Merge remote-tracking branch 'origin/master' into Physics
Conflicts: src/game/Game/LevelSystem.cpp
This commit is contained in:
+13
-1
@@ -31,14 +31,15 @@
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//TODO: Remove includes that are only here for the temporary draw solution.
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#include "World.h"
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#include "CTransform.h"
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#include "CTemplate.h"
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#include "Core/EventBroker.h"
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#include "Rendering/CModel.h"
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#include "Rendering/CSprite.h"
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#include "CTemplate.h"
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#include "Rendering/CPointLight.h"
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#include "Transform/TransformSystem.h"
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#include "Sound/SoundSystem.h"
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#include "Sound/CCollisionSound.h"
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#include "Game/LevelSystem.h"
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#include "Game/PadSystem.h"
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#include "Game/CBall.h"
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@@ -46,12 +47,15 @@
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#include "Game/CLifebuoy.h"
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#include "Game/CProjectile.h"
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#include "Game/CBrick.h"
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#include "Game/CStickyAim.h"
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#include "Game/BallSystem.h"
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#include "Game/HitLagSystem.h"
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#include "Game/LifebuoySystem.h"
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#include "Game/ProjectileSystem.h"
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#include "Game/Bricks/CPowerUpBrick.h"
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#include "Game/BrickComponents.h"
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#include "Physics/PhysicsSystem.h"
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#include "Physics/CPhysics.h"
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#include "Physics/CRectangleShape.h"
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@@ -116,10 +120,18 @@ public:
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m_World->ComponentFactory.Register<Components::Life>();
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m_World->ComponentFactory.Register<Components::Lifebuoy>();
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m_World->ComponentFactory.Register<Components::Projectile>();
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m_World->ComponentFactory.Register<Components::StickyAim>();
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m_World->ComponentFactory.Register<Components::PowerUp>();
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m_World->ComponentFactory.Register<Components::PowerUpBrick>();
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m_World->ComponentFactory.Register<Components::StandardBrick>();
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m_World->ComponentFactory.Register<Components::MultiBallBrick>();
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m_World->ComponentFactory.Register<Components::LifebuoyBrick>();
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m_World->ComponentFactory.Register<Components::StickyBrick>();
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m_World->ComponentFactory.Register<Components::InkBlasterBrick>();
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m_World->ComponentFactory.Register<Components::KrakenAttackBrick>();
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m_World->SystemFactory.Register<Systems::LevelSystem>(
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[this]() { return new Systems::LevelSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::LevelSystem>();
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@@ -93,7 +93,7 @@ protected:
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virtual bool OnMousePress(const Events::MousePress& event)
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{
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if (Hidden()) {
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LOG_DEBUG("Pressed hidden button");
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//LOG_DEBUG("Pressed hidden button");
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return false;
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}
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@@ -117,7 +117,7 @@ protected:
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virtual bool OnMouseRelease(const Events::MouseRelease& event)
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{
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if (Hidden()) {
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LOG_DEBUG("Released hidden button");
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//LOG_DEBUG("Released hidden button");
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return false;
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}
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@@ -10,11 +10,11 @@ namespace dd
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namespace GUI
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{
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class NumberFrame : public Frame
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class NumberFrame : public TextureFrame
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{
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public:
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NumberFrame(Frame* parent, std::string name)
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: Frame(parent, name)
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: TextureFrame(parent, name)
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{
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m_CharacterTextures['0'] = "Textures/GUI/Numbers/N0.png";
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m_CharacterTextures['1'] = "Textures/GUI/Numbers/N1.png";
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@@ -11,25 +11,29 @@
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#include "Physics/CRectangleShape.h"
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#include "Physics/EContact.h"
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#include "Rendering/CModel.h"
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#include "Rendering/CSprite.h"
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#include "Rendering/CPointLight.h"
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#include "Game/CBall.h"
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#include "Game/CPowerUp.h"
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#include "Game/CLife.h"
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#include "Game/CBrick.h"
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#include "Game/CLifebuoy.h"
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#include "Game/ELifeLost.h"
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#include "Game/EComboEvent.h"
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#include "Game/EResetBall.h"
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#include "Game/EMultiBall.h"
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#include "Game/EMultiBallLost.h"
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#include "Game/EStickyPad.h"
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#include "Game/EStickyAttachedToPad.h"
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#include "Game/EInkBlaster.h"
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#include "Game/EInkBlasterOver.h"
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#include "Game/EStageCleared.h"
