Moved registering ShaderProgram resources to Renderer
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@@ -102,9 +102,6 @@ public:
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ResourceManager::RegisterType<Model>("Model");
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ResourceManager::RegisterType<Sound>("Sound");
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ResourceManager::RegisterType<ConfigFile>("ConfigFile");
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ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
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ResourceManager::RegisterType<VertexShader>("VertexShader");
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ResourceManager::RegisterType<FragmentShader>("FragmentShader");
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ResourceManager::LoadPreloadsFromFile();
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auto config = ResourceManager::Load<ConfigFile>("Config.ini");
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@@ -8,6 +8,7 @@
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void dd::Renderer::Initialize()
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{
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StaticSystem::Set(this);
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ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
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// Initialize GLFW
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if (!glfwInit()) {
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@@ -21,6 +21,10 @@
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void dd::Renderer::Initialize()
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{
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ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
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ResourceManager::RegisterType<VertexShader>("VertexShader");
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ResourceManager::RegisterType<FragmentShader>("FragmentShader");
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// Initialize GLFW
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if (!glfwInit()) {
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LOG_ERROR("GLFW: Initialization failed");
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