Remove Components upon removing entities, a lot of strange experimenting to remove frozen squid bug.

This commit is contained in:
PlatinumSkink
2015-09-24 18:14:39 +02:00
parent 62b17e3dbf
commit 4e4ba29666
6 changed files with 127 additions and 52 deletions
+78 -32
View File
@@ -15,6 +15,7 @@ void dd::Systems::LevelSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, LevelSystem::OnMultiBall);
EVENT_SUBSCRIBE_MEMBER(m_ECreatePowerUp, LevelSystem::OnCreatePowerUp);
EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, LevelSystem::OnPowerUpTaken);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, LevelSystem::OnStageCleared);
for (int i = 0; i < Lives(); i++) {
CreateLife(i);
@@ -59,69 +60,98 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
{
auto ball = m_World->GetComponent<Components::Ball>(entity);
if (ball != NULL) {
if (ball != nullptr) {
auto transformBall = m_World->GetComponent<Components::Transform>(entity);
if (transformBall->Position.y < -10) {
if (glm::abs(transformBall->Velocity.y) < 2) {
if (transformBall->Velocity.y > 0) {
transformBall->Velocity.y = 2;
} else {
transformBall->Velocity.y = -2;
}
}
if (transformBall->Position.y < -EdgeY() - 4) {
if (MultiBalls() != 0) {
SetMultiBalls(MultiBalls() - 1);
m_World->RemoveComponent<Components::Ball>(entity);
m_World->RemoveComponent<Components::Transform>(entity);
m_World->RemoveComponent<Components::CircleShape>(entity);
m_World->RemoveComponent<Components::Physics>(entity);
m_World->RemoveEntity(entity);
} else if (Lives() == PastLives()) {
Events::ResetBall be;
EventBroker->Publish(be);
Events::LifeLost e;
e.Entity = entity;
EventBroker->Publish(e);
Events::ResetBall be;
EventBroker->Publish(be);
return;
}
} else if (transformBall->Position.x > 3.2) {
} else if (transformBall->Position.x > EdgeX()) {
if (transformBall->Velocity.x > 0) {
glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(1, 0));
transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
}
} else if (transformBall->Position.x < -3.2) {
} else if (transformBall->Position.x < -EdgeX()) {
if (transformBall->Velocity.x < 0) {
glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(-1, 0));
transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
}
} else if (transformBall->Position.y > EdgeY()) {
if (transformBall->Velocity.y > 0) {
glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(0, 1));
transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
}
}
}
if (Lives() != PastLives()) {
auto life = m_World->GetComponent<Components::Life>(entity);
if (life != NULL) {
if (life != nullptr) {
if (life->Number + 1 == PastLives()) {
m_World->RemoveComponent<Components::Life>(entity);
m_World->RemoveComponent<Components::Transform>(entity);
m_World->RemoveEntity(entity);
SetPastLives(Lives());
}
}
}
if (NumberOfBricks() <= 0) {
/*SetRestarting(true);
if (MultiBalls() <= 0 && PowerUps() <= 0) {
Events::ResetBall e;
EventBroker->Publish(e);
Events::ScoreEvent es;
es.Score = 500;
EventBroker->Publish(es);
Events::ResetBall e;
EventBroker->Publish(e);
Events::StageCleared ec;
EventBroker->Publish(ec);
CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
} else {
if (ball != NULL && MultiBalls() > 0) {
if (ball != nullptr && MultiBalls() > 0) {
SetMultiBalls(MultiBalls() - 1);
m_World->RemoveComponent<Components::Ball>(entity);
m_World->RemoveComponent<Components::Transform>(entity);
m_World->RemoveComponent<Components::CircleShape>(entity);
m_World->RemoveComponent<Components::Physics>(entity);
m_World->RemoveEntity(entity);
auto transformBall = m_World->GetComponent<Components::Transform>(entity);
} else {
auto powerUp = m_World->GetComponent<Components::PowerUp>(entity);
if (powerUp != NULL) {
if (powerUp != nullptr) {
SetPowerUps(PowerUps() - 1);
m_World->RemoveComponent<Components::PowerUp>(entity);
