Remove Components upon removing entities, a lot of strange experimenting to remove frozen squid bug.
This commit is contained in:
+31
-17
@@ -28,17 +28,18 @@ void dd::Systems::PadSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EContactPowerUp, &PadSystem::OnContactPowerUp);
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EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &PadSystem::OnResetBall);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &PadSystem::OnMultiBall);
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EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared);
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}
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void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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if (ball != NULL) {
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if (ball != nullptr) {
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if (ReplaceBall() == true) {
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SetReplaceBall(false);
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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transform->Position = glm::vec3(0.0f, 0.f, -10.f);
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transform->Position = glm::vec3(0.0f, 0.26f, -10.f);
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transform->Velocity = glm::vec3(0.0f, -ball->Speed, 0.f);
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}
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}
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@@ -98,7 +99,7 @@ EntityID dd::Systems::PadSystem::CreateBall()
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{
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.5f, 0.f, -10.f);
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transform->Position = glm::vec3(0.5f, 0.26f, -10.f);
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transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
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auto model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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@@ -134,6 +135,8 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
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SetReplaceBall(true);
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} else if (val == GLFW_KEY_M) {
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SetMultiBall(true);
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} else if (val == GLFW_KEY_D) {
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return false;
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}
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return true;
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}
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@@ -205,19 +208,19 @@ bool dd::Systems::PadSystem::OnContactPowerUp(const dd::Events::Contact &event)
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EntityID entityPad;
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auto powerUp = m_World->GetComponent<Components::PowerUp>(event.Entity1);
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auto pad = m_World->GetComponent<Components::Pad>(event.Entity2);
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if (powerUp != NULL) {
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if (powerUp != nullptr) {
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entityPower = event.Entity1;
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} else {
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powerUp = m_World->GetComponent<Components::PowerUp>(event.Entity2);
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if (powerUp != NULL) {
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if (powerUp != nullptr) {
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entityPower = event.Entity2;
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}
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}
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if (pad != NULL) {
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if (pad != nullptr) {
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entityPad = event.Entity2;
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} else {
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pad = m_World->GetComponent<Components::Pad>(event.Entity1);
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if (pad != NULL) {
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if (pad != nullptr) {
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entityPad = event.Entity1;
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}
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}
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@@ -227,10 +230,13 @@ bool dd::Systems::PadSystem::OnContactPowerUp(const dd::Events::Contact &event)
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}
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pad = m_World->GetComponent<Components::Pad>(entityPad);
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if (pad == NULL) {
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if (pad == nullptr) {
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return false;
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}
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m_World->RemoveComponent<Components::PowerUp>(entityPower);
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m_World->RemoveComponent<Components::CircleShape>(entityPower);
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m_World->RemoveComponent<Components::Physics>(entityPower);
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m_World->RemoveEntity(entityPower);
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Events::PowerUpTaken ep;
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ep.Name = "Something";
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@@ -255,23 +261,31 @@ bool dd::Systems::PadSystem::OnMultiBall(const dd::Events::MultiBall &event)
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auto ent2 = CreateBall();
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auto transform1 = m_World->GetComponent<Components::Transform>(ent1);
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auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
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auto ball1 = m_World->GetComponent<Components::Ball>(ent1);
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auto ball2 = m_World->GetComponent<Components::Ball>(ent2);
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auto padTransform = event.padTransform;
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float x1 = padTransform->Position.x - 3, x2 = padTransform->Position.x + 3;
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if (x1 < -3.5) {
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x1 = 3.5;
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float x1 = padTransform->Position.x - 2, x2 = padTransform->Position.x + 2;
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if (x1 < -3.1) {
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x1 = 3;
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}
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if (x2 > 3.5) {
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x2 = -3.5;
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if (x2 > 3.1) {
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x2 = -3;
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}
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transform1->Position = glm::vec3(x1, -5, -10);
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transform2->Position = glm::vec3(x2, -5, -10);
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transform1->Position = glm::vec3(x1, -5.5, -10);
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transform2->Position = glm::vec3(x2, -5.5, -10);
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transform1->Velocity = glm::vec3(5, 5, 0);
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transform2->Velocity = glm::vec3(-5, 5, 0);
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transform1->Velocity = glm::normalize(glm::vec3(5, 5 ,0.f)) * ball1->Speed;
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transform2->Velocity = glm::normalize(glm::vec3(-5, 5 ,0.f)) * ball2->Speed;
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return true;
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}
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bool dd::Systems::PadSystem::OnStageCleared(const dd::Events::StageCleared &event)
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{
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auto entity = CreateBall();
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return true;
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}
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bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
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{
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std::string command = event.Command;
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