Merge remote-tracking branch 'origin/master' into Physics

Conflicts:
	src/game/Game/LevelSystem.cpp
This commit is contained in:
viktorljung
2015-10-13 17:32:07 +02:00
62 changed files with 628 additions and 147 deletions
+6 -1
View File
@@ -16,11 +16,15 @@
#include "Core/World.h"
#include "Rendering/CSprite.h"
#include "Rendering/CModel.h"
#include "Game/CBrick.h"
#include "Game/CBall.h"
#include "Game/CLife.h"
#include "Game/CProjectile.h"
#include "Game/CPowerUp.h"
#include "Game/BrickComponents.h"
#include "Game/EStageCleared.h"
#include "Game/ELifeLost.h"
#include "Game/EResetBall.h"
@@ -38,7 +42,7 @@
#include "Game/EClusterClear.h"
#include "Game/ECreatePowerUp.h"
#include "Game/EPowerUpTaken.h"
//#include "Game/Bricks/CPowerUpBrick.h"
#include "Physics/CPhysics.h"
#include "Physics/CCircleShape.h"
#include "Physics/CRectangleShape.h"
@@ -79,6 +83,7 @@ public:
void CreateBasicLevel(int, int, glm::vec2, float);
void CreateLevel(int);
void CreateBrick(int, int, glm::vec2, float, int, int, int, glm::vec4);
void BrickHit(EntityID, EntityID, int);
void OnEntityRemoved(EntityID entity);