Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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@@ -1,151 +1,152 @@
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|||||||
#ifndef DAYDREAM_BALLSYSTEM_H
|
#ifndef DAYDREAM_BALLSYSTEM_H
|
||||||
#define DAYDREAM_BALLSYSTEM_H
|
#define DAYDREAM_BALLSYSTEM_H
|
||||||
|
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "Core/CTransform.h"
|
#include "Core/CTransform.h"
|
||||||
#include "Core/CTemplate.h"
|
#include "Core/CTemplate.h"
|
||||||
#include "Physics/CPhysics.h"
|
#include "Physics/CPhysics.h"
|
||||||
#include "Physics/CCircleShape.h"
|
#include "Physics/CCircleShape.h"
|
||||||
#include "Physics/CRectangleShape.h"
|
#include "Physics/CRectangleShape.h"
|
||||||
#include "Physics/EContact.h"
|
#include "Physics/EContact.h"
|
||||||
#include "Rendering/CModel.h"
|
#include "Rendering/CModel.h"
|
||||||
#include "Rendering/CSprite.h"
|
#include "Rendering/CSprite.h"
|
||||||
#include "Rendering/CPointLight.h"
|
#include "Rendering/CPointLight.h"
|
||||||
#include "Game/CBall.h"
|
#include "Game/CBall.h"
|
||||||
#include "Game/CPowerUp.h"
|
#include "Game/CPowerUp.h"
|
||||||
#include "Game/CLife.h"
|
#include "Game/CLife.h"
|
||||||
#include "Game/CBrick.h"
|
#include "Game/CBrick.h"
|
||||||
#include "Game/CLifebuoy.h"
|
#include "Game/CLifebuoy.h"
|
||||||
#include "Game/ELifeLost.h"
|
#include "Game/ELifeLost.h"
|
||||||
#include "Game/EComboEvent.h"
|
#include "Game/EComboEvent.h"
|
||||||
#include "Game/EResetBall.h"
|
#include "Game/EResetBall.h"
|
||||||
#include "Game/EMultiBall.h"
|
#include "Game/EMultiBall.h"
|
||||||
#include "Game/EMultiBallLost.h"
|
#include "Game/EMultiBallLost.h"
|
||||||
#include "Game/EStickyPad.h"
|
#include "Game/EStickyPad.h"
|
||||||
#include "Game/EStickyAttachedToPad.h"
|
#include "Game/EStickyAttachedToPad.h"
|
||||||
#include "Game/EInkBlaster.h"
|
#include "Game/EInkBlaster.h"
|
||||||
#include "Game/EInkBlasterOver.h"
|
#include "Game/EInkBlasterOver.h"
|
||||||
#include "Game/EStageCleared.h"
|
#include "Game/EStageCleared.h"
|
||||||
#include "Game/EArrivedAtNewStage.h"
|
#include "Game/EArrivedAtNewStage.h"
|
||||||
#include "Game/EGameOver.h"
|
#include "Game/EGameOver.h"
|
||||||
#include "Game/EPause.h"
|
#include "Game/EPause.h"
|
||||||
#include "Game/EHitPad.h"
|
#include "Game/EHitPad.h"
|
||||||
#include "Game/EHitLag.h"
|
#include "Game/EHitLag.h"
|
||||||
#include "Game/EActionButton.h"
|
#include "Game/EActionButton.h"
|
||||||
#include "Game/ELifebuoyHit.h"
|
#include "Game/ELifebuoyHit.h"
|
||||||
|
#include "Physics/ECreateParticleSequence.h"
|
||||||
namespace dd
|
|
||||||
{
|
namespace dd
|
||||||
|
{
|
||||||
namespace Systems
|
|
||||||
{
|
namespace Systems
|
||||||
|
{
|
||||||
class BallSystem : public System
|
|
||||||
{
|
class BallSystem : public System
|
||||||
public:
|
{
|
||||||
BallSystem(World *world, std::shared_ptr<dd::EventBroker> eventBroker)
|
public:
|
||||||
: System(world, eventBroker) { }
|
BallSystem(World *world, std::shared_ptr<dd::EventBroker> eventBroker)
|
||||||
