Merge remote-tracking branch 'origin/master' into Physics
Conflicts: src/game/Game/LevelSystem.cpp
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@@ -31,14 +31,15 @@
|
||||
//TODO: Remove includes that are only here for the temporary draw solution.
|
||||
#include "World.h"
|
||||
#include "CTransform.h"
|
||||
#include "CTemplate.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Rendering/CModel.h"
|
||||
#include "Rendering/CSprite.h"
|
||||
#include "CTemplate.h"
|
||||
#include "Rendering/CPointLight.h"
|
||||
#include "Transform/TransformSystem.h"
|
||||
#include "Sound/SoundSystem.h"
|
||||
#include "Sound/CCollisionSound.h"
|
||||
|
||||
#include "Game/LevelSystem.h"
|
||||
#include "Game/PadSystem.h"
|
||||
#include "Game/CBall.h"
|
||||
@@ -46,12 +47,15 @@
|
||||
#include "Game/CLifebuoy.h"
|
||||
#include "Game/CProjectile.h"
|
||||
#include "Game/CBrick.h"
|
||||
#include "Game/CStickyAim.h"
|
||||
#include "Game/BallSystem.h"
|
||||
#include "Game/HitLagSystem.h"
|
||||
#include "Game/LifebuoySystem.h"
|
||||
#include "Game/ProjectileSystem.h"
|
||||
#include "Game/Bricks/CPowerUpBrick.h"
|
||||
|
||||
#include "Game/BrickComponents.h"
|
||||
|
||||
#include "Physics/PhysicsSystem.h"
|
||||
#include "Physics/CPhysics.h"
|
||||
#include "Physics/CRectangleShape.h"
|
||||
@@ -116,10 +120,18 @@ public:
|
||||
m_World->ComponentFactory.Register<Components::Life>();
|
||||
m_World->ComponentFactory.Register<Components::Lifebuoy>();
|
||||
m_World->ComponentFactory.Register<Components::Projectile>();
|
||||
m_World->ComponentFactory.Register<Components::StickyAim>();
|
||||
|
||||
m_World->ComponentFactory.Register<Components::PowerUp>();
|
||||
m_World->ComponentFactory.Register<Components::PowerUpBrick>();
|
||||
|
||||
m_World->ComponentFactory.Register<Components::StandardBrick>();
|
||||
m_World->ComponentFactory.Register<Components::MultiBallBrick>();
|
||||
m_World->ComponentFactory.Register<Components::LifebuoyBrick>();
|
||||
m_World->ComponentFactory.Register<Components::StickyBrick>();
|
||||
m_World->ComponentFactory.Register<Components::InkBlasterBrick>();
|
||||
m_World->ComponentFactory.Register<Components::KrakenAttackBrick>();
|
||||
|
||||
m_World->SystemFactory.Register<Systems::LevelSystem>(
|
||||
[this]() { return new Systems::LevelSystem(m_World.get(), m_EventBroker); });
|
||||
m_World->AddSystem<Systems::LevelSystem>();
|
||||
|
||||
@@ -93,7 +93,7 @@ protected:
|
||||
virtual bool OnMousePress(const Events::MousePress& event)
|
||||
{
|
||||
if (Hidden()) {
|
||||
LOG_DEBUG("Pressed hidden button");
|
||||
//LOG_DEBUG("Pressed hidden button");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -117,7 +117,7 @@ protected:
|
||||
virtual bool OnMouseRelease(const Events::MouseRelease& event)
|
||||
{
|
||||
if (Hidden()) {
|
||||
LOG_DEBUG("Released hidden button");
|
||||
//LOG_DEBUG("Released hidden button");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -10,11 +10,11 @@ namespace dd
|
||||
namespace GUI
|
||||
{
|
||||
|
||||
class NumberFrame : public Frame
|
||||
class NumberFrame : public TextureFrame
|
||||
{
|
||||
public:
|
||||
NumberFrame(Frame* parent, std::string name)
|
||||
: Frame(parent, name)
|
||||
: TextureFrame(parent, name)
|
||||
{
|
||||
m_CharacterTextures['0'] = "Textures/GUI/Numbers/N0.png";
|
||||
m_CharacterTextures['1'] = "Textures/GUI/Numbers/N1.png";
|
||||
|
||||
@@ -11,25 +11,29 @@
|
||||
#include "Physics/CRectangleShape.h"
|
||||
#include "Physics/EContact.h"
|
||||
#include "Rendering/CModel.h"
|
||||
#include "Rendering/CSprite.h"
|
||||
#include "Rendering/CPointLight.h"
|
||||
#include "Game/CBall.h"
|
||||
#include "Game/CPowerUp.h"
|
||||
#include "Game/CLife.h"
|
||||
#include "Game/CBrick.h"
|
||||
#include "Game/CLifebuoy.h"
|
||||
#include "Game/ELifeLost.h"
|
||||
#include "Game/EComboEvent.h"
|
||||
#include "Game/EResetBall.h"
|
||||
#include "Game/EMultiBall.h"
|
||||
#include "Game/EMultiBallLost.h"
|
||||
#include "Game/EStickyPad.h"
|
||||
#include "Game/EStickyAttachedToPad.h"
|
||||
#include "Game/EInkBlaster.h"
|
||||
#include "Game/EInkBlasterOver.h"
|
||||
#include "Game/EStageCleared.h"
|
||||
#include "Game/EArrivedAtNewStage.h"
|
||||
#include "Game/EGameOver.h"
|
||||
#include "Game/EPause.h"
|
||||
#include "Game/EHitPad.h"
|
||||
#include "Game/EHitLag.h"
|
||||
#include "Game/EActionButton.h"
|
||||
#include "Game/CLifebuoy.h"
|
||||
#include "Game/EActionButton.h"
|
||||
#include "Game/ELifebuoyHit.h"
|
||||
|
||||
namespace dd
|
||||
@@ -99,8 +103,11 @@ private:
|
||||
bool m_Sticky = false;
|
||||
bool m_InkBlaster = false;
|
||||
bool m_InkAttached = false;
|
||||
bool m_BlockedWaiting = false;
|
||||
int m_StickyCounter = 5;
|
||||
bool m_InkBlockedWaiting = false;
|
||||
bool m_Restarting = false;
|
||||
int m_StickyCounter = 3;
|
||||
|
||||
bool m_StageBlockedWaiting = false;
|
||||
|
||||
glm::vec3 m_SavedSpeed;
|
||||
bool m_InitializePause = false;
|
||||
@@ -120,6 +127,8 @@ private:
|
||||
dd::EventRelay<BallSystem, dd::Events::Pause> m_EPause;
|
||||
dd::EventRelay<BallSystem, dd::Events::Contact> m_Contact;
|
||||
dd::EventRelay<BallSystem, dd::Events::ActionButton> m_EActionButton;
|
||||
dd::EventRelay<BallSystem, dd::Events::StageCleared> m_EStageCleared;
|
||||
dd::EventRelay<BallSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
|
||||
|
||||
bool Contact(const Events::Contact &event);
|
||||
bool OnLifeLost(const dd::Events::LifeLost &event);
|
||||
@@ -131,6 +140,8 @@ private:
|
||||
bool OnInkBlasterOver(const dd::Events::InkBlasterOver &event);
|
||||
bool OnPause(const dd::Events::Pause &event);
|
||||
bool OnActionButton(const dd::Events::ActionButton &event);
|
||||
bool OnStageCleared(const dd::Events::StageCleared &event);
|
||||
bool OnArrivedToNewStage(const dd::Events::ArrivedAtNewStage &event);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-10-12.