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#include "Game/EArrivedAtNewStage.h"
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#include "Game/EGameOver.h"
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#include "Game/EPause.h"
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#include "Game/EHitPad.h"
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#include "Game/EHitLag.h"
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#include "Game/EActionButton.h"
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#include "Game/CLifebuoy.h"
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#include "Game/EActionButton.h"
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#include "Game/ELifebuoyHit.h"
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namespace dd
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@@ -99,8 +103,11 @@ private:
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bool m_Sticky = false;
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bool m_InkBlaster = false;
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bool m_InkAttached = false;
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bool m_BlockedWaiting = false;
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int m_StickyCounter = 5;
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bool m_InkBlockedWaiting = false;
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bool m_Restarting = false;
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int m_StickyCounter = 3;
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bool m_StageBlockedWaiting = false;
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glm::vec3 m_SavedSpeed;
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bool m_InitializePause = false;
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@@ -120,6 +127,8 @@ private:
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dd::EventRelay<BallSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<BallSystem, dd::Events::Contact> m_Contact;
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dd::EventRelay<BallSystem, dd::Events::ActionButton> m_EActionButton;
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dd::EventRelay<BallSystem, dd::Events::StageCleared> m_EStageCleared;
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dd::EventRelay<BallSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
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bool Contact(const Events::Contact &event);
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bool OnLifeLost(const dd::Events::LifeLost &event);
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@@ -131,6 +140,8 @@ private:
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bool OnInkBlasterOver(const dd::Events::InkBlasterOver &event);
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bool OnPause(const dd::Events::Pause &event);
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bool OnActionButton(const dd::Events::ActionButton &event);
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bool OnStageCleared(const dd::Events::StageCleared &event);
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bool OnArrivedToNewStage(const dd::Events::ArrivedAtNewStage &event);
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};
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}
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@@ -0,0 +1,15 @@
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//
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// Created by Adniklastrator on 2015-10-12.
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//
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#ifndef DAYDREAM_CBRICKCOMPONENTS_H
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#define DAYDREAM_CBRICKCOMPONENTS_H
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#include "Game/CStandardBrick.h"
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#include "Game/CMultiBallBrick.h"
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#include "Game/CLifebuoyBrick.h"
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#include "Game/CStickyBrick.h"
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#include "Game/CInkBlasterBrick.h"
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#include "Game/CKrakenAttackBrick.h"
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#endif //DAYDREAM_CBRICKCOMPONENTS_H
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@@ -16,8 +16,18 @@ namespace Components
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struct Brick : Component
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{
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int Score = 50;
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//0 = empty, 1 = normal, 2 = multi-brick, 3 = lifebuoy, 4 = sticky, 5 = blaster, 6 = kraken
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int Type = 0;
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bool Removed = false;
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//What number of types each is.
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const int EmptyBrickSpace = 0;
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const int StandardBrick = 1;
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const int MultiBallBrick = 2;
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const int LifebuoyBrick = 3;
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const int StickyBrick = 4;
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const int InkBlasterBrick = 5;
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const int KrakenAttackBrick = 6;
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};
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}
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@@ -0,0 +1,25 @@
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//
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// Created by Adniklastrator on 2015-10-12.
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//
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#ifndef DAYDREAM_CINKBLASTERBRICK_H
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#define DAYDREAM_CINKBLASTERBRICK_H
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#include "Core/Component.h"
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namespace dd
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{
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namespace Components
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{
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struct InkBlasterBrick : Component
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{
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};
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}
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}
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#endif //DAYDREAM_CINKBLASTERBRICK_H
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@@ -0,0 +1,25 @@
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//
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// Created by Adniklastrator on 2015-10-12.
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//
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#ifndef DAYDREAM_CKRAKENATTACKBRICK_H
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#define DAYDREAM_CKRAKENATTACKBRICK_H
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#include "Core/Component.h"
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namespace dd
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{
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namespace Components
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{
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struct KrakenAttackBrick : Component
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{
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};
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}
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}
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#endif //DAYDREAM_CKRAKENATTACKBRICK_H
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@@ -0,0 +1,25 @@
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//
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// Created by Adniklastrator on 2015-10-12.