|
: System(world, eventBroker) { }
|
||||||
~BallSystem();
|
|
||||||
|
~BallSystem();
|
||||||
|
|
||||||
|
|
||||||
void RegisterComponents(ComponentFactory *cf) override;
|
|
||||||
|
void RegisterComponents(ComponentFactory *cf) override;
|
||||||
void Initialize() override;
|
|
||||||
|
void Initialize() override;
|
||||||
// Called once per system every tick
|
|
||||||
void Update(double dt) override;
|
// Called once per system every tick
|
||||||
|
void Update(double dt) override;
|
||||||
// Called once for every entity in the world every tick
|
|
||||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
// Called once for every entity in the world every tick
|
||||||
|
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||||
// Called when components are committed to an entity
|
|
||||||
void OnEntityCommit(EntityID entity) override;
|
// Called when components are committed to an entity
|
||||||
|
void OnEntityCommit(EntityID entity) override;
|
||||||
// Called when an entity is removed
|
|
||||||
void OnEntityRemoved(EntityID entity) override;
|
// Called when an entity is removed
|
||||||
|
void OnEntityRemoved(EntityID entity) override;
|
||||||
EntityID CreateBall();
|
|
||||||
void CreateLife(int);
|
EntityID CreateBall();
|
||||||
EntityID Ball() { return m_Ball; };
|
void CreateLife(int);
|
||||||
void SetBall(const EntityID& ball) { m_Ball = ball; }
|
EntityID Ball() { return m_Ball; };
|
||||||
|
void SetBall(const EntityID& ball) { m_Ball = ball; }
|
||||||
float& XMovementMultiplier() { return m_XMovementMultiplier; }
|
|
||||||
void SetXMovementMultiplier(const float& xMovementMultiplier) { m_XMovementMultiplier = xMovementMultiplier; }
|
float& XMovementMultiplier() { return m_XMovementMultiplier; }
|
||||||
float& EdgeX() { return m_EdgeX; }
|
void SetXMovementMultiplier(const float& xMovementMultiplier) { m_XMovementMultiplier = xMovementMultiplier; }
|
||||||
void SetEdgeX(const float& edgeX) { m_EdgeX = edgeX; }
|
float& EdgeX() { return m_EdgeX; }
|
||||||
float& EdgeY() { return m_EdgeY; }
|
void SetEdgeX(const float& edgeX) { m_EdgeX = edgeX; }
|
||||||
void SetEdgeY(const float& edgeY) { m_EdgeY = edgeY; }
|
float& EdgeY() { return m_EdgeY; }
|
||||||
int& MultiBalls() { return m_MultiBalls; }
|
void SetEdgeY(const float& edgeY) { m_EdgeY = edgeY; }
|
||||||
void SetMultiBalls(const int& multiBalls) { m_MultiBalls = multiBalls; }
|
int& MultiBalls() { return m_MultiBalls; }
|
||||||
int& Lives() { return m_Lives; }
|
void SetMultiBalls(const int& multiBalls) { m_MultiBalls = multiBalls; }
|
||||||
void SetLives(const int& lives) { m_Lives = lives; }
|
int& Lives() { return m_Lives; }
|
||||||
int& PastLives() { return m_PastLives; }
|
void SetLives(const int& lives) { m_Lives = lives; }
|
||||||
void SetPastLives(const int& pastLives) { m_PastLives = pastLives; }
|
int& PastLives() { return m_PastLives; }
|
||||||
bool ReplaceBall() const { return m_ReplaceBall; }
|
void SetPastLives(const int& pastLives) { m_PastLives = pastLives; }
|
||||||
void SetReplaceBall(const bool& replaceBall) { m_ReplaceBall = replaceBall; }
