Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch

This commit is contained in:
PlatinumSkink
2015-10-15 10:24:13 +02:00
51 changed files with 212 additions and 160 deletions
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+1
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@@ -35,6 +35,7 @@
#include "Game/EHitLag.h" #include "Game/EHitLag.h"
#include "Game/EActionButton.h" #include "Game/EActionButton.h"
#include "Game/ELifebuoyHit.h" #include "Game/ELifebuoyHit.h"
#include "Physics/ECreateParticleSequence.h"
namespace dd namespace dd
{ {
+23 -6
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@@ -26,8 +26,14 @@ public:
Width = parent->Width; Width = parent->Width;
Height = parent->Height; Height = parent->Height;
m_ScoreBackground = new GUI::TextureFrame(this, "HUDScoreBackgroundFrame"); m_ScoreBackMid = new GUI::TextureFrame(this, "HUDScoreBackgroundFrame");
m_ScoreBackground->SetTexture("Textures/GUI/Numbers/Background.png"); m_ScoreBackMid->SetTexture("Textures/GUI/Numbers/ScoreBackgroundMid.png");
m_ScoreBackLeft = new GUI::TextureFrame(this, "HUDScoreBackgroundLeftFrame");
m_ScoreBackLeft->SetTexture("Textures/GUI/Numbers/ScoreBackgroundLeft.png");
m_ScoreBackRight = new GUI::TextureFrame(this, "HUDScoreBackgroundRightFrame");
m_ScoreBackRight->SetTexture("Textures/GUI/Numbers/ScoreBackgroundRight.png");
m_ScoreNumberFrame = new GUI::NumberFrame(this, "HUDScoreNumberFrame"); m_ScoreNumberFrame = new GUI::NumberFrame(this, "HUDScoreNumberFrame");
//m_ScoreNumberFrame->X = 15; //m_ScoreNumberFrame->X = 15;
m_ScoreNumberFrame->Y = 18; m_ScoreNumberFrame->Y = 18;
@@ -52,7 +58,9 @@ public:
private: private:
TextureFrame* m_ScoreBackground = nullptr; TextureFrame* m_ScoreBackMid = nullptr;
TextureFrame* m_ScoreBackLeft = nullptr;
TextureFrame* m_ScoreBackRight = nullptr;
NumberFrame* m_ScoreNumberFrame = nullptr; NumberFrame* m_ScoreNumberFrame = nullptr;
FPSCounter* m_FPSCounter = nullptr; FPSCounter* m_FPSCounter = nullptr;
TextureFrame* m_GameOverFrame = nullptr; TextureFrame* m_GameOverFrame = nullptr;
@@ -67,9 +75,18 @@ private:
void updateScore() void updateScore()
{ {
m_ScoreNumberFrame->SetLeft(Width / 2.f - m_ScoreNumberFrame->Width / 2.f); m_ScoreNumberFrame->SetLeft(Width / 2.f - m_ScoreNumberFrame->Width / 2.f);
m_ScoreBackground->SetLeft(m_ScoreNumberFrame->Left() - 20);
m_ScoreBackground->Width = m_ScoreNumberFrame->Width + 40; m_ScoreBackMid->SetLeft(m_ScoreNumberFrame->Left());
m_ScoreBackground->Height = m_ScoreNumberFrame->Height + 30; m_ScoreBackMid->Width = m_ScoreNumberFrame->Width;
m_ScoreBackMid->Height = m_ScoreNumberFrame->Height + 35;
m_ScoreBackLeft->SetRight(m_ScoreBackMid->Left());
m_ScoreBackLeft->Width = 40;
m_ScoreBackLeft->Height = m_ScoreBackMid->Height;
m_ScoreBackRight->SetLeft(m_ScoreBackMid->Right());
m_ScoreBackRight->Width = 40;
m_ScoreBackRight->Height = m_ScoreBackMid->Height;
} }
bool OnScore(const Events::ScoreEvent& event) bool OnScore(const Events::ScoreEvent& event)
+2 -3
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@@ -57,9 +57,6 @@ namespace dd
~PhysicsSystem(); ~PhysicsSystem();
EventRelay<PhysicsSystem, Events::CreateParticleSequence> m_ECreateParticleSequence;
bool CreateParticleSequence(const Events::CreateParticleSequence &event);
void RegisterComponents(ComponentFactory* cf) override; void RegisterComponents(ComponentFactory* cf) override;
void Initialize() override; void Initialize() override;
void Update(double dt) override; void Update(double dt) override;
@@ -116,6 +113,8 @@ namespace dd
bool OnPause(const dd::Events::Pause &event); bool OnPause(const dd::Events::Pause &event);
dd::EventRelay<PhysicsSystem, dd::Events::Contact> m_EContact; dd::EventRelay<PhysicsSystem, dd::Events::Contact> m_EContact;
bool OnContact(const dd::Events::Contact &event); bool OnContact(const dd::Events::Contact &event);
EventRelay<PhysicsSystem, Events::CreateParticleSequence> m_ECreateParticleSequence;
bool CreateParticleSequence(const Events::CreateParticleSequence &event);
//TODO: Fill struct with info needed. //TODO: Fill struct with info needed.
