Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
This commit is contained in:
@@ -0,0 +1,27 @@
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//
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// Created by Adniklastrator on 2015-10-08.
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//
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#ifndef DAYDREAM_EKRAKENATTACK_H
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#define DAYDREAM_EKRAKENATTACK_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct KrakenAttack : Event
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{
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double KrakenStrength;
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double PlayerStrength;
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double ChargeUpdate;
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};
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}
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}
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#endif //DAYDREAM_EKRAKENATTACK_H
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@@ -26,6 +26,7 @@
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#include "Game/ELifebuoy.h"
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#include "Game/EStickyPad.h"
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#include "Game/EInkBlaster.h"
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#include "Game/EKrakenAttack.h"
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#include "Game/EMultiBall.h"
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#include "Game/EMultiBallLost.h"
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#include "Game/EPause.h"
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@@ -133,6 +134,7 @@ private:
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const int LifebuoyBrick = 3;
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const int StickyBrick = 4;
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const int InkBlasterBrick = 5;
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const int KrakenAttackBrick = 6;
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EntityID m_BrickTemplate;
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@@ -26,6 +26,7 @@
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#include "Game/CPowerUp.h"
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#include "Game/EResetBall.h"
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#include "Game/EMultiBall.h"
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#include "Game/EKrakenAttack.h"
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#include "Game/EPowerUpTaken.h"
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#include "Game/EStageCleared.h"
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#include "Game/EPause.h"
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@@ -76,6 +77,10 @@ private:
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bool m_Right = false;
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bool m_ReplaceBall = false;
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bool m_MultiBall = false;
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bool m_KrakenAttack = false;
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double m_KrakenCharge = 0;
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double m_KrakenStrength = 0;
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double m_PlayerStrength = 0;
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float m_Edge = 2.8f;
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Components::Transform* m_Transform = nullptr;
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Components::Pad* m_Pad = nullptr;
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@@ -88,6 +93,8 @@ private:
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContactPowerUp;
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dd::EventRelay<PadSystem, dd::Events::StageCleared> m_EStageCleared;
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dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<PadSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
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dd::EventRelay<PadSystem, dd::Events::ActionButton> m_EActionButton;
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bool OnKeyDown(const dd::Events::KeyDown &event);
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bool OnKeyUp(const dd::Events::KeyUp &event);
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@@ -95,6 +102,8 @@ private:
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bool OnContactPowerUp(const dd::Events::Contact &event);
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bool OnStageCleared(const dd::Events::StageCleared &event);
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bool OnPause(const dd::Events::Pause &event);
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bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
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bool OnActionButton(const dd::Events::ActionButton &event);
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class PadSteeringInputController;
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std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
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@@ -129,6 +129,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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}
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}
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if (ballComponent->Sticky) {
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//TODO - Ball can stick to same pad just after detaching.
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if (!m_Waiting)
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{
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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@@ -93,6 +93,12 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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} else if (brick->Type == InkBlasterBrick) {
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Events::InkBlaster e;
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EventBroker->Publish(e);
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} else if(brick->Type == KrakenAttackBrick) {
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Events::KrakenAttack e;
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e.ChargeUpdate = 0;
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e.KrakenStrength = 0.1;
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e.PlayerStrength = 0.05;
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EventBroker->Publish(e);
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}
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m_LooseBricks--;
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m_World->RemoveEntity(entity);
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@@ -207,6 +213,9 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
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} else if (typeInt == InkBlasterBrick) {
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cBrick->Type = InkBlasterBrick;
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model->Color = glm::vec4(0.1f, 0.1f, 0.1f, .0f);
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} else if (typeInt == KrakenAttackBrick) {
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cBrick->Type = KrakenAttackBrick;
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model->Color = glm::vec4(0.f, 0.5f, 1.0f, .0f);
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}
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@@ -450,6 +459,7 @@ void dd::Systems::LevelSystem::GetNextLevel()
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// 3 is lifebuoy brick.
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// 4 is sticky brick.
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// 5 is ink blaster brick.
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// 6 is kraken attack brick.
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// wolor array determines the color of standard bricks.
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// w is white.
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@@ -28,6 +28,8 @@ void dd::Systems::PadSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EContactPowerUp, &PadSystem::OnContactPowerUp);
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EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared);
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack);
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EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &PadSystem::OnActionButton);
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//EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &PadSystem::OnBindKey);
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{
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@@ -84,9 +86,21 @@ void dd::Systems::PadSystem::Update(double dt)
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}
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}
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auto transform = Transform();
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auto pad = Pad();
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auto acceleration = Acceleration();
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if (m_KrakenAttack) {
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m_KrakenCharge -= m_KrakenStrength * dt;
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if (m_KrakenCharge < 0) {
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m_KrakenCharge = 0;
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}
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Events::KrakenAttack e;
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e.ChargeUpdate = m_KrakenCharge;
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EventBroker->Publish(e);
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std::cout << "Charge: " << m_KrakenCharge << std::endl;
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return;
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}
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auto transform = Transform();
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auto pad = Pad();
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auto acceleration = Acceleration();
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if (transform->Velocity.x < -pad->MaxSpeed) {
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transform->Velocity.x = -pad->MaxSpeed;
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@@ -167,7 +181,14 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
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} else if (val == GLFW_KEY_S) {
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Events::StageCleared e;
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EventBroker->Publish(e);
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} else if (val == GLFW_KEY_SPACE) {
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} else if (val == GLFW_KEY_K) {
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Events::KrakenAttack e;
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e.ChargeUpdate = 0;
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e.KrakenStrength = 0.1;
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e.PlayerStrength = 0.05;
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EventBroker->Publish(e);
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}
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else if (val == GLFW_KEY_SPACE) {
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Events::ActionButton e;
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e.Position = Transform()->Position;
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EventBroker->Publish(e);
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@@ -288,6 +309,44 @@ bool dd::Systems::PadSystem::OnStageCleared(const dd::Events::StageCleared &even
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return true;
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}
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bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &event)
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{
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if (!m_KrakenAttack) {
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m_KrakenStrength = event.KrakenStrength;
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m_PlayerStrength = event.PlayerStrength;
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m_KrakenCharge = event.ChargeUpdate;
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m_KrakenAttack = true;
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auto transform = Transform();
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auto acceleration = Acceleration();
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transform->Velocity = glm::vec3(0, 0, 0);
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acceleration = glm::vec3(0, 0, 0);
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SetTransform(transform);
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SetAcceleration(acceleration);
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} else if (m_KrakenCharge >= 1) {
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m_KrakenAttack = false;
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m_KrakenCharge = 0;
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m_KrakenStrength = 0;
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m_PlayerStrength = 0;
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}
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return true;
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}
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bool dd::Systems::PadSystem::OnActionButton(const dd::Events::ActionButton &event)
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{
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if (m_KrakenAttack) {
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m_KrakenCharge += m_PlayerStrength;
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Events::KrakenAttack e;
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e.ChargeUpdate = m_KrakenCharge;
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e.KrakenStrength = 0;
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e.PlayerStrength = 0;
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EventBroker->Publish(e);
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}
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return true;
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}
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bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
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{
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std::string command = event.Command;
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