Remove Components upon removing entities, a lot of strange experimenting to remove frozen squid bug.
This commit is contained in:
@@ -15,6 +15,7 @@ void dd::Systems::LevelSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, LevelSystem::OnMultiBall);
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EVENT_SUBSCRIBE_MEMBER(m_ECreatePowerUp, LevelSystem::OnCreatePowerUp);
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EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, LevelSystem::OnPowerUpTaken);
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EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, LevelSystem::OnStageCleared);
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for (int i = 0; i < Lives(); i++) {
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CreateLife(i);
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@@ -59,69 +60,98 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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{
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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if (ball != NULL) {
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if (ball != nullptr) {
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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if (transformBall->Position.y < -10) {
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if (glm::abs(transformBall->Velocity.y) < 2) {
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if (transformBall->Velocity.y > 0) {
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transformBall->Velocity.y = 2;
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} else {
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transformBall->Velocity.y = -2;
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}
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}
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if (transformBall->Position.y < -EdgeY() - 4) {
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if (MultiBalls() != 0) {
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SetMultiBalls(MultiBalls() - 1);
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m_World->RemoveComponent<Components::Ball>(entity);
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m_World->RemoveComponent<Components::Transform>(entity);
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m_World->RemoveComponent<Components::CircleShape>(entity);
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m_World->RemoveComponent<Components::Physics>(entity);
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m_World->RemoveEntity(entity);
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} else if (Lives() == PastLives()) {
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Events::ResetBall be;
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EventBroker->Publish(be);
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Events::LifeLost e;
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e.Entity = entity;
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EventBroker->Publish(e);
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Events::ResetBall be;
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EventBroker->Publish(be);
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return;
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}
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} else if (transformBall->Position.x > 3.2) {
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} else if (transformBall->Position.x > EdgeX()) {
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if (transformBall->Velocity.x > 0) {
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glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(1, 0));
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transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
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}
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} else if (transformBall->Position.x < -3.2) {
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} else if (transformBall->Position.x < -EdgeX()) {
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if (transformBall->Velocity.x < 0) {
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glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(-1, 0));
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transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
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}
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} else if (transformBall->Position.y > EdgeY()) {
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if (transformBall->Velocity.y > 0) {
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glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(0, 1));
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transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
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}
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}
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}
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if (Lives() != PastLives()) {
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auto life = m_World->GetComponent<Components::Life>(entity);
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if (life != NULL) {
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if (life != nullptr) {
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if (life->Number + 1 == PastLives()) {
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m_World->RemoveComponent<Components::Life>(entity);
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m_World->RemoveComponent<Components::Transform>(entity);
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m_World->RemoveEntity(entity);
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SetPastLives(Lives());
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}
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}
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}
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if (NumberOfBricks() <= 0) {
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/*SetRestarting(true);
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if (MultiBalls() <= 0 && PowerUps() <= 0) {
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Events::ResetBall e;
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EventBroker->Publish(e);
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Events::ScoreEvent es;
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es.Score = 500;
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EventBroker->Publish(es);
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Events::ResetBall e;
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EventBroker->Publish(e);
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Events::StageCleared ec;
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EventBroker->Publish(ec);
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CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
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} else {
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if (ball != NULL && MultiBalls() > 0) {
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if (ball != nullptr && MultiBalls() > 0) {
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SetMultiBalls(MultiBalls() - 1);
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m_World->RemoveComponent<Components::Ball>(entity);
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m_World->RemoveComponent<Components::Transform>(entity);
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m_World->RemoveComponent<Components::CircleShape>(entity);
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m_World->RemoveComponent<Components::Physics>(entity);
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m_World->RemoveEntity(entity);
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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} else {
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auto powerUp = m_World->GetComponent<Components::PowerUp>(entity);
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if (powerUp != NULL) {
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if (powerUp != nullptr) {
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SetPowerUps(PowerUps() - 1);
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m_World->RemoveComponent<Components::PowerUp>(entity);
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m_World->RemoveComponent<Components::Transform>(entity);
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m_World->RemoveEntity(entity);
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}
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}
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}
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}*/
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}
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}
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void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, float spaceToEdge)
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{
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int num = 0;
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SetNumberOfBricks(rows * lines);
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std::cout << "You're only doing this once, right?" << std::endl;