|
||||
//
|
||||
|
||||
#ifndef DAYDREAM_CBRICKCOMPONENTS_H
|
||||
#define DAYDREAM_CBRICKCOMPONENTS_H
|
||||
|
||||
#include "Game/CStandardBrick.h"
|
||||
#include "Game/CMultiBallBrick.h"
|
||||
#include "Game/CLifebuoyBrick.h"
|
||||
#include "Game/CStickyBrick.h"
|
||||
#include "Game/CInkBlasterBrick.h"
|
||||
#include "Game/CKrakenAttackBrick.h"
|
||||
|
||||
#endif //DAYDREAM_CBRICKCOMPONENTS_H
|
||||
@@ -16,8 +16,18 @@ namespace Components
|
||||
struct Brick : Component
|
||||
{
|
||||
int Score = 50;
|
||||
//0 = empty, 1 = normal, 2 = multi-brick, 3 = lifebuoy, 4 = sticky, 5 = blaster, 6 = kraken
|
||||
int Type = 0;
|
||||
bool Removed = false;
|
||||
|
||||
//What number of types each is.
|
||||
const int EmptyBrickSpace = 0;
|
||||
const int StandardBrick = 1;
|
||||
const int MultiBallBrick = 2;
|
||||
const int LifebuoyBrick = 3;
|
||||
const int StickyBrick = 4;
|
||||
const int InkBlasterBrick = 5;
|
||||
const int KrakenAttackBrick = 6;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-10-12.
|
||||
//
|
||||
|
||||
#ifndef DAYDREAM_CINKBLASTERBRICK_H
|
||||
#define DAYDREAM_CINKBLASTERBRICK_H
|
||||
|
||||
#include "Core/Component.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
|
||||
namespace Components
|
||||
{
|
||||
|
||||
struct InkBlasterBrick : Component
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif //DAYDREAM_CINKBLASTERBRICK_H
|
||||
@@ -0,0 +1,25 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-10-12.
|
||||
//
|
||||
|
||||
#ifndef DAYDREAM_CKRAKENATTACKBRICK_H
|
||||
#define DAYDREAM_CKRAKENATTACKBRICK_H
|
||||
|
||||
#include "Core/Component.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
|
||||
namespace Components
|
||||
{
|
||||
|
||||
struct KrakenAttackBrick : Component
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif //DAYDREAM_CKRAKENATTACKBRICK_H
|
||||
@@ -0,0 +1,25 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-10-12.
|
||||
//
|
||||
|
||||
#ifndef DAYDREAM_CLIFEBUOYBRICK_H
|
||||
#define DAYDREAM_CLIFEBUOYBRICK_H
|
||||
|
||||
#include "Core/Component.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
|
||||
namespace Components
|
||||
{
|
||||
|
||||
struct LifebuoyBrick : Component
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif //DAYDREAM_CLIFEBUOYBRICK_H
|
||||
@@ -0,0 +1,25 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-10-12.
|
||||
//
|
||||
|
||||
#ifndef DAYDREAM_CMULTIBALLBRICK_H
|
||||
#define DAYDREAM_CMULTIBALLBRICK_H
|
||||
|
||||
#include "Core/Component.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
|
||||
namespace Components
|
||||
{
|
||||
|
||||
struct MultiBallBrick : Component
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif //DAYDREAM_CMULTIBALLBRICK_H
|
||||
@@ -0,0 +1,25 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-10-12.
|
||||
//
|
||||
|
||||
#ifndef DAYDREAM_CSTANDARDBRICK_H
|
||||
#define DAYDREAM_CSTANDARDBRICK_H
|
||||
|
||||
#include "Core/Component.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
|
||||
namespace Components
|
||||
{
|
||||
|
||||
struct StandardBrick : Component
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif //DAYDREAM_CSTANDARDBRICK_H
|
||||
@@ -0,0 +1,25 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-10-12.
|
||||
//
|
||||
|
||||
#ifndef DAYDREAM_CSTICKYAIM_H
|
||||
#define DAYDREAM_CSTICKYAIM_H
|
||||
|
||||
#include "Core/Component.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
|
||||
namespace Components
|
||||
{
|
||||
|
||||
struct StickyAim : Component
|
||||
{
|
||||
bool Aiming = false;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif //DAYDREAM_CSTICKYAIM_H
|
||||
@@ -0,0 +1,25 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-10-12.
|
||||
//
|
||||
|
||||
#ifndef DAYDREAM_CSTICKYBRICK_H
|
||||
#define DAYDREAM_CSTICKYBRICK_H
|
||||
|
||||
#include "Core/Component.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
|
||||
namespace Components
|
||||
{
|
||||
|
||||
struct StickyBrick : Component
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif //DAYDREAM_CSTICKYBRICK_H
|
||||
@@ -0,0 +1,25 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-10-12.
|
||||
//
|
||||
|
||||
#ifndef EVENTS_EARRIVEDATNEWSTAGE_H__
|
||||
#define EVENTS_EARRIVEDATNEWSTAGE_H__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ArrivedAtNewStage : public Event
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif //DAYDREAM_EARRIVEDATNEWSTAGE_H
|
||||
@@ -16,6 +16,7 @@ namespace Events
|
||||
struct InkBlaster : Event
|
||||
{
|
||||
Components::Transform* Transform;
|
||||
int Shots;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-10-12.
