HitLag has types in strings to send along to affect what systems lag.
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@@ -90,6 +90,9 @@ private:
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bool m_MultiBall = false;
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bool m_Pause = false;
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glm::vec3 m_SavedSpeed;
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bool m_InitializePause = false;
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EntityID m_Ball;
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dd::EventRelay<BallSystem, dd::Events::LifeLost> m_ELifeLost;
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