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int num = 0;
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for (int i = 0; i < rows; i++) {
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num++;
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for (int j = 0; j < Lines(); j++) {
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@@ -131,6 +161,8 @@ void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 s
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num = 0;
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}
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SetNumberOfBricks(rows * lines);
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SetRestarting(false);
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return;
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}
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@@ -173,13 +205,16 @@ void dd::Systems::LevelSystem::ProcessCollision()
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void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
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{
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/*auto brick = m_World->GetComponent<Components::Brick>(entity);
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if (brick != NULL) {
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numberOfBricks--;
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if (numberOfBricks < 1) {
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auto brick = m_World->GetComponent<Components::Brick>(entity);
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if (brick != nullptr) {
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SetNumberOfBricks(NumberOfBricks() - 1);
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Events::ScoreEvent es;
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es.Score = brick->Score;
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EventBroker->Publish(es);
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/*if (numberOfBricks < 1) {
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EndLevel();
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}
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}*/
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}*/
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}
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return;
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}
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@@ -189,21 +224,21 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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EntityID entityBall;
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auto ball = m_World->GetComponent<Components::Ball>(event.Entity2);
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auto brick = m_World->GetComponent<Components::Brick>(event.Entity1);
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if (brick != NULL) {
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if (brick != nullptr) {
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entityBrick = event.Entity1;
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} else {
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brick = m_World->GetComponent<Components::Brick>(event.Entity2);
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if (brick != NULL) {
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if (brick != nullptr) {
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entityBrick = event.Entity2;
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} else {
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return false;
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}
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}
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if (ball != NULL) {
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if (ball != nullptr) {
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entityBall = event.Entity2;
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} else {
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ball = m_World->GetComponent<Components::Ball>(event.Entity1);
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if (ball != NULL) {
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if (ball != nullptr) {
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entityBall = event.Entity1;
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} else {
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return false;
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@@ -211,27 +246,37 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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}
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brick = m_World->GetComponent<Components::Brick>(entityBrick);
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if (brick == NULL) {
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if (brick == nullptr) {
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return false;
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}
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auto power = m_World->GetComponent<Components::PowerUpBrick>(entityBrick);
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if (power != NULL) {
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if (power != nullptr) {
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Events::CreatePowerUp e;
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auto transform = m_World->GetComponent<Components::Transform>(entityBrick);
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e.Position = transform->Position;
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EventBroker->Publish(e);
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}
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if (ball != NULL) {
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if (ball != nullptr && Restarting() == false) {
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auto ballTransform = m_World->GetComponent<Components::Transform>(entityBall);
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m_World->RemoveComponent<Components::Brick>(entityBrick);
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m_World->RemoveComponent<Components::Transform>(entityBrick);
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m_World->RemoveComponent<Components::RectangleShape>(entityBrick);
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m_World->RemoveComponent<Components::Physics>(entityBrick);
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m_World->RemoveEntity(entityBrick);
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SetNumberOfBricks(NumberOfBricks() - 1);
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if (NumberOfBricks() <= 0) {
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SetMultiBalls(MultiBalls() + 1);
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}
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Events::ScoreEvent es;
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es.Score = brick->Score;
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EventBroker->Publish(es);
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std::cout << "Score: " << Score() << std::endl;
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std::cout << NumberOfBricks() << std::endl;
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//std::cout << "Score: " << Score() << std::endl;
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}
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return true;
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@@ -269,16 +314,12 @@ bool dd::Systems::LevelSystem::OnCreatePowerUp(const dd::Events::CreatePowerUp &
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transform->Position = event.Position;
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transform->Scale = glm::vec3(0.2, 0.2, 0.2);
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transform->Velocity = glm::vec3(0, -4, 0);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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m_World->CommitEntity(powerUp);
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Events::SetImpulse e;
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e.Entity = powerUp;
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e.Impulse = glm::vec2(0, -0.05);
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e.Point = glm::vec2(transform->Position.x, transform->Position.y);
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EventBroker->Publish(e);
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return true;
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}
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@@ -288,6 +329,11 @@ bool dd::Systems::LevelSystem::OnPowerUpTaken(const dd::Events::PowerUpTaken &ev
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return true;
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}
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bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &event)
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{
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return true;
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}
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void dd::Systems::LevelSystem::EndLevel()
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{
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Events::StageCleared e;
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