|
||||
//
|
||||
|
||||
#ifndef EVENTS_ESTICKYATTACHEDTOPAD_H__
|
||||
#define EVENTS_ESTICKYATTACHEDTOPAD_H__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct StickyAttachedToPad : public Event
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif //DAYDREAM_ESTICKYATTACHEDTOPADE_H
|
||||
@@ -16,6 +16,7 @@ namespace Events
|
||||
struct StickyPad : Event
|
||||
{
|
||||
Components::Transform* Transform;
|
||||
int Times;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -26,24 +26,24 @@ public:
|
||||
Width = parent->Width;
|
||||
Height = parent->Height;
|
||||
|
||||
m_LevelIndicator = new GUI::TextureFrame(this, "HUDLevelIndicator");
|
||||
m_LevelIndicator->SetTexture("Textures/GUI/HUD/LevelIndicatorBG.png");
|
||||
//m_LevelIndicator = new GUI::TextureFrame(this, "HUDLevelIndicator");
|
||||
//m_LevelIndicator->SetTexture("Textures/GUI/HUD/LevelIndicatorBG.png");
|
||||
|
||||
m_AreaNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
|
||||
m_AreaNumberFrame->X = 132;
|
||||
m_AreaNumberFrame->Y = 19;
|
||||
m_AreaNumberFrame->SetNumber(6);
|
||||
m_StageNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
|
||||
m_StageNumberFrame->X = 165;
|
||||
m_StageNumberFrame->Y = 19;
|
||||
m_StageNumberFrame->SetNumber(5);
|
||||
//m_AreaNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
|
||||
//m_AreaNumberFrame->X = 132;
|
||||
//m_AreaNumberFrame->Y = 19;
|
||||
//m_AreaNumberFrame->SetNumber(6);
|
||||
//m_StageNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
|
||||
//m_StageNumberFrame->X = 165;
|
||||
//m_StageNumberFrame->Y = 19;
|
||||
//m_StageNumberFrame->SetNumber(5);
|
||||
|
||||
m_ScoreIndicator = new GUI::TextureFrame(this, "HUDScoreIndicator");
|
||||
m_ScoreIndicator->SetTexture("Textures/GUI/HUD/ScoreIndicatorBG.png");
|
||||
m_ScoreIndicator->SetRight(Right());
|
||||
m_ScoreNumberFrame = new GUI::NumberFrame(m_ScoreIndicator, "HUDScoreNumberFrame");
|
||||
m_ScoreNumberFrame->X = 15;
|
||||
m_ScoreNumberFrame->Y = 21;
|
||||
//m_ScoreIndicator = new GUI::TextureFrame(this, "HUDScoreIndicator");
|
||||
//m_ScoreIndicator->SetTexture("Textures/GUI/HUD/ScoreIndicatorBG.png");
|
||||
m_ScoreNumberFrame = new GUI::NumberFrame(this, "HUDScoreNumberFrame");
|
||||
m_ScoreNumberFrame->SetTexture("Textures/GUI/Numbers/Background.png");
|
||||
//m_ScoreNumberFrame->X = 15;
|
||||
m_ScoreNumberFrame->Y = 18;
|
||||
|
||||
m_FPSCounter = new GUI::FPSCounter(this, "FPSCounter");
|
||||
|
||||
@@ -60,6 +60,11 @@ public:
|
||||
EVENT_SUBSCRIBE_MEMBER(m_KrakenAttack, &HUD::OnKrakenAttack);
|
||||
}
|
||||
|
||||
void Update(double dt) override
|
||||
{
|
||||
m_ScoreNumberFrame->SetLeft(Width / 2.f - m_ScoreNumberFrame->Width / 2.f);
|
||||
}
|
||||
|
||||
private:
|
||||
TextureFrame* m_LevelIndicator = nullptr;
|
||||
TextureFrame* m_ScoreIndicator = nullptr;
|
||||
|
||||
@@ -16,11 +16,15 @@
|
||||
#include "Core/World.h"
|
||||
#include "Rendering/CSprite.h"
|
||||
#include "Rendering/CModel.h"
|
||||
|
||||
#include "Game/CBrick.h"
|
||||
#include "Game/CBall.h"
|
||||
#include "Game/CLife.h"
|
||||
#include "Game/CProjectile.h"
|
||||
#include "Game/CPowerUp.h"
|
||||
|
||||
#include "Game/BrickComponents.h"
|
||||
|
||||
#include "Game/EStageCleared.h"
|
||||
#include "Game/ELifeLost.h"
|
||||
#include "Game/EResetBall.h"
|
||||
@@ -38,7 +42,7 @@
|
||||
#include "Game/EClusterClear.h"
|
||||
#include "Game/ECreatePowerUp.h"
|
||||
#include "Game/EPowerUpTaken.h"
|
||||
//#include "Game/Bricks/CPowerUpBrick.h"
|
||||
|
||||
#include "Physics/CPhysics.h"
|
||||
#include "Physics/CCircleShape.h"
|
||||
#include "Physics/CRectangleShape.h"
|
||||
@@ -79,6 +83,7 @@ public:
|
||||
void CreateBasicLevel(int, int, glm::vec2, float);
|
||||
void CreateLevel(int);
|
||||
void CreateBrick(int, int, glm::vec2, float, int, int, int, glm::vec4);
|
||||
void BrickHit(EntityID, EntityID, int);
|
||||
|
||||
void OnEntityRemoved(EntityID entity);
|
||||
|
||||
|
||||
@@ -24,8 +24,12 @@
|
||||
#include "Game/CBall.h"
|
||||
#include "Game/CPad.h"
|
||||
#include "Game/CPowerUp.h"
|
||||
#include "Game/CStickyAim.h"
|
||||
#include "Game/EResetBall.h"
|
||||
#include "Game/EMultiBall.h"
|
||||
#include "Game/EStickyPad.h"
|
||||
#include "Game/EStickyAttachedToPad.h"
|
||||
#include "Game/EInkBlaster.h"
|
||||
#include "Game/EKrakenAttack.h"
|
||||
#include "Game/EPowerUpTaken.h"
|
||||
#include "Game/EStageCleared.h"
|
||||
@@ -78,12 +82,15 @@ private:
|
||||
bool m_ReplaceBall = false;
|
||||
bool m_MultiBall = false;
|
||||
bool m_KrakenAttack = false;
|
||||
bool m_BallStuck = false;
|
||||
double m_KrakenCharge = 0;
|
||||
double m_KrakenStrength = 0;
|
||||
double m_PlayerStrength = 0;
|
||||
float m_Edge = 2.8f;
|
||||
Components::Transform* m_Transform = nullptr;
|
||||
Components::Pad* m_Pad = nullptr;
|
||||
std::shared_ptr<Components::Transform> m_StickTransform;
|
||||
std::shared_ptr<Components::StickyAim> m_StickyAim;
|
||||
|
||||
bool m_Pause = false;
|
||||
|
||||
@@ -94,6 +101,8 @@ private:
|
||||
dd::EventRelay<PadSystem, dd::Events::StageCleared> m_EStageCleared;
|
||||
dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause;
|
||||
dd::EventRelay<PadSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
|
||||
dd::EventRelay<PadSystem, dd::Events::StickyPad> m_EStickyPad;
|
||||
dd::EventRelay<PadSystem, dd::Events::StickyAttachedToPad> m_EStickyAttachedToPad;
