Merge remote-tracking branch 'origin/master' into Physics
Conflicts: src/game/Game/LevelSystem.cpp
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@@ -16,11 +16,15 @@
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#include "Core/World.h"
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#include "Rendering/CSprite.h"
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#include "Rendering/CModel.h"
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#include "Game/CBrick.h"
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#include "Game/CBall.h"
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#include "Game/CLife.h"
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#include "Game/CProjectile.h"
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#include "Game/CPowerUp.h"
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#include "Game/BrickComponents.h"
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#include "Game/EStageCleared.h"
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#include "Game/ELifeLost.h"
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#include "Game/EResetBall.h"
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@@ -38,7 +42,7 @@
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#include "Game/EClusterClear.h"
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#include "Game/ECreatePowerUp.h"
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#include "Game/EPowerUpTaken.h"
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//#include "Game/Bricks/CPowerUpBrick.h"
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#include "Physics/CPhysics.h"
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#include "Physics/CCircleShape.h"
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#include "Physics/CRectangleShape.h"
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@@ -79,6 +83,7 @@ public:
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void CreateBasicLevel(int, int, glm::vec2, float);
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void CreateLevel(int);
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void CreateBrick(int, int, glm::vec2, float, int, int, int, glm::vec4);
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void BrickHit(EntityID, EntityID, int);
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void OnEntityRemoved(EntityID entity);
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