Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
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@@ -129,6 +129,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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}
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}
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if (ballComponent->Sticky) {
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//TODO - Ball can stick to same pad just after detaching.
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if (!m_Waiting)
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{
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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