|
||||
dd::EventRelay<PadSystem, dd::Events::ActionButton> m_EActionButton;
|
||||
|
||||
bool OnKeyDown(const dd::Events::KeyDown &event);
|
||||
@@ -103,6 +112,8 @@ private:
|
||||
bool OnStageCleared(const dd::Events::StageCleared &event);
|
||||
bool OnPause(const dd::Events::Pause &event);
|
||||
bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
|
||||
bool OnStickyPad(const dd::Events::StickyPad &event);
|
||||
bool OnStickyAttachedToPad(const dd::Events::StickyAttachedToPad &event);
|
||||
bool OnActionButton(const dd::Events::ActionButton &event);
|
||||
|
||||
class PadSteeringInputController;
|
||||
|
||||
@@ -25,12 +25,15 @@
|
||||
#include "Physics/CCircleShape.h"
|
||||
#include "Physics/CParticleEmitter.h"
|
||||
|
||||
#include "Game/BrickComponents.h"
|
||||
|
||||
#include "Transform/TransformSystem.h"
|
||||
#include "Transform/TransformSystem.h"
|
||||
|
||||
#include "CRectangleShape.h"
|
||||
|
||||
#include "Game/EStageCleared.h"
|
||||
#include "Game/EArrivedAtNewStage.h"
|
||||
#include "Game/EPause.h"
|
||||
#include "Game/CPad.h"
|
||||
#include "Game/CBrick.h"
|
||||
@@ -97,6 +100,8 @@ namespace dd
|
||||
std::unordered_map<b2Body*, EntityID> m_BodiesToEntities;
|
||||
|
||||
|
||||
int t_counter = 0;
|
||||
|
||||
|
||||
void CreateBody(EntityID entity);
|
||||
void SyncEntitiesWithBodies();
|
||||
@@ -126,7 +131,7 @@ namespace dd
|
||||
std::vector<EntityID> ParticleEmitter;
|
||||
std::vector<EntityID> ParticleTemplate;
|
||||
};
|
||||
EmitterHandler m_ParticleEmitters;
|
||||
EmitterHandler m_ParticleEmitters;
|
||||
|
||||
std::list<Impulse> m_Impulses;
|
||||
|
||||
|
||||
@@ -23,12 +23,14 @@ void dd::Systems::BallSystem::Initialize()
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInkBlasterOver, &BallSystem::OnInkBlasterOver);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &BallSystem::OnStageCleared);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EArrivedAtNewStage, &BallSystem::OnArrivedToNewStage);
|
||||
|
||||
//OctoBall
|
||||
{
|
||||
auto ent = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
||||
transform->Position = glm::vec3(-0.f, 50.26f, -10.f);
|
||||
transform->Position = glm::vec3(0.f, 0.26f, -10.f);
|
||||
transform->Scale = glm::vec3(0.3f, 0.3f, 0.3f);
|
||||
transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
|
||||
auto model = m_World->AddComponent<Components::Model>(ent);
|
||||
@@ -117,6 +119,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
|
||||
if (ballComponent->Waiting) {
|
||||
if (!m_Waiting) {
|
||||
m_Restarting = false;
|
||||
ballComponent->Waiting = false;
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
transform->Velocity = glm::normalize(glm::vec3(0.5f, 1, 0.f)) * ballComponent->Speed;
|
||||
@@ -155,7 +158,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
m_World->RemoveEntity(entity);
|
||||
Events::MultiBallLost e;
|
||||
EventBroker->Publish(e);
|
||||
} else if (Lives() == PastLives()) {
|
||||
} else if (Lives() == PastLives() && !m_Restarting) {
|
||||
Events::ResetBall be;
|
||||
EventBroker->Publish(be);
|
||||
Events::LifeLost e;
|
||||
@@ -193,11 +196,14 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
}
|
||||
|
||||
if (ballComponent != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y));
|
||||
glm::vec2 up = glm::vec2(0.f, 1.f);
|
||||
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
|
||||
transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
|
||||
if (!ballComponent->Sticky)
|
||||
{
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y));
|
||||
glm::vec2 up = glm::vec2(0.f, 1.f);
|
||||
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
|
||||
transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -287,7 +293,7 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
|
||||
if (!m_InkAttached) {
|
||||
m_InkAttached = true;
|
||||
m_Waiting = true;
|
||||
m_BlockedWaiting = true;
|
||||
m_InkBlockedWaiting = true;
|
||||
ballComponent->Sticky = true;
|
||||
ballComponent->StickyPlacement = glm::vec3(0, 0.5f, 0);
|
||||
ballComponent->SavedSpeed = glm::normalize(glm::vec3(x, y, 0.f)) * ballComponent->Speed;
|
||||
@@ -300,6 +306,8 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
|
||||
ballComponent->StickyPlacement = ballTransform->Position - padTransform->Position;
|
||||
ballComponent->SavedSpeed = glm::normalize(glm::vec3(x, y, 0.f)) * ballComponent->Speed;
|
||||
ballTransform->Velocity *= -1;
|
||||
Events::StickyAttachedToPad e;
|
||||
EventBroker->Publish(e);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -438,7 +446,6 @@ bool dd::Systems::BallSystem::OnMultiBall(const dd::Events::MultiBall &event)
|
||||
bool dd::Systems::BallSystem::OnStickyPad(const dd::Events::StickyPad &event)
|
||||
{
|
||||
m_Sticky = true;
|
||||
m_StickyCounter = 5;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -455,8 +462,7 @@ bool dd::Systems::BallSystem::OnInkBlasterOver(const dd::Events::InkBlasterOver
|
||||
|
||||
m_InkBlaster = false;
|
||||
m_InkAttached = false;
|
||||
m_BlockedWaiting = false;
|
||||
m_Sticky = true;
|
||||
m_InkBlockedWaiting = false;
|
||||
ballComponent->SavedSpeed = glm::normalize(glm::vec3(0.f, 1.f, 0.f)) * ballComponent->Speed;
|
||||
m_Waiting = false;
|
||||
transform->Velocity = glm::normalize(glm::vec3(0.f, 1, 0.f)) * ballComponent->Speed;
|
||||