|
bool ReplaceBall() const { return m_ReplaceBall; }
|
||||||
bool IsPaused() const { return m_Pause; }
|
void SetReplaceBall(const bool& replaceBall) { m_ReplaceBall = replaceBall; }
|
||||||
void SetPause(const bool& pause) { m_Pause = pause; }
|
bool IsPaused() const { return m_Pause; }
|
||||||
|
void SetPause(const bool& pause) { m_Pause = pause; }
|
||||||
private:
|
|
||||||
float m_XMovementMultiplier = 2.f;
|
private:
|
||||||
float m_EdgeX = 3.2f;
|
float m_XMovementMultiplier = 2.f;
|
||||||
float m_EdgeY = 5.2f;
|
float m_EdgeX = 3.2f;
|
||||||
int m_MultiBalls = 0;
|
float m_EdgeY = 5.2f;
|
||||||
int m_Lives = 3;
|
int m_MultiBalls = 0;
|
||||||
int m_PastLives = 3;
|
int m_Lives = 3;
|
||||||
bool m_ReplaceBall = false;
|
int m_PastLives = 3;
|
||||||
bool m_Pause = false;
|
bool m_ReplaceBall = false;
|
||||||
bool m_Waiting = true;
|
bool m_Pause = false;
|
||||||
bool m_Sticky = false;
|
bool m_Waiting = true;
|
||||||
bool m_InkBlaster = false;
|
bool m_Sticky = false;
|
||||||
bool m_InkAttached = false;
|
bool m_InkBlaster = false;
|
||||||
bool m_InkBlockedWaiting = false;
|
bool m_InkAttached = false;
|
||||||
bool m_Restarting = false;
|
bool m_InkBlockedWaiting = false;
|
||||||
int m_StickyCounter = 3;
|
bool m_Restarting = false;
|
||||||
|
int m_StickyCounter = 3;
|
||||||
bool m_StageBlockedWaiting = false;
|
|
||||||
|
bool m_StageBlockedWaiting = false;
|
||||||
glm::vec3 m_SavedSpeed;
|
|
||||||
bool m_InitializePause = false;
|
glm::vec3 m_SavedSpeed;
|
||||||
|
bool m_InitializePause = false;
|
||||||
EntityID m_Ball;
|
|
||||||
|
EntityID m_Ball;
|
||||||
std::unordered_map<EntityID, std::list<glm::vec2>> m_Contacts;
|
|
||||||
void ResolveContacts();
|
std::unordered_map<EntityID, std::list<glm::vec2>> m_Contacts;
|
||||||
|
void ResolveContacts();
|
||||||
dd::EventRelay<BallSystem, dd::Events::LifeLost> m_ELifeLost;
|
|
||||||
dd::EventRelay<BallSystem, dd::Events::MultiBallLost> m_EMultiBallLost;
|
dd::EventRelay<BallSystem, dd::Events::LifeLost> m_ELifeLost;
|
||||||
dd::EventRelay<BallSystem, dd::Events::ResetBall> m_EResetBall;
|
dd::EventRelay<BallSystem, dd::Events::MultiBallLost> m_EMultiBallLost;
|
||||||
dd::EventRelay<BallSystem, dd::Events::MultiBall> m_EMultiBall;
|
dd::EventRelay<BallSystem, dd::Events::ResetBall> m_EResetBall;
|
||||||
dd::EventRelay<BallSystem, dd::Events::StickyPad> m_EStickyPad;
|
dd::EventRelay<BallSystem, dd::Events::MultiBall> m_EMultiBall;
|
||||||
dd::EventRelay<BallSystem, dd::Events::InkBlaster> m_EInkBlaster;
|
dd::EventRelay<BallSystem, dd::Events::StickyPad> m_EStickyPad;
|
||||||
dd::EventRelay<BallSystem, dd::Events::InkBlasterOver> m_EInkBlasterOver;
|
dd::EventRelay<BallSystem, dd::Events::InkBlaster> m_EInkBlaster;
|
||||||
dd::EventRelay<BallSystem, dd::Events::Pause> m_EPause;
|
dd::EventRelay<BallSystem, dd::Events::InkBlasterOver> m_EInkBlasterOver;
|
||||||
dd::EventRelay<BallSystem, dd::Events::Contact> m_Contact;
|
dd::EventRelay<BallSystem, dd::Events::Pause> m_EPause;
|
||||||
