HitLag has types in strings to send along to affect what systems lag.

This commit is contained in:
PlatinumSkink
2015-10-01 14:14:07 +02:00
parent c63ec035a7
commit 4d3428f125
10 changed files with 79 additions and 19 deletions
+8 -6
View File
@@ -183,10 +183,12 @@ public:
//Water test
{
float amount = 1.5f;
auto t_waterBody = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
transform->Position = glm::vec3(0.f, -5.5f, -10.f);
transform->Scale = glm::vec3(7.f, 1.5f, 1.f);
transform->Position = glm::vec3(0.f, -6.25f + (amount / 2), -10.f);
transform->Scale = glm::vec3(7.f, amount, 1.f);
auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
m_World->CommitEntity(t_waterBody);
@@ -235,7 +237,7 @@ public:
// m_World->CommitEntity(topWall);
// }
{
/*{
auto topWall = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(
topWall);
@@ -254,14 +256,14 @@ public:
physics->Mask = CollisionLayer::Type::Ball | CollisionLayer::Type::Brick;
m_World->CommitEntity(topWall);
}
}*/
{
auto leftWall = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(
leftWall);
transform->Position = glm::vec3(-4.f, 1.f, -10.f);
transform->Scale = glm::vec3(0.5f, 20.f, 1.f);
transform->Scale = glm::vec3(0.5f, 35.f, 1.f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(leftWall);
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
@@ -282,7 +284,7 @@ public:
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(
rightWall);
transform->Position = glm::vec3(4.f, 1.f, -10.f);
transform->Scale = glm::vec3(0.5f, 20.f, 1.f);
transform->Scale = glm::vec3(0.5f, 35.f, 1.f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(rightWall);
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
+3
View File
@@ -90,6 +90,9 @@ private:
bool m_MultiBall = false;
bool m_Pause = false;
glm::vec3 m_SavedSpeed;
bool m_InitializePause = false;
EntityID m_Ball;
dd::EventRelay<BallSystem, dd::Events::LifeLost> m_ELifeLost;
+2
View File
@@ -18,6 +18,8 @@ struct Ball : Component
int Number = 0;
float Speed = 5.f;
int Combo = 0;
bool Paused = false;
glm::vec3 SavedSpeed = glm::vec3(0, 0, 0);
};
}
+1 -1
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@@ -15,7 +15,7 @@ namespace Events
struct Pause : Event
{
std::string Type;
};
}
+8
View File
@@ -57,16 +57,24 @@ public:
void Initialize() override;
void Update(double dt) override;
void FlipPause();
bool IsPaused() const { return m_Pause; }
void SetPause(const bool& pause) { m_Pause = pause; }
bool HitLag() const { return m_HitLag; }
void SetHitLag(const bool& hitLag) { m_HitLag = hitLag; }
float& HitLagDuration() { return m_HitLagDuration; }
void SetHitLagDuration(const float& hitLagDuration) { m_HitLagDuration = hitLagDuration; }
float& HitLagTimer() { return m_HitLagTimer; }
void SetHitLagTimer(const float& hitLagTimer) { m_HitLagTimer = hitLagTimer; }
std::string& CurrentType() { return m_CurrentType; }
void SetCurrentType(const std::string& currentType) { m_CurrentType = currentType; }
private:
bool m_Pause;
bool m_HitLag;
float m_HitLagDuration;
float m_HitLagTimer;
std::string m_CurrentType;
dd::EventRelay<HitLagSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<HitLagSystem, dd::Events::HitLag> m_EHitLag;