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//
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#ifndef DAYDREAM_CLIFEBUOYBRICK_H
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#define DAYDREAM_CLIFEBUOYBRICK_H
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#include "Core/Component.h"
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namespace dd
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{
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namespace Components
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{
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struct LifebuoyBrick : Component
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{
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};
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}
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}
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#endif //DAYDREAM_CLIFEBUOYBRICK_H
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@@ -0,0 +1,25 @@
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//
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// Created by Adniklastrator on 2015-10-12.
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//
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#ifndef DAYDREAM_CMULTIBALLBRICK_H
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#define DAYDREAM_CMULTIBALLBRICK_H
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#include "Core/Component.h"
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namespace dd
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{
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namespace Components
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{
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struct MultiBallBrick : Component
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{
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};
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}
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}
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#endif //DAYDREAM_CMULTIBALLBRICK_H
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@@ -0,0 +1,25 @@
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//
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// Created by Adniklastrator on 2015-10-12.
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//
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#ifndef DAYDREAM_CSTANDARDBRICK_H
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#define DAYDREAM_CSTANDARDBRICK_H
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#include "Core/Component.h"
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namespace dd
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{
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namespace Components
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{
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struct StandardBrick : Component
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{
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};
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|
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}
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}
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#endif //DAYDREAM_CSTANDARDBRICK_H
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@@ -0,0 +1,25 @@
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//
|
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// Created by Adniklastrator on 2015-10-12.
|
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//
|
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|
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#ifndef DAYDREAM_CSTICKYAIM_H
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#define DAYDREAM_CSTICKYAIM_H
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|
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#include "Core/Component.h"
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|
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namespace dd
|
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{
|
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|
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namespace Components
|
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{
|
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|
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struct StickyAim : Component
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{
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bool Aiming = false;
|
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};
|
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|
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}
|
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|
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}
|
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|
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#endif //DAYDREAM_CSTICKYAIM_H
|
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@@ -0,0 +1,25 @@
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//
|
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// Created by Adniklastrator on 2015-10-12.
|
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//
|
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|
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#ifndef DAYDREAM_CSTICKYBRICK_H
|
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#define DAYDREAM_CSTICKYBRICK_H
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|
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#include "Core/Component.h"
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|
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namespace dd
|
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{
|
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|
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namespace Components
|
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{
|
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|
||||
struct StickyBrick : Component
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
}
|
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|
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#endif //DAYDREAM_CSTICKYBRICK_H
|
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@@ -0,0 +1,25 @@
|
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//
|
||||
// Created by Adniklastrator on 2015-10-12.
|
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//
|
||||
|
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#ifndef EVENTS_EARRIVEDATNEWSTAGE_H__
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#define EVENTS_EARRIVEDATNEWSTAGE_H__
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|
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#include "Core/EventBroker.h"
|
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|
||||
namespace dd
|
||||
{
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ArrivedAtNewStage : public Event
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif //DAYDREAM_EARRIVEDATNEWSTAGE_H
|
||||
@@ -16,6 +16,7 @@ namespace Events
|
||||
struct InkBlaster : Event
|
||||
{
|
||||
Components::Transform* Transform;
|
||||
int Shots;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-10-12.