dd::EventRelay<BallSystem, dd::Events::ActionButton> m_EActionButton;
|
dd::EventRelay<BallSystem, dd::Events::Contact> m_Contact;
|
||||||
dd::EventRelay<BallSystem, dd::Events::StageCleared> m_EStageCleared;
|
dd::EventRelay<BallSystem, dd::Events::ActionButton> m_EActionButton;
|
||||||
dd::EventRelay<BallSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
|
dd::EventRelay<BallSystem, dd::Events::StageCleared> m_EStageCleared;
|
||||||
|
dd::EventRelay<BallSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
|
||||||
bool Contact(const Events::Contact &event);
|
|
||||||
bool OnLifeLost(const dd::Events::LifeLost &event);
|
bool Contact(const Events::Contact &event);
|
||||||
bool OnMultiBallLost(const dd::Events::MultiBallLost &event);
|
bool OnLifeLost(const dd::Events::LifeLost &event);
|
||||||
bool OnResetBall(const dd::Events::ResetBall &event);
|
bool OnMultiBallLost(const dd::Events::MultiBallLost &event);
|
||||||
bool OnMultiBall(const dd::Events::MultiBall &event);
|
bool OnResetBall(const dd::Events::ResetBall &event);
|
||||||
bool OnStickyPad(const dd::Events::StickyPad &event);
|
bool OnMultiBall(const dd::Events::MultiBall &event);
|
||||||
bool OnInkBlaster(const dd::Events::InkBlaster &event);
|
bool OnStickyPad(const dd::Events::StickyPad &event);
|
||||||
bool OnInkBlasterOver(const dd::Events::InkBlasterOver &event);
|
bool OnInkBlaster(const dd::Events::InkBlaster &event);
|
||||||
bool OnPause(const dd::Events::Pause &event);
|
bool OnInkBlasterOver(const dd::Events::InkBlasterOver &event);
|
||||||
bool OnActionButton(const dd::Events::ActionButton &event);
|
bool OnPause(const dd::Events::Pause &event);
|
||||||
bool OnStageCleared(const dd::Events::StageCleared &event);
|
bool OnActionButton(const dd::Events::ActionButton &event);
|
||||||
bool OnArrivedToNewStage(const dd::Events::ArrivedAtNewStage &event);
|
bool OnStageCleared(const dd::Events::StageCleared &event);
|
||||||
};
|
bool OnArrivedToNewStage(const dd::Events::ArrivedAtNewStage &event);
|
||||||
|
};
|
||||||
}
|
|
||||||
|
}
|
||||||
}
|
|
||||||
|
}
|
||||||
#endif
|
|
||||||
|
#endif
|
||||||
|
|||||||
@@ -26,8 +26,14 @@ public:
|
|||||||
Width = parent->Width;
|
Width = parent->Width;
|
||||||
Height = parent->Height;
|
Height = parent->Height;
|
||||||
|
|
||||||
m_ScoreBackground = new GUI::TextureFrame(this, "HUDScoreBackgroundFrame");
|
m_ScoreBackMid = new GUI::TextureFrame(this, "HUDScoreBackgroundFrame");
|
||||||
m_ScoreBackground->SetTexture("Textures/GUI/Numbers/Background.png");
|
m_ScoreBackMid->SetTexture("Textures/GUI/Numbers/ScoreBackgroundMid.png");
|
||||||
|
|
||||||
|
m_ScoreBackLeft = new GUI::TextureFrame(this, "HUDScoreBackgroundLeftFrame");
|
||||||
|
m_ScoreBackLeft->SetTexture("Textures/GUI/Numbers/ScoreBackgroundLeft.png");
|
||||||
|
|
||||||
|
m_ScoreBackRight = new GUI::TextureFrame(this, "HUDScoreBackgroundRightFrame");
|
||||||
|
m_ScoreBackRight->SetTexture("Textures/GUI/Numbers/ScoreBackgroundRight.png");
|
||||||
m_ScoreNumberFrame = new GUI::NumberFrame(this, "HUDScoreNumberFrame");
|
m_ScoreNumberFrame = new GUI::NumberFrame(this, "HUDScoreNumberFrame");
