HitLag has types in strings to send along to affect what systems lag.
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@@ -18,6 +18,8 @@ struct Ball : Component
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int Number = 0;
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float Speed = 5.f;
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int Combo = 0;
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bool Paused = false;
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glm::vec3 SavedSpeed = glm::vec3(0, 0, 0);
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};
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}
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