|
||||
//
|
||||
|
||||
#ifndef EVENTS_ESTICKYATTACHEDTOPAD_H__
|
||||
#define EVENTS_ESTICKYATTACHEDTOPAD_H__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct StickyAttachedToPad : public Event
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif //DAYDREAM_ESTICKYATTACHEDTOPADE_H
|
||||
@@ -16,6 +16,7 @@ namespace Events
|
||||
struct StickyPad : Event
|
||||
{
|
||||
Components::Transform* Transform;
|
||||
int Times;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
+21
-16
@@ -26,24 +26,24 @@ public:
|
||||
Width = parent->Width;
|
||||
Height = parent->Height;
|
||||
|
||||
m_LevelIndicator = new GUI::TextureFrame(this, "HUDLevelIndicator");
|
||||
m_LevelIndicator->SetTexture("Textures/GUI/HUD/LevelIndicatorBG.png");
|
||||
//m_LevelIndicator = new GUI::TextureFrame(this, "HUDLevelIndicator");
|
||||
//m_LevelIndicator->SetTexture("Textures/GUI/HUD/LevelIndicatorBG.png");
|
||||
|
||||
m_AreaNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
|
||||
m_AreaNumberFrame->X = 132;
|
||||
m_AreaNumberFrame->Y = 19;
|
||||
m_AreaNumberFrame->SetNumber(6);
|
||||
m_StageNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
|
||||
m_StageNumberFrame->X = 165;
|
||||
m_StageNumberFrame->Y = 19;
|
||||
m_StageNumberFrame->SetNumber(5);
|
||||
//m_AreaNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
|
||||
//m_AreaNumberFrame->X = 132;
|
||||
//m_AreaNumberFrame->Y = 19;
|
||||
//m_AreaNumberFrame->SetNumber(6);
|
||||
//m_StageNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
|
||||
//m_StageNumberFrame->X = 165;
|
||||
//m_StageNumberFrame->Y = 19;
|
||||
//m_StageNumberFrame->SetNumber(5);
|
||||
|
||||
m_ScoreIndicator = new GUI::TextureFrame(this, "HUDScoreIndicator");
|
||||
m_ScoreIndicator->SetTexture("Textures/GUI/HUD/ScoreIndicatorBG.png");
|
||||
m_ScoreIndicator->SetRight(Right());
|
||||
m_ScoreNumberFrame = new GUI::NumberFrame(m_ScoreIndicator, "HUDScoreNumberFrame");
|
||||
m_ScoreNumberFrame->X = 15;
|
||||
m_ScoreNumberFrame->Y = 21;
|
||||
//m_ScoreIndicator = new GUI::TextureFrame(this, "HUDScoreIndicator");
|
||||
//m_ScoreIndicator->SetTexture("Textures/GUI/HUD/ScoreIndicatorBG.png");
|
||||
m_ScoreNumberFrame = new GUI::NumberFrame(this, "HUDScoreNumberFrame");
|
||||
m_ScoreNumberFrame->SetTexture("Textures/GUI/Numbers/Background.png");
|
||||
//m_ScoreNumberFrame->X = 15;
|
||||
m_ScoreNumberFrame->Y = 18;
|
||||
|
||||
m_FPSCounter = new GUI::FPSCounter(this, "FPSCounter");
|
||||
|
||||
@@ -60,6 +60,11 @@ public:
|
||||
EVENT_SUBSCRIBE_MEMBER(m_KrakenAttack, &HUD::OnKrakenAttack);
|
||||
}
|
||||
|
||||
void Update(double dt) override
|
||||
{
|
||||
m_ScoreNumberFrame->SetLeft(Width / 2.f - m_ScoreNumberFrame->Width / 2.f);
|
||||
}
|
||||
|
||||
private:
|
||||
TextureFrame* m_LevelIndicator = nullptr;
|
||||
TextureFrame* m_ScoreIndicator = nullptr;
|
||||
|
||||
@@ -16,11 +16,15 @@
|
||||
#include "Core/World.h"
|
||||
#include "Rendering/CSprite.h"
|
||||
#include "Rendering/CModel.h"
|
||||
|
||||
#include "Game/CBrick.h"
|
||||
#include "Game/CBall.h"
|
||||
#include "Game/CLife.h"
|
||||
#include "Game/CProjectile.h"
|
||||
#include "Game/CPowerUp.h"
|
||||
|
||||
#include "Game/BrickComponents.h"
|
||||
|
||||
#include "Game/EStageCleared.h"
|
||||
#include "Game/ELifeLost.h"
|
||||
#include "Game/EResetBall.h"
|
||||
@@ -38,7 +42,7 @@
|
||||
#include "Game/EClusterClear.h"
|
||||
#include "Game/ECreatePowerUp.h"
|
||||
#include "Game/EPowerUpTaken.h"
|
||||
//#include "Game/Bricks/CPowerUpBrick.h"
|
||||
|
||||
