HitLag has types in strings to send along to affect what systems lag.
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@@ -183,10 +183,12 @@ public:
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//Water test
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{
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float amount = 1.5f;
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auto t_waterBody = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
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transform->Position = glm::vec3(0.f, -5.5f, -10.f);
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transform->Scale = glm::vec3(7.f, 1.5f, 1.f);
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transform->Position = glm::vec3(0.f, -6.25f + (amount / 2), -10.f);
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transform->Scale = glm::vec3(7.f, amount, 1.f);
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auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
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auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
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m_World->CommitEntity(t_waterBody);
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@@ -235,7 +237,7 @@ public:
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// m_World->CommitEntity(topWall);
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// }
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{
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/*{
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auto topWall = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(
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topWall);
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@@ -254,14 +256,14 @@ public:
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physics->Mask = CollisionLayer::Type::Ball | CollisionLayer::Type::Brick;
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m_World->CommitEntity(topWall);
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}
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}*/
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{
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auto leftWall = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(
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leftWall);
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transform->Position = glm::vec3(-4.f, 1.f, -10.f);
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transform->Scale = glm::vec3(0.5f, 20.f, 1.f);
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transform->Scale = glm::vec3(0.5f, 35.f, 1.f);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(leftWall);
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sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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@@ -282,7 +284,7 @@ public:
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(
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rightWall);
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transform->Position = glm::vec3(4.f, 1.f, -10.f);
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transform->Scale = glm::vec3(0.5f, 20.f, 1.f);
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transform->Scale = glm::vec3(0.5f, 35.f, 1.f);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(rightWall);
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sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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@@ -90,6 +90,9 @@ private:
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bool m_MultiBall = false;
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bool m_Pause = false;
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glm::vec3 m_SavedSpeed;
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bool m_InitializePause = false;
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EntityID m_Ball;
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dd::EventRelay<BallSystem, dd::Events::LifeLost> m_ELifeLost;
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@@ -18,6 +18,8 @@ struct Ball : Component
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int Number = 0;
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float Speed = 5.f;
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int Combo = 0;
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bool Paused = false;
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glm::vec3 SavedSpeed = glm::vec3(0, 0, 0);
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};
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}
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@@ -15,7 +15,7 @@ namespace Events
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struct Pause : Event
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{
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std::string Type;
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};
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}
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@@ -57,16 +57,24 @@ public:
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void Initialize() override;
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void Update(double dt) override;
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void FlipPause();
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bool IsPaused() const { return m_Pause; }
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void SetPause(const bool& pause) { m_Pause = pause; }
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bool HitLag() const { return m_HitLag; }
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void SetHitLag(const bool& hitLag) { m_HitLag = hitLag; }
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float& HitLagDuration() { return m_HitLagDuration; }
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void SetHitLagDuration(const float& hitLagDuration) { m_HitLagDuration = hitLagDuration; }
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float& HitLagTimer() { return m_HitLagTimer; }
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void SetHitLagTimer(const float& hitLagTimer) { m_HitLagTimer = hitLagTimer; }
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std::string& CurrentType() { return m_CurrentType; }
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void SetCurrentType(const std::string& currentType) { m_CurrentType = currentType; }
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private:
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bool m_Pause;
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bool m_HitLag;
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float m_HitLagDuration;
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float m_HitLagTimer;
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std::string m_CurrentType;
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dd::EventRelay<HitLagSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<HitLagSystem, dd::Events::HitLag> m_EHitLag;
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@@ -71,15 +71,34 @@ void dd::Systems::BallSystem::Update(double dt)
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void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto ballComponent = m_World->GetComponent<Components::Ball>(entity);
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if (IsPaused()) {
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if (ballComponent != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (!ballComponent->Paused) {
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ballComponent->Paused = true;
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ballComponent->SavedSpeed = transform->Velocity;
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transform->Velocity = glm::vec3(0, 0, 0);
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}
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}
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return;
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} else {
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if (ballComponent != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (ballComponent->Paused) {
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transform->Velocity = ballComponent->SavedSpeed;
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ballComponent->Paused = false;
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}
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}
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}
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auto templateCheck = m_World->GetComponent<Components::Template>(entity);
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if (templateCheck != nullptr){ return; }
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auto ballComponent = m_World->GetComponent<Components::Ball>(entity);
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if (ballComponent != nullptr) {
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if (ReplaceBall() == true) {
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if (ReplaceBall()) {
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SetReplaceBall(false);
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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@@ -153,6 +172,10 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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bool dd::Systems::BallSystem::OnPause(const dd::Events::Pause &event)
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{
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if (event.Type != "BallSystem" && event.Type != "All") {
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return false;
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}
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if (IsPaused()) {
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SetPause(false);
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} else {
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@@ -15,19 +15,25 @@ void dd::Systems::HitLagSystem::Update(double dt)
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{
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if (IsPaused()) {
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if (HitLag()) {
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m_HitLagTimer += dt;
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std::cout << m_HitLagTimer << std::endl;
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if (m_HitLagDuration < m_HitLagTimer) {
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m_HitLagTimer = 0;
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SetHitLagTimer(HitLagTimer() += dt);
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std::cout << HitLagTimer() << std::endl;
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if (HitLagDuration() < HitLagTimer()) {
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SetHitLagTimer(0);
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SetHitLag(false);
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Events::Pause e;
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EventBroker->Publish(e);
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FlipPause();
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}
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}
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return;
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}
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}
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void dd::Systems::HitLagSystem::FlipPause()
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{
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Events::Pause e;
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e.Type = CurrentType();
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EventBroker->Publish(e);
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}
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bool dd::Systems::HitLagSystem::OnPause(const dd::Events::Pause &event)
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{
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if (IsPaused()) {
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@@ -40,9 +46,12 @@ bool dd::Systems::HitLagSystem::OnPause(const dd::Events::Pause &event)
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bool dd::Systems::HitLagSystem::OnHitLag(const dd::Events::HitLag &event)
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{
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if (HitLag()) {
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FlipPause();
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}
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SetHitLag(true);
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Events::Pause e;
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EventBroker->Publish(e);
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m_HitLagDuration = event.Time;
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SetCurrentType(event.Type);
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FlipPause();
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SetHitLagDuration(event.Time);
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return true;
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}
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@@ -77,6 +77,10 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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bool dd::Systems::LevelSystem::OnPause(const dd::Events::Pause &event)
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{
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if (event.Type != "LevelSystem" && event.Type != "All") {
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return false;
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}
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if (IsPaused()) {
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SetPause(false);
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} else {
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@@ -111,6 +111,10 @@ void dd::Systems::PadSystem::Update(double dt)
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bool dd::Systems::PadSystem::OnPause(const dd::Events::Pause &event)
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{
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if (event.Type != "PadSystem" && event.Type != "All") {
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return false;
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}
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if (IsPaused()) {
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SetPause(false);
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} else {
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@@ -143,10 +147,11 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
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EventBroker->Publish(e);
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} else if (val == GLFW_KEY_P) {
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Events::Pause e;
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e.Type = "All";
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EventBroker->Publish(e);
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} else if (val == GLFW_KEY_H) {
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Events::HitLag e;
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e.Time = 0.3;
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e.Time = 0.2;
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e.Type = "All";
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EventBroker->Publish(e);
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} else if (val == GLFW_KEY_D) {
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@@ -179,6 +179,10 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
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bool dd::Systems::PhysicsSystem::OnPause(const dd::Events::Pause &event)
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{
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if (event.Type != "PhysicsSystem" && event.Type != "All") {
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return false;
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}
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if (IsPaused()) {
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SetPause(false);
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} else {
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