@@ -465,9 +471,24 @@ bool dd::Systems::BallSystem::OnInkBlasterOver(const dd::Events::InkBlasterOver
|
||||
|
||||
bool dd::Systems::BallSystem::OnActionButton(const dd::Events::ActionButton &event)
|
||||
{
|
||||
if (!m_BlockedWaiting) {
|
||||
m_Waiting = false;
|
||||
if (!m_StageBlockedWaiting) {
|
||||
if (!m_InkBlockedWaiting) {
|
||||
m_Waiting = false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::BallSystem::OnStageCleared(const dd::Events::StageCleared &event)
|
||||
{
|
||||
m_Restarting = true;
|
||||
m_StageBlockedWaiting = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::BallSystem::OnArrivedToNewStage(const dd::Events::ArrivedAtNewStage &event)
|
||||
{
|
||||
m_StageBlockedWaiting = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
void dd::Systems::LevelSystem::Initialize()
|
||||
{
|
||||
std::random_device rd;
|
||||
std::random_device rd;
|
||||
m_RandomGenerator = std::mt19937(rd());
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EContact, &LevelSystem::OnContact);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, &LevelSystem::OnScoreEvent);
|
||||
@@ -34,6 +34,7 @@ void dd::Systems::LevelSystem::Initialize()
|
||||
cPhys->Category = CollisionLayer::Type::Brick;
|
||||
cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Ball | CollisionLayer::Type::Projectile | CollisionLayer::Type::Wall | CollisionLayer::LifeBuoy);
|
||||
transform->Sticky = false;
|
||||
|
||||
model->ModelFile = "Models/Brick/WhiteBrick.obj";
|
||||
transform->Position = glm::vec3(50, 50, -10);
|
||||
//sound
|
||||
@@ -198,22 +199,29 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
|
||||
auto cBrick = m_World->GetComponent<Components::Brick>(brick);
|
||||
auto model = m_World->GetComponent<Components::Model>(brick);
|
||||
if (typeInt == StandardBrick) {
|
||||
cBrick->Type = StandardBrick;
|
||||
auto type = m_World->AddComponent<Components::StandardBrick>(brick);
|
||||
model->Color = colorVec;
|
||||
SetBrokenModel(brick);
|
||||
} else if (typeInt == MultiBallBrick) {
|
||||
cBrick->Type = MultiBallBrick;
|
||||
auto type = m_World->AddComponent<Components::MultiBallBrick>(brick);
|
||||
model->ModelFile = "Models/Brick/IceBrick.obj";
|
||||
} else if (typeInt == LifebuoyBrick) {
|
||||
cBrick->Type = LifebuoyBrick;
|
||||
auto type = m_World->AddComponent<Components::LifebuoyBrick>(brick);
|
||||
model->ModelFile = "Models/Brick/LifeBuoyBrick.obj";
|
||||
} else if (typeInt == StickyBrick) {
|
||||
cBrick->Type = StickyBrick;
|
||||
auto type = m_World->AddComponent<Components::StickyBrick>(brick);
|
||||
model->ModelFile = "Models/Brick/StickyBrick.obj";
|
||||
} else if (typeInt == InkBlasterBrick) {
|
||||
cBrick->Type = InkBlasterBrick;
|
||||
auto type = m_World->AddComponent<Components::InkBlasterBrick>(brick);
|
||||
model->Color = glm::vec4(0.1f, 0.1f, 0.1f, 1.0f);
|
||||
} else if (typeInt == KrakenAttackBrick) {
|
||||
cBrick->Type = KrakenAttackBrick;
|
||||
auto type = m_World->AddComponent<Components::KrakenAttackBrick>(brick);
|
||||
model->Color = glm::vec4(0.f, 0.5f, 1.0f, .0f);
|
||||
}
|
||||
|
||||
@@ -276,112 +284,115 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
|
||||
if (entityShot != 0) {
|
||||
// For when a brick gets shot.
|
||||
brick->Removed = true;
|
||||
|
||||
auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick);
|
||||
physicsComponent->CollisionType = CollisionType::Type::Dynamic;
|
||||
physicsComponent->GravityScale = 1.f;
|
||||
physicsComponent->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Water | CollisionLayer::Wall);
|
||||
|
||||
auto transformComponentBrick = m_World->GetComponent<Components::Transform>(entityBrick);
|
||||
auto transformComponentShot = m_World->GetComponent<Components::Transform>(entityShot);
|
||||
auto brickModel = m_World->GetComponent<Components::Model>(entityBrick);
|
||||
|
||||
Events::SetImpulse e;
|
||||
e.Entity = entityBrick;
|
||||
|
||||
glm::vec2 point = glm::vec2(transformComponentBrick->Position.x + ((transformComponentShot->Position.x - transformComponentBrick->Position.x) / 4),
|
||||
transformComponentBrick->Position.y + ((transformComponentShot->Position.y - transformComponentBrick->Position.y) / 4));
|
||||
|
||||
e.Impulse = glm::normalize(point)*5.f;
|
||||
e.Point = point;
|
||||
EventBroker->Publish(e);
|
||||
|
||||
|
||||
SetNumberOfBricks(NumberOfBricks() - 1);
|
||||
Events::ScoreEvent es;
|
||||
es.Score = brick->Score;
|
||||
EventBroker->Publish(es);
|
||||
|
||||
m_World->RemoveEntity(entityShot);
|
||||
|
||||
Events::CreateParticleSequence ep;
|
||||
ep.parent = entityBrick;
|
||||
ep.EmitterLifeTime = 1.f;
|
||||
ep.ParticleLifeTime = 1.5f;
|
||||
ep.ParticlesPerTick = 1;
|
||||
ep.SpawnRate = 0.2;
|
||||
ep.EmittingAngle = glm::half_pi<float>();
|
||||
ep.Spread = 1.5f;
|
||||
ep.Position = transformComponentBrick->Position;
|
||||
ep.Radius = 0.05;
|
||||
ep.SpriteFile = "Textures/Particles/FadeBall.png";
|
||||
ep.Color = brickModel->Color + glm::vec4(0.3f);
|
||||
ep.Speed = 50;
|
||||
EventBroker->Publish(ep);
|
||||
BrickHit(entityShot, entityBrick, 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!Restarting() && !brick->Removed) {
|
||||
brick->Removed = true;
|
||||
// Hit brick with ball code.
|
||||
ball->Combo += 1;
|
||||
Events::ComboEvent ec;
|
||||
ec.Combo = ball->Combo;
|
||||
ec.Ball = entityBall;
|
||||
EventBroker->Publish(ec);
|
||||
|
||||
// Hit brick with ball code.