#include "Physics/CPhysics.h"
|
||||
#include "Physics/CCircleShape.h"
|
||||
#include "Physics/CRectangleShape.h"
|
||||
@@ -79,6 +83,7 @@ public:
|
||||
void CreateBasicLevel(int, int, glm::vec2, float);
|
||||
void CreateLevel(int);
|
||||
void CreateBrick(int, int, glm::vec2, float, int, int, int, glm::vec4);
|
||||
void BrickHit(EntityID, EntityID, int);
|
||||
|
||||
void OnEntityRemoved(EntityID entity);
|
||||
|
||||
|
||||
@@ -24,8 +24,12 @@
|
||||
#include "Game/CBall.h"
|
||||
#include "Game/CPad.h"
|
||||
#include "Game/CPowerUp.h"
|
||||
#include "Game/CStickyAim.h"
|
||||
#include "Game/EResetBall.h"
|
||||
#include "Game/EMultiBall.h"
|
||||
#include "Game/EStickyPad.h"
|
||||
#include "Game/EStickyAttachedToPad.h"
|
||||
#include "Game/EInkBlaster.h"
|
||||
#include "Game/EKrakenAttack.h"
|
||||
#include "Game/EPowerUpTaken.h"
|
||||
#include "Game/EStageCleared.h"
|
||||
@@ -78,12 +82,15 @@ private:
|
||||
bool m_ReplaceBall = false;
|
||||
bool m_MultiBall = false;
|
||||
bool m_KrakenAttack = false;
|
||||
bool m_BallStuck = false;
|
||||
double m_KrakenCharge = 0;
|
||||
double m_KrakenStrength = 0;
|
||||
double m_PlayerStrength = 0;
|
||||
float m_Edge = 2.8f;
|
||||
Components::Transform* m_Transform = nullptr;
|
||||
Components::Pad* m_Pad = nullptr;
|
||||
std::shared_ptr<Components::Transform> m_StickTransform;
|
||||
std::shared_ptr<Components::StickyAim> m_StickyAim;
|
||||
|
||||
bool m_Pause = false;
|
||||
|
||||
@@ -94,6 +101,8 @@ private:
|
||||
dd::EventRelay<PadSystem, dd::Events::StageCleared> m_EStageCleared;
|
||||
dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause;
|
||||
dd::EventRelay<PadSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
|
||||
dd::EventRelay<PadSystem, dd::Events::StickyPad> m_EStickyPad;
|
||||
dd::EventRelay<PadSystem, dd::Events::StickyAttachedToPad> m_EStickyAttachedToPad;
|
||||
dd::EventRelay<PadSystem, dd::Events::ActionButton> m_EActionButton;
|
||||
|
||||
bool OnKeyDown(const dd::Events::KeyDown &event);
|
||||
@@ -103,6 +112,8 @@ private:
|
||||
bool OnStageCleared(const dd::Events::StageCleared &event);
|
||||
bool OnPause(const dd::Events::Pause &event);
|
||||
bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
|
||||
bool OnStickyPad(const dd::Events::StickyPad &event);
|
||||
bool OnStickyAttachedToPad(const dd::Events::StickyAttachedToPad &event);
|
||||
bool OnActionButton(const dd::Events::ActionButton &event);
|
||||
|
||||
class PadSteeringInputController;
|
||||
|
||||
@@ -25,12 +25,15 @@
|
||||
#include "Physics/CCircleShape.h"
|
||||
#include "Physics/CParticleEmitter.h"
|
||||
|
||||
#include "Game/BrickComponents.h"
|
||||
|
||||
#include "Transform/TransformSystem.h"
|
||||
#include "Transform/TransformSystem.h"
|
||||
|
||||
#include "CRectangleShape.h"
|
||||
|
||||
#include "Game/EStageCleared.h"
|
||||
#include "Game/EArrivedAtNewStage.h"
|
||||
#include "Game/EPause.h"
|
||||
#include "Game/CPad.h"
|
||||
#include "Game/CBrick.h"
|
||||
@@ -97,6 +100,8 @@ namespace dd
|
||||
std::unordered_map<b2Body*, EntityID> m_BodiesToEntities;
|
||||
|
||||
|
||||
int t_counter = 0;
|
||||
|
||||
|
||||
void CreateBody(EntityID entity);
|
||||
void SyncEntitiesWithBodies();
|
||||
@@ -126,7 +131,7 @@ namespace dd
|
||||
std::vector<EntityID> ParticleEmitter;
|
||||
std::vector<EntityID> ParticleTemplate;
|
||||
};
|
||||
EmitterHandler m_ParticleEmitters;
|
||||
EmitterHandler m_ParticleEmitters;
|
||||
|
||||
std::list<Impulse> m_Impulses;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user