struct EmitterHandler //TODO CHANGE NAMES struct EmitterHandler //TODO CHANGE NAMES
+36 -1
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@@ -26,6 +26,7 @@ void dd::Systems::BallSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &BallSystem::OnStageCleared); EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &BallSystem::OnStageCleared);
EVENT_SUBSCRIBE_MEMBER(m_EArrivedAtNewStage, &BallSystem::OnArrivedToNewStage); EVENT_SUBSCRIBE_MEMBER(m_EArrivedAtNewStage, &BallSystem::OnArrivedToNewStage);
//OctoBall //OctoBall
{ {
auto ent = m_World->CreateEntity(); auto ent = m_World->CreateEntity();
@@ -291,7 +292,41 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
float x = (ballTransform->Position.x - padTransform->Position.x) * XMovementMultiplier(); float x = (ballTransform->Position.x - padTransform->Position.x) * XMovementMultiplier();
float y = glm::cos((abs(x) / (1.6f)) * glm::pi<float>() / 2.f) + 1.f; float y = glm::cos((abs(x) / (1.6f)) * glm::pi<float>() / 2.f) + 1.f;
ballComponent->Combo = 0; //When a combo is more than 2 create a particle showing it.
if (ballComponent->Combo >= 2){
Events::CreateParticleSequence particleEvent;
particleEvent.EmitterLifeTime = 3;
particleEvent.EmittingAngle = glm::half_pi<float>();
particleEvent.Spread = 0.f;
particleEvent.NumberOfTicks = 1;
particleEvent.ParticleLifeTime = 2.f;
particleEvent.ParticlesPerTick = 1;
particleEvent.Position = glm::vec3(ballTransform->Position.x, -3.f, -3.f);
if (ballTransform->Position.x >= 2.7f) {
particleEvent.Position = glm::vec3(2.7f, -3.f, -3.f);
} else if (ballTransform->Position.x <= -2.7f) {
particleEvent.Position = glm::vec3(-2.7f, -3.f, -3.f);
}
particleEvent.Radius = 1.f;
particleEvent.Color = glm::vec4(1.f);
particleEvent.Speed = 0;
if (ballComponent->Combo <= 9) {
particleEvent.SpriteFile = "Textures/Combo/Combo00" + std::to_string(ballComponent->Combo) + ".png";
} else if (ballComponent->Combo <= 42) {
particleEvent.SpriteFile = "Textures/Combo/Combo0" + std::to_string(ballComponent->Combo) + ".png";
} else {
particleEvent.SpriteFile = "Textures/Combo/Combo043.png";
}
EventBroker->Publish(particleEvent);
}
ballComponent->Combo = 56;
if (!ballComponent->Waiting) { if (!ballComponent->Waiting) {
if (m_InkBlaster) { if (m_InkBlaster) {
if (!m_InkAttached) { if (!m_InkAttached) {