|
||||
ball->Combo += 1;
|
||||
Events::ComboEvent ec;
|
||||
ec.Combo = ball->Combo;
|
||||
ec.Ball = entityBall;
|
||||
EventBroker->Publish(ec);
|
||||
|
||||
auto ballTransform = m_World->GetComponent<Components::Transform>(entityBall);
|
||||
BrickHit(entityBall, entityBrick, ball->Combo);
|
||||
}
|
||||
|
||||
auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick);
|
||||
return true;
|
||||
}
|
||||
|
||||
void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBrick, int combo)
|
||||
{
|
||||
auto brick = m_World->GetComponent<Components::Brick>(entityBrick);
|
||||
auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick);
|
||||
//physicsComponent->CollisionType = CollisionType::Type::Dynamic;
|
||||
//physicsComponent->GravityScale = 1.f;
|
||||
//physicsComponent->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Water | CollisionLayer::Wall);
|
||||
|
||||
auto transformComponentBrick = m_World->GetComponent<Components::Transform>(entityBrick);
|
||||
auto transformComponentBall = m_World->GetComponent<Components::Transform>(entityBall);
|
||||
auto transformComponentBrick = m_World->GetComponent<Components::Transform>(entityBrick);
|
||||
auto transformComponentHitter = m_World->GetComponent<Components::Transform>(entityHitter);
|
||||
|
||||
|
||||
auto brickModel = m_World->GetComponent<Components::Model>(entityBrick);
|
||||
auto brickModel = m_World->GetComponent<Components::Model>(entityBrick);
|
||||
|
||||
auto brickChildren = m_World->GetEntityChildren(entityBrick);
|
||||
for (auto b : brickChildren)
|
||||
{
|
||||
|
||||
|
||||
auto cTransform = m_World->GetComponent<Components::Transform>(b);
|
||||
cTransform->Position = cTransform->Position + transformComponentBrick->Position;
|
||||
glm::vec2 ballToBrick = 4.f * glm::normalize(glm::vec2(cTransform->Position.x - ballTransform->Position.x , cTransform->Position.y - ballTransform->Position.y));
|
||||
|
||||
cTransform->Velocity = glm::vec3(ballToBrick.x, ballToBrick.y, 0.f);
|
||||
|
||||
|
||||
|
||||
auto cModel = m_World->GetComponent<Components::Model>(b);
|
||||
cModel->Color = brickModel->Color;
|
||||
cModel->Color *= 0.5f;
|
||||
|
||||
m_World->RemoveComponent<Components::Template>(b);
|
||||
m_World->SetEntityParent(b, 0);
|
||||
m_World->CommitEntity(b);
|
||||
|
||||
|
||||
|
||||
// Check if the brick is any kind of special.
|
||||
auto multi = m_World->GetComponent<Components::MultiBallBrick>(entityBrick);
|
||||
if (multi != nullptr) {
|
||||
Events::MultiBall e;
|
||||
e.padTransform = transformComponentBrick;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else {
|
||||
auto buoy = m_World->GetComponent<Components::LifebuoyBrick>(entityBrick);
|
||||
if (buoy != nullptr) {
|
||||
Events::Lifebuoy e;
|
||||
e.Transform = transformComponentBrick;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else {
|
||||
auto sticky = m_World->GetComponent<Components::StickyBrick>(entityBrick);
|
||||
if (sticky != nullptr) {
|
||||
Events::StickyPad e;
|
||||
e.Transform = transformComponentBrick;
|
||||
e.Times = 3;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else {
|
||||
auto ink = m_World->GetComponent<Components::InkBlasterBrick>(entityBrick);
|
||||
if (ink != nullptr) {
|
||||
Events::InkBlaster e;
|
||||
e.Transform = transformComponentBrick;
|
||||
e.Shots = 5;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else {
|
||||
auto kraken = m_World->GetComponent<Components::KrakenAttackBrick>(entityBrick);
|
||||
if (kraken != nullptr) {
|
||||
Events::KrakenAttack e;
|
||||
e.ChargeUpdate = 0;
|
||||
e.KrakenStrength = 0.1;
|
||||
e.PlayerStrength = 0.05;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else {
|
||||
|
||||
SetNumberOfBricks(NumberOfBricks() - 1);
|
||||
Events::ScoreEvent es;
|
||||
es.Score = brick->Score * ball->Combo;
|
||||
EventBroker->Publish(es);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto brickChildren = m_World->GetEntityChildren(entityBrick);
|
||||
for (auto b : brickChildren)
|
||||
{
|
||||
|
||||
//std::cout << "Combo: " << ball->Combo << std::endl;
|
||||
//std::cout << NumberOfBricks() << std::endl;
|
||||
//std::cout << "Brick Score: " << brick->Score << std::endl;
|
||||
//std::cout << "Score: " << Score() << std::endl;
|
||||
m_World->RemoveEntity(entityBrick);
|
||||
}
|
||||
|
||||
return true;
|
||||
auto cTransform = m_World->GetComponent<Components::Transform>(b);
|
||||
cTransform->Position = cTransform->Position + transformComponentBrick->Position;
|
||||
glm::vec2 ballToBrick = 4.f * glm::normalize(glm::vec2(cTransform->Position.x - transformComponentHitter->Position.x, cTransform->Position.y - transformComponentHitter->Position.y));
|
||||
cTransform->Velocity = glm::vec3(ballToBrick.x, ballToBrick.y, 0.f);
|
||||
|
||||
auto cModel = m_World->GetComponent<Components::Model>(b);
|
||||
cModel->Color = brickModel->Color;
|
||||
cModel->Color *= 0.5f;
|
||||
|
||||
m_World->RemoveComponent<Components::Template>(b);
|
||||
m_World->SetEntityParent(b, 0);
|
||||
m_World->CommitEntity(b);
|
||||
}
|
||||
|
||||
|
||||
SetNumberOfBricks(NumberOfBricks() - 1);
|
||||
Events::ScoreEvent es;
|
||||
es.Score = brick->Score * combo;
|
||||
EventBroker->Publish(es);
|
||||
|
||||
m_World->RemoveEntity(entityBrick);
|
||||
}
|
||||
|
||||
bool dd::Systems::LevelSystem::OnScoreEvent(const dd::Events::ScoreEvent &event)
|
||||
@@ -657,14 +668,14 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
||||
1, 4, 1, 1, 1, 3, 1,
|
||||
0, 1, 0, 1, 0, 1, 0,
|
||||
0, 1, 0, 1, 0, 1, 0,
|
||||
1, 5, 1, 1, 1, 2, 1,
|
||||
1, 5, 1, 6, 1, 2, 1,
|
||||
0, 1, 0, 0, 0, 1, 0};
|
||||
color =
|
||||
{w, p3, w, w, w, r, w,
|
||||
p2, w, p1, g, w, w, w,
|
||||
w, p4, w, g, w, r, w,
|
||||
w, br, w, g, w, lb1, w,
|
||||
y, w, y, g, b, w, b,