|
||||||
//m_ScoreNumberFrame->X = 15;
|
//m_ScoreNumberFrame->X = 15;
|
||||||
m_ScoreNumberFrame->Y = 18;
|
m_ScoreNumberFrame->Y = 18;
|
||||||
@@ -52,7 +58,9 @@ public:
|
|||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
TextureFrame* m_ScoreBackground = nullptr;
|
TextureFrame* m_ScoreBackMid = nullptr;
|
||||||
|
TextureFrame* m_ScoreBackLeft = nullptr;
|
||||||
|
TextureFrame* m_ScoreBackRight = nullptr;
|
||||||
NumberFrame* m_ScoreNumberFrame = nullptr;
|
NumberFrame* m_ScoreNumberFrame = nullptr;
|
||||||
FPSCounter* m_FPSCounter = nullptr;
|
FPSCounter* m_FPSCounter = nullptr;
|
||||||
TextureFrame* m_GameOverFrame = nullptr;
|
TextureFrame* m_GameOverFrame = nullptr;
|
||||||
@@ -67,9 +75,18 @@ private:
|
|||||||
void updateScore()
|
void updateScore()
|
||||||
{
|
{
|
||||||
m_ScoreNumberFrame->SetLeft(Width / 2.f - m_ScoreNumberFrame->Width / 2.f);
|
m_ScoreNumberFrame->SetLeft(Width / 2.f - m_ScoreNumberFrame->Width / 2.f);
|
||||||
m_ScoreBackground->SetLeft(m_ScoreNumberFrame->Left() - 20);
|
|
||||||
m_ScoreBackground->Width = m_ScoreNumberFrame->Width + 40;
|
m_ScoreBackMid->SetLeft(m_ScoreNumberFrame->Left());
|
||||||
m_ScoreBackground->Height = m_ScoreNumberFrame->Height + 30;
|
m_ScoreBackMid->Width = m_ScoreNumberFrame->Width;
|
||||||
|
m_ScoreBackMid->Height = m_ScoreNumberFrame->Height + 35;
|
||||||
|
|
||||||
|
m_ScoreBackLeft->SetRight(m_ScoreBackMid->Left());
|
||||||
|
m_ScoreBackLeft->Width = 40;
|
||||||
|
m_ScoreBackLeft->Height = m_ScoreBackMid->Height;
|
||||||
|
|
||||||
|
m_ScoreBackRight->SetLeft(m_ScoreBackMid->Right());
|
||||||
|
m_ScoreBackRight->Width = 40;
|
||||||
|
m_ScoreBackRight->Height = m_ScoreBackMid->Height;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool OnScore(const Events::ScoreEvent& event)
|
bool OnScore(const Events::ScoreEvent& event)
|
||||||
|
|||||||
@@ -57,9 +57,6 @@ namespace dd
|
|||||||
|
|
||||||
~PhysicsSystem();
|
~PhysicsSystem();
|
||||||
|
|
||||||
EventRelay<PhysicsSystem, Events::CreateParticleSequence> m_ECreateParticleSequence;
|
|
||||||
bool CreateParticleSequence(const Events::CreateParticleSequence &event);
|
|
||||||
|
|
||||||
void RegisterComponents(ComponentFactory* cf) override;
|
void RegisterComponents(ComponentFactory* cf) override;
|
||||||
void Initialize() override;
|
void Initialize() override;
|
||||||
void Update(double dt) override;
|
void Update(double dt) override;
|
||||||
@@ -116,6 +113,8 @@ namespace dd
|
|||||||
bool OnPause(const dd::Events::Pause &event);
|
bool OnPause(const dd::Events::Pause &event);
|
||||||
dd::EventRelay<PhysicsSystem, dd::Events::Contact> m_EContact;
|
dd::EventRelay<PhysicsSystem, dd::Events::Contact> m_EContact;
|
||||||
bool OnContact(const dd::Events::Contact &event);
|
bool OnContact(const dd::Events::Contact &event);
|
||||||
|
EventRelay<PhysicsSystem, Events::CreateParticleSequence> m_ECreateParticleSequence;
|
||||||
|
bool CreateParticleSequence(const Events::CreateParticleSequence &event);
|
||||||
|
|
||||||
//TODO: Fill struct with info needed.
