PhysicsSystem>(
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[this]() { return new Systems::PhysicsSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::PhysicsSystem>();
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m_World->SystemFactory.Register<Systems::AnimationSystem>(
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[this]() { return new Systems::AnimationSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::AnimationSystem>();
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m_World->SystemFactory.Register<Systems::TravellingSystem>(
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[this]() { return new Systems::TravellingSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::TravellingSystem>();
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@@ -260,7 +282,8 @@ public:
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glm::mat4 modelMatrix = glm::translate(glm::mat4(), absoluteTransform.Position)
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* glm::toMat4(absoluteTransform.Orientation)
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* glm::scale(absoluteTransform.Scale);
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EnqueueModel(modelAsset, modelMatrix, modelComponent->Transparent, modelComponent->Color, modelComponent->ModelFile);
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Components::Animation* animationComponent = m_World->GetComponent<Components::Animation>(entity);
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EnqueueModel(modelAsset, modelMatrix, modelComponent, animationComponent);
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}
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}
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@@ -316,7 +339,7 @@ public:
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}
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//TODO: Get this out of engine.h
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void EnqueueModel(Model* model, glm::mat4 modelMatrix, float transparent, glm::vec4 color, std::string fileName)
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void EnqueueModel(Model* model, glm::mat4 modelMatrix, const Components::Model* modelComponent, const Components::Animation* animationComponent)
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{
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for (auto texGroup : model->TextureGroups)
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{
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@@ -329,8 +352,17 @@ public:
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job.ElementBuffer = model->ElementBuffer;
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job.StartIndex = texGroup.StartIndex;
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job.EndIndex = texGroup.EndIndex;
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job.ModelMatrix = modelMatrix;
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job.Color = color;
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job.ModelMatrix = modelMatrix * model->m_Matrix;
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job.Color = modelComponent->Color;
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if (model->m_Skeleton != nullptr) {
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job.Skeleton = model->m_Skeleton;
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if (animationComponent != nullptr) {
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job.AnimationName = animationComponent->Name;
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job.AnimationTime = animationComponent->Time;
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job.NoRootMotion = animationComponent->NoRootMotion;
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}
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}
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m_RendererQueue.Deferred.Add(job);
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}
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@@ -86,6 +86,8 @@ public:
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std::vector<unsigned int> m_Indices;
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Skeleton* m_Skeleton = nullptr;
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glm::mat4 m_Matrix;
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private:
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std::vector<glm::ivec2> BoneIndices;
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std::vector<glm::vec2> BoneWeights;
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@@ -33,6 +33,10 @@ class PNG : public Image
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public:
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PNG(std::string path);
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~PNG();
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private:
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static void pngErrorFunction(png_structp png_ptr, png_const_charp error_msg);
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static void pngWarningFunction(png_structp png_ptr, png_const_charp warning_msg);
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};
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}
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@@ -66,6 +66,12 @@ struct ModelJob : RenderJob
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unsigned int StartIndex;
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unsigned int EndIndex;
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// Animation
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dd::Skeleton* Skeleton = nullptr;
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bool NoRootMotion = true;
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std::string AnimationName;
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double AnimationTime = 0;
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void CalculateHash() override
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{
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Hash = TextureID;
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@@ -100,16 +100,17 @@ public:
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int GetBoneID(std::string name);
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std::vector<glm::mat4> GetFrameBones(std::string animationName, double time, bool noRootMotion = false);
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void AccumulateBoneTransforms(bool noRootMotion, Animation::Keyframe ¤tFrame, Animation::Keyframe &nextFrame, float progress, std::map<int, glm::mat4> &boneMatrices, Bone* bone, glm::mat4 parentMatrix);
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const Animation* GetAnimation(std::string name);
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std::vector<glm::mat4> GetFrameBones(const Animation& animation, double time, bool noRootMotion = false);
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void AccumulateBoneTransforms(bool noRootMotion, const Animation::Keyframe& currentFrame, const Animation::Keyframe& nextFrame, float progress, std::map<int, glm::mat4>& boneMatrices, const Bone* bone, glm::mat4 parentMatrix);
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void PrintSkeleton();
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void PrintSkeleton(Bone* parent, int depthCount);
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void PrintSkeleton(const Bone* parent, int depthCount);
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std::map<std::string, Animation> Animations;
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private:
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std::map<std::string, Bone*> m_BonesByName;
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int GetKeyframe(Animation& animation, double time);
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int GetKeyframe(const Animation& animation, double time);
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};
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}
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@@ -40,23 +40,19 @@
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enum _LOG_LEVEL
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{
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LOG_LEVEL_ERROR,
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LOG_LEVEL_WARNING,
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LOG_LEVEL_INFO,
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LOG_LEVEL_WARNING,
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LOG_LEVEL_DEBUG
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};
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#ifdef DEBUG
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static _LOG_LEVEL LOG_LEVEL = LOG_LEVEL_DEBUG;
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#else
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static _LOG_LEVEL LOG_LEVEL = LOG_LEVEL_DEBUG;
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#endif
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extern _LOG_LEVEL LOG_LEVEL;
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const static char* _LOG_LEVEL_PREFIX[] =
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{
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"E: ",
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"W: ",
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"EE: ",
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"",
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"D: "
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"WW: ",
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"DD: "
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};
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static void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsigned int line, const char* format, ...)
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