|
||||
y, w, y, d, b, w, b,
|
||||
w, br, w, w, w, lb1, w};
|
||||
}
|
||||
} else if (m_CurrentCluster == 3) {
|
||||
@@ -683,7 +694,7 @@ bool dd::Systems::LevelSystem::OnHitPad(const dd::Events::HitPad &event)
|
||||
|
||||
void dd::Systems::LevelSystem::SetBrokenModel(EntityID entity)
|
||||
{
|
||||
std::uniform_int_distribution<int> dist(0, 2);
|
||||
std::uniform_int_distribution<int> dist(0, 2);
|
||||
int index = dist(m_RandomGenerator);
|
||||
|
||||
switch (index)
|
||||
|
||||
@@ -29,6 +29,8 @@ void dd::Systems::PadSystem::Initialize()
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &PadSystem::OnStickyPad);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStickyAttachedToPad, &PadSystem::OnStickyAttachedToPad);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &PadSystem::OnActionButton);
|
||||
//EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &PadSystem::OnBindKey);
|
||||
|
||||
@@ -53,6 +55,23 @@ void dd::Systems::PadSystem::Initialize()
|
||||
|
||||
SetEdge(3.2 - (ctransform->Scale.x / 2));
|
||||
}
|
||||
|
||||
//Stick
|
||||
{
|
||||
auto ent = m_World->CreateEntity();
|
||||
m_World->SetProperty(ent, "Name", "Stick");
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
||||
transform->Position = glm::vec3(30.f, 0.f, -10.f);
|
||||
transform->Scale = glm::vec3(0.1f, 25.f, 0.1f);
|
||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
|
||||
sprite->SpriteFile = "Models/Brick/White.png";
|
||||
sprite->Color = glm::vec4(0.f, 0.5f, 0.f, 0.5f);
|
||||
std::shared_ptr<Components::StickyAim> sticky = m_World->AddComponent<Components::StickyAim>(ent);
|
||||
m_World->CommitEntity(ent);
|
||||
|
||||
m_StickTransform = transform;
|
||||
m_StickyAim = sticky;
|
||||
}
|
||||
}
|
||||
|
||||
void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
@@ -63,9 +82,18 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
||||
auto ball = m_World->GetComponent<Components::Ball>(entity);
|
||||
if (ball != nullptr) {
|
||||
if (ball->Sticky) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
transform->Position = Transform()->Position;
|
||||
transform->Position += ball->StickyPlacement;
|
||||
auto ballTransform = m_World->GetComponent<Components::Transform>(entity);
|
||||
ballTransform->Position = Transform()->Position;
|
||||
ballTransform->Position += ball->StickyPlacement;
|
||||
glm::vec2 dir = glm::normalize(glm::vec2(ball->SavedSpeed.x, ball->SavedSpeed.y));
|
||||
glm::vec2 up = glm::vec2(0.f, 1.f);
|
||||
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
|
||||
ballTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
|
||||
m_StickTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, 1.f));
|
||||
m_StickTransform->Position = ballTransform->Position;
|
||||
}
|
||||
if (!m_StickyAim->Aiming) {
|
||||
m_StickTransform->Position = glm::vec3(30.f, 0.f, 0.f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -181,7 +209,15 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
} else if (val == GLFW_KEY_S) {
|
||||
Events::StageCleared e;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_K) {
|
||||
} else if (val == GLFW_KEY_Y) {
|
||||
Events::StickyPad e;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else if (val == GLFW_KEY_I) {
|
||||
Events::InkBlaster e;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else if (val == GLFW_KEY_K) {
|
||||
Events::KrakenAttack e;
|
||||
e.ChargeUpdate = 0;
|
||||
e.KrakenStrength = 0.1;
|
||||
@@ -333,6 +369,17 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::OnStickyPad(const dd::Events::StickyPad &event)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::OnStickyAttachedToPad(const dd::Events::StickyAttachedToPad &event)
|
||||
{
|
||||
m_StickyAim->Aiming = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::OnActionButton(const dd::Events::ActionButton &event)
|
||||
{
|
||||
if (m_KrakenAttack) {
|
||||
@@ -344,6 +391,7 @@ bool dd::Systems::PadSystem::OnActionButton(const dd::Events::ActionButton &even
|
||||
e.PlayerStrength = 0;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
m_StickyAim->Aiming = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -90,7 +90,7 @@ bool dd::Systems::ProjectileSystem::OnContact(const dd::Events::Contact &event)
|
||||
bool dd::Systems::ProjectileSystem::OnInkBlaster(const dd::Events::InkBlaster &event)
|
||||
{
|
||||
m_InkBlaster = true;
|
||||
m_Shots = 5;
|
||||
m_Shots = event.Shots;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -175,6 +175,8 @@ void dd::Systems::PhysicsSystem::Update(double dt)
|
||||
if (m_DistanceTravelled > 12.f) {
|
||||
m_DistanceTravelled = 0;
|
||||
m_Travelling = false;
|
||||
Events::ArrivedAtNewStage e;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
m_DistanceTravelled += 6.0f * dt;
|
||||
@@ -558,9 +560,8 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
|
||||
// for (int i = 0; i < m_EntitiesToParticleHandle.size(); i++)
|
||||
// entHandles += m_EntitiesToParticleHandle[i].size();
|
||||
// LOG_INFO("Entities and handles: %i", entHandles);
|
||||
|
||||
|
||||
for (int i = 0; i < emittersToDelete.size(); i++)
|
||||
|
||||
for (int i = 0; i < emittersToDelete.size(); i++)
|
||||
{
|
||||
EntityID ent = emittersToDelete[i];
|
||||
int key;
|
||||
@@ -571,6 +572,36 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
|
||||
}
|
||||
|
||||
if (m_ParticleEmitters.ParticleSystem[key]->GetParticleCount() == 0 && key <= m_ParticleEmitters.ParticleSystem.size()) {
|
||||
// DEBUG vvvvvv
|
||||
// int t_Entities = m_World->GetEntities()->size();
|
||||
// int t_Systems = m_ParticleEmitters.ParticleSystem.size();
|
||||
// int t_Emitters = m_ParticleEmitters.ParticleEmitter.size();
|
||||
// int t_Templates = m_ParticleEmitters.ParticleTemplate.size();
|
||||
// int t_LFunParticles = 0;