m_World->RemoveComponent<Components::Transform>(entity);
m_World->RemoveEntity(entity);
}
}
}
}*/
}
}
void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, float spaceToEdge)
{
int num = 0;
SetNumberOfBricks(rows * lines);
std::cout << "You're only doing this once, right?" << std::endl;
int num = 0;
for (int i = 0; i < rows; i++) {
num++;
for (int j = 0; j < Lines(); j++) {
@@ -131,6 +161,8 @@ void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 s
num = 0;
}
SetNumberOfBricks(rows * lines);
SetRestarting(false);
return;
}
@@ -173,13 +205,16 @@ void dd::Systems::LevelSystem::ProcessCollision()
void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
{
/*auto brick = m_World->GetComponent<Components::Brick>(entity);
if (brick != NULL) {
numberOfBricks--;
if (numberOfBricks < 1) {
auto brick = m_World->GetComponent<Components::Brick>(entity);
if (brick != nullptr) {
SetNumberOfBricks(NumberOfBricks() - 1);
Events::ScoreEvent es;
es.Score = brick->Score;
EventBroker->Publish(es);
/*if (numberOfBricks < 1) {
EndLevel();
}
}*/
}*/
}
return;
}
@@ -189,21 +224,21 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
EntityID entityBall;
auto ball = m_World->GetComponent<Components::Ball>(event.Entity2);
auto brick = m_World->GetComponent<Components::Brick>(event.Entity1);
if (brick != NULL) {
if (brick != nullptr) {
entityBrick = event.Entity1;
} else {
brick = m_World->GetComponent<Components::Brick>(event.Entity2);
if (brick != NULL) {
if (brick != nullptr) {
entityBrick = event.Entity2;
} else {
return false;
}
}
if (ball != NULL) {
if (ball != nullptr) {
entityBall = event.Entity2;
} else {
ball = m_World->GetComponent<Components::Ball>(event.Entity1);
if (ball != NULL) {
if (ball != nullptr) {
entityBall = event.Entity1;
} else {
return false;
@@ -211,27 +246,37 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
}
brick = m_World->GetComponent<Components::Brick>(entityBrick);
if (brick == NULL) {
if (brick == nullptr) {
return false;
}
auto power = m_World->GetComponent<Components::PowerUpBrick>(entityBrick);
if (power != NULL) {
if (power != nullptr) {
Events::CreatePowerUp e;
auto transform = m_World->GetComponent<Components::Transform>(entityBrick);
e.Position = transform->Position;
EventBroker->Publish(e);
}
if (ball != NULL) {
if (ball != nullptr && Restarting() == false) {
auto ballTransform = m_World->GetComponent<Components::Transform>(entityBall);
m_World->RemoveComponent<Components::Brick>(entityBrick);
m_World->RemoveComponent<Components::Transform>(entityBrick);
m_World->RemoveComponent<Components::RectangleShape>(entityBrick);
m_World->RemoveComponent<Components::Physics>(entityBrick);
m_World->RemoveEntity(entityBrick);
SetNumberOfBricks(NumberOfBricks() - 1);
if (NumberOfBricks() <= 0) {
SetMultiBalls(MultiBalls() + 1);
}
Events::ScoreEvent es;
es.Score = brick->Score;
EventBroker->Publish(es);
std::cout << "Score: " << Score() << std::endl;
std::cout << NumberOfBricks() << std::endl;
//std::cout << "Score: " << Score() << std::endl;
}
return true;
@@ -269,16 +314,12 @@ bool dd::Systems::LevelSystem::OnCreatePowerUp(const dd::Events::CreatePowerUp &
transform->Position = event.Position;
transform->Scale = glm::vec3(0.2, 0.2, 0.2);
transform->Velocity = glm::vec3(0, -4, 0);
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
m_World->CommitEntity(powerUp);
Events::SetImpulse e;
e.Entity = powerUp;
e.Impulse = glm::vec2(0, -0.05);
e.Point = glm::vec2(transform->Position.x, transform->Position.y);
EventBroker->Publish(e);
return true;
}
@@ -288,6 +329,11 @@ bool dd::Systems::LevelSystem::OnPowerUpTaken(const dd::Events::PowerUpTaken &ev
return true;
}
bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &event)
{
return true;
}
void dd::Systems::LevelSystem::EndLevel()
{
Events::StageCleared e;