|
//TODO: Fill struct with info needed.
|
||||||
struct EmitterHandler //TODO CHANGE NAMES
|
struct EmitterHandler //TODO CHANGE NAMES
|
||||||
|
|||||||
@@ -26,6 +26,7 @@ void dd::Systems::BallSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &BallSystem::OnStageCleared);
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EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &BallSystem::OnStageCleared);
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EVENT_SUBSCRIBE_MEMBER(m_EArrivedAtNewStage, &BallSystem::OnArrivedToNewStage);
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EVENT_SUBSCRIBE_MEMBER(m_EArrivedAtNewStage, &BallSystem::OnArrivedToNewStage);
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//OctoBall
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//OctoBall
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{
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{
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auto ent = m_World->CreateEntity();
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auto ent = m_World->CreateEntity();
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@@ -291,7 +292,41 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
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float x = (ballTransform->Position.x - padTransform->Position.x) * XMovementMultiplier();
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float x = (ballTransform->Position.x - padTransform->Position.x) * XMovementMultiplier();
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||||||
float y = glm::cos((abs(x) / (1.6f)) * glm::pi<float>() / 2.f) + 1.f;
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float y = glm::cos((abs(x) / (1.6f)) * glm::pi<float>() / 2.f) + 1.f;
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ballComponent->Combo = 0;
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//When a combo is more than 2 create a particle showing it.
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if (ballComponent->Combo >= 2){
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||||||
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Events::CreateParticleSequence particleEvent;
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particleEvent.EmitterLifeTime = 3;
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particleEvent.EmittingAngle = glm::half_pi<float>();
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particleEvent.Spread = 0.f;
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particleEvent.NumberOfTicks = 1;
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particleEvent.ParticleLifeTime = 2.f;
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particleEvent.ParticlesPerTick = 1;
|
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particleEvent.Position = glm::vec3(ballTransform->Position.x, -3.f, -3.f);
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if (ballTransform->Position.x >= 2.7f) {
|
||||||
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particleEvent.Position = glm::vec3(2.7f, -3.f, -3.f);
|
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} else if (ballTransform->Position.x <= -2.7f) {
|
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particleEvent.Position = glm::vec3(-2.7f, -3.f, -3.f);
|
||||||
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}
|
||||||
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particleEvent.Radius = 1.f;
|
||||||
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particleEvent.Color = glm::vec4(1.f);
|
||||||
|
particleEvent.Speed = 0;
|
||||||
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|
||||||
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if (ballComponent->Combo <= 9) {
|
||||||
|
particleEvent.SpriteFile = "Textures/Combo/Combo00" + std::to_string(ballComponent->Combo) + ".png";
|
||||||
|
} else if (ballComponent->Combo <= 42) {
|
||||||
|
particleEvent.SpriteFile = "Textures/Combo/Combo0" + std::to_string(ballComponent->Combo) + ".png";
|
||||||
|
} else {
|
||||||
|
particleEvent.SpriteFile = "Textures/Combo/Combo043.png";
|
||||||
|
}
|
||||||
|
EventBroker->Publish(particleEvent);
|
||||||
|
}
|
||||||
|
|
||||||
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|
||||||
|
|
||||||
|
|
||||||
|
ballComponent->Combo = 56;
|
||||||
if (!ballComponent->Waiting) {
|
if (!ballComponent->Waiting) {
|
||||||
if (m_InkBlaster) {
|
if (m_InkBlaster) {
|
||||||
if (!m_InkAttached) {
|
if (!m_InkAttached) {
|
||||||
|
|||||||