|
||||
// int t_EntParticles = 0;
|
||||
// auto t_WorldEntities = m_World->GetEntities();
|
||||
//
|
||||
// for (auto &te : *t_WorldEntities)
|
||||
// {
|
||||
// if (m_World->GetComponent<Components::Particle>(te.first))
|
||||
// {
|
||||
// t_EntParticles++;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// for (int i = 0; i < t_Systems; i++)
|
||||
// {
|
||||
// t_LFunParticles = m_ParticleEmitters.ParticleSystem[i]->GetParticleCount();
|
||||
// }
|
||||
//
|
||||
// LOG_INFO("----------------------------");
|
||||
// LOG_INFO("Deleting emitter and other");
|
||||
// LOG_INFO("Total before:");
|
||||
// LOG_INFO("Entities: %i, Systems: %i, Emitters: %i, Templates: %i, LfunParticles: %i, EntParticles: %i, EtH: %i, HtE: %i",
|
||||
// t_Entities, t_Systems, t_Emitters, t_Templates, t_LFunParticles, t_EntParticles, m_EntitiesToParticleHandle.size(), m_ParticleHandleToEntities.size());
|
||||
//
|
||||
// DEBUG ^^^^^
|
||||
|
||||
m_World->RemoveEntity(ent);
|
||||
m_PhysicsWorld->DestroyParticleSystem(m_ParticleEmitters.ParticleSystem[key]);
|
||||
m_ParticleEmitters.ParticleSystem.erase(m_ParticleEmitters.ParticleSystem.begin() + key);
|
||||
@@ -578,7 +609,38 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
|
||||
m_ParticleEmitters.ParticleTemplate.erase(m_ParticleEmitters.ParticleTemplate.begin() + key);
|
||||
m_EntitiesToParticleHandle.erase(m_EntitiesToParticleHandle.begin() + key);
|
||||
m_ParticleHandleToEntities.erase(m_ParticleHandleToEntities.begin() + key);
|
||||
|
||||
// DEBUG vvvvv
|
||||
// t_Entities = m_World->GetEntities()->size();
|
||||
// t_Systems = m_ParticleEmitters.ParticleSystem.size();
|
||||
// t_Emitters = m_ParticleEmitters.ParticleEmitter.size();
|
||||
// t_Templates = m_ParticleEmitters.ParticleTemplate.size();
|
||||
// t_LFunParticles = 0;
|
||||
// t_EntParticles = 0;
|
||||
// t_WorldEntities = m_World->GetEntities();
|
||||
//
|
||||
// for (auto &te : *t_WorldEntities)
|
||||
// {
|
||||
// if (m_World->GetComponent<Components::Particle>(te.first))
|
||||
// {
|
||||
// t_EntParticles++;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// for (int i = 0; i < t_Systems; i++)
|
||||
// {
|
||||
// t_LFunParticles = m_ParticleEmitters.ParticleSystem[i]->GetParticleCount();
|
||||
// }
|
||||
//
|
||||
// LOG_INFO("Total after:");
|
||||
// LOG_INFO("Entities: %i, Systems: %i, Emitters: %i, Templates: %i, LfunParticles: %i, EntParticles: %i, EtH: %i, HtE: %i",
|
||||
// t_Entities, t_Systems, t_Emitters, t_Templates, t_LFunParticles, t_EntParticles, m_EntitiesToParticleHandle.size(), m_ParticleHandleToEntities.size());
|
||||
// LOG_INFO("-----------------------------");
|
||||
// t_counter = 0;
|
||||
|
||||
// DEBUG ^^^^^
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -688,10 +750,12 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
|
||||
{
|
||||
//Check if it is a brick colliding
|
||||
auto brick = m_World->GetComponent<Components::Brick>(event.Entity1);
|
||||
EntityID entity = event.Entity1;
|
||||
Components::Model* model;
|
||||
|
||||
if (!brick) {
|
||||
brick = m_World->GetComponent<Components::Brick>(event.Entity2);
|
||||
EntityID entity = event.Entity2;
|
||||
if (!brick) {
|
||||
return false;
|
||||
}
|
||||
@@ -702,21 +766,57 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
|
||||
else {
|
||||
model = m_World->GetComponent<Components::Model>(event.Entity1);
|
||||
}
|
||||
|
||||
//Spawn a particle when a brick collides with somthing
|
||||
Events::CreateParticleSequence e;
|
||||
e.EmitterLifeTime = 4;
|
||||
//- glm::atan(event.Normal.x, event.Normal.y
|
||||
|
||||
|
||||
e.EmitterLifeTime = 3;
|
||||
e.EmittingAngle = glm::half_pi<float>();
|
||||
e.Spread = 0.5f;
|
||||
e.Spread = 0.f;
|
||||
e.NumberOfTicks = 1;
|
||||
e.ParticleLifeTime = 1.f;
|
||||
e.ParticlesPerTick = 15;
|
||||
e.Position = glm::vec3(event.IntersectionPoint.x, event.IntersectionPoint.y, -10);
|
||||
e.Radius = 0.2f;
|
||||
e.SpriteFile = "Textures/Particles/Cloud_Particle.png";
|
||||
e.Color = model->Color + glm::vec4(0.5f);
|
||||
e.Speed = 100;
|
||||
e.ParticlesPerTick = 1;
|
||||
e.Position = glm::vec3(event.IntersectionPoint.x, event.IntersectionPoint.y, -7);
|
||||
e.Color = glm::vec4(1.f);
|
||||
e.Radius = 1.f;
|
||||
e.Speed = 0;
|
||||
|
||||
auto PowerFriend = m_World->GetComponent<Components::MultiBallBrick>(entity);
|
||||
auto PowerSaviour = m_World->GetComponent<Components::LifebuoyBrick>(entity);
|
||||
auto PowerSticky = m_World->GetComponent<Components::StickyBrick>(entity);
|
||||
auto PowerInkBlaster = m_World->GetComponent<Components::InkBlasterBrick>(entity);
|
||||
auto PowerKraken = m_World->GetComponent<Components::KrakenAttackBrick>(entity);
|
||||
|
||||
if (PowerFriend) {
|
||||
e.SpriteFile = "Textures/PowerUps/Friends.png";
|
||||
} else if (PowerSaviour) {
|
||||
e.SpriteFile = "Textures/PowerUps/Saviour.png";
|
||||
} else if (PowerSticky) {
|
||||
e.SpriteFile = "Textures/PowerUps/Sticky.png";
|
||||
} else if (PowerInkBlaster){
|
||||
e.SpriteFile = "Textures/PowerUps/InkBlaster.png";
|
||||
} else if (PowerKraken) {
|
||||
e.SpriteFile = "Textures/PowerUps/RealeaseTheKraken.png";
|
||||
}
|
||||
else {
|
||||
e.EmitterLifeTime = 4;
|
||||
e.EmittingAngle = glm::half_pi<float>();
|
||||
e.Spread = 0.5f;
|
||||
e.NumberOfTicks = 1;
|
||||
e.ParticleLifeTime = 1.f;
|
||||
e.ParticlesPerTick = 15;
|
||||
e.Position = glm::vec3(event.IntersectionPoint.x, event.IntersectionPoint.y, -10);
|
||||
e.Radius = 0.2f;
|
||||
e.SpriteFile = "Textures/Particles/Cloud_Particle.png";
|
||||
e.Color = model->Color + glm::vec4(0.5f);
|
||||
e.Speed = 100;
|
||||
}
|
||||
|
||||
EventBroker->Publish(e);
|
||||
return true;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||