Remove Components upon removing entities, a lot of strange experimenting to remove frozen squid bug.
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@@ -123,7 +123,7 @@ public:
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{
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(-0.f, 0.f, -10.f);
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transform->Position = glm::vec3(-0.f, 0.26f, -10.f);
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transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
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transform->Velocity = glm::vec3(0.0f, -10.f, 0.f);
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@@ -166,7 +166,7 @@ public:
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{
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auto topWall = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(topWall);
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transform->Position = glm::vec3(0.f, 5.5f, -10.f);
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transform->Position = glm::vec3(0.f, 6.f, -10.f);
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transform->Scale = glm::vec3(20.f, 0.5f, 1.f);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(topWall);
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@@ -18,6 +18,7 @@ struct Brick : Component
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int Points = 10;
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int Hits = 1;
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int Score = 50;
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bool Removed = false;
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};
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}
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@@ -75,6 +75,8 @@ public:
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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bool Restarting() const { return m_Restarting; }
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void SetRestarting(const bool& restarting) { m_Restarting = restarting; }
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bool Initialized() const { return m_Initialized; }
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void SetInitialized(const bool& initialized) { m_Initialized = initialized; }
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int& Lives() { return m_Lives; }
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@@ -98,8 +100,13 @@ public:
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glm::vec2& SpaceBetweenBricks() { return m_SpaceBetweenBricks; }
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void SetSpaceBetweenBricks(const glm::vec2& spaceBetweenBricks) { m_SpaceBetweenBricks = spaceBetweenBricks; }
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float& EdgeX() { return m_EdgeX; }
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void SetEdgeX(const float& edgeX) { m_EdgeX = edgeX; }
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float& EdgeY() { return m_EdgeY; }
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void SetEdgeY(const float& edgeY) { m_EdgeY = edgeY; }
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private:
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bool m_Restarting = false;
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bool m_Initialized = false;
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int m_Lives = 3;
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int m_PastLives = 3;
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@@ -110,7 +117,9 @@ private:
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int m_Rows = 6;
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int m_Lines = 7;
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float m_SpaceToEdge = 0.25f;
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glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.5);
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glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.4);
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float m_EdgeX = 3.2f;
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float m_EdgeY = 5.2f;
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dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost;
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@@ -118,6 +127,7 @@ private:
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dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall;
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dd::EventRelay<LevelSystem, dd::Events::CreatePowerUp> m_ECreatePowerUp;
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dd::EventRelay<LevelSystem, dd::Events::PowerUpTaken> m_EPowerUpTaken;
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dd::EventRelay<LevelSystem, dd::Events::StageCleared> m_EStageCleared;
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bool OnContact(const dd::Events::Contact &event);
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bool OnLifeLost(const dd::Events::LifeLost &event);
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@@ -125,6 +135,7 @@ private:
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bool OnMultiBall(const dd::Events::MultiBall &event);
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bool OnCreatePowerUp(const dd::Events::CreatePowerUp &event);
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bool OnPowerUpTaken(const dd::Events::PowerUpTaken &event);
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bool OnStageCleared(const dd::Events::StageCleared &event);
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};
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}
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@@ -26,6 +26,7 @@
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#include "Game/EResetBall.h"
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#include "Game/EMultiBall.h"
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#include "Game/EPowerUpTaken.h"
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#include "Game/EStageCleared.h"
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namespace dd
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@@ -78,6 +79,7 @@ private:
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContactPowerUp;
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dd::EventRelay<PadSystem, dd::Events::ResetBall> m_EResetBall;
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dd::EventRelay<PadSystem, dd::Events::MultiBall> m_EMultiBall;
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dd::EventRelay<PadSystem, dd::Events::StageCleared> m_EStageCleared;
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bool OnKeyDown(const dd::Events::KeyDown &event);
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bool OnKeyUp(const dd::Events::KeyUp &event);
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@@ -86,6 +88,7 @@ private:
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bool OnContactPowerUp(const dd::Events::Contact &event);
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bool OnResetBall(const dd::Events::ResetBall &event);
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bool OnMultiBall(const dd::Events::MultiBall &event);
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bool OnStageCleared(const dd::Events::StageCleared &event);
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class PadSteeringInputController;
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std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
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