Remove Components upon removing entities, a lot of strange experimenting to remove frozen squid bug.
This commit is contained in:
@@ -123,7 +123,7 @@ public:
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{
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{
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auto ent = m_World->CreateEntity();
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(-0.f, 0.f, -10.f);
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transform->Position = glm::vec3(-0.f, 0.26f, -10.f);
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transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
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transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
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transform->Velocity = glm::vec3(0.0f, -10.f, 0.f);
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transform->Velocity = glm::vec3(0.0f, -10.f, 0.f);
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@@ -166,7 +166,7 @@ public:
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{
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{
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auto topWall = m_World->CreateEntity();
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auto topWall = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(topWall);
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(topWall);
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transform->Position = glm::vec3(0.f, 5.5f, -10.f);
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transform->Position = glm::vec3(0.f, 6.f, -10.f);
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transform->Scale = glm::vec3(20.f, 0.5f, 1.f);
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transform->Scale = glm::vec3(20.f, 0.5f, 1.f);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(topWall);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(topWall);
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@@ -18,6 +18,7 @@ struct Brick : Component
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int Points = 10;
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int Points = 10;
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int Hits = 1;
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int Hits = 1;
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int Score = 50;
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int Score = 50;
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bool Removed = false;
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};
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};
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}
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}
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@@ -75,6 +75,8 @@ public:
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void Update(double dt) override;
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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bool Restarting() const { return m_Restarting; }
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void SetRestarting(const bool& restarting) { m_Restarting = restarting; }
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bool Initialized() const { return m_Initialized; }
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bool Initialized() const { return m_Initialized; }
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void SetInitialized(const bool& initialized) { m_Initialized = initialized; }
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void SetInitialized(const bool& initialized) { m_Initialized = initialized; }
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int& Lives() { return m_Lives; }
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int& Lives() { return m_Lives; }
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@@ -98,8 +100,13 @@ public:
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glm::vec2& SpaceBetweenBricks() { return m_SpaceBetweenBricks; }
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glm::vec2& SpaceBetweenBricks() { return m_SpaceBetweenBricks; }
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void SetSpaceBetweenBricks(const glm::vec2& spaceBetweenBricks) { m_SpaceBetweenBricks = spaceBetweenBricks; }
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void SetSpaceBetweenBricks(const glm::vec2& spaceBetweenBricks) { m_SpaceBetweenBricks = spaceBetweenBricks; }
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float& EdgeX() { return m_EdgeX; }
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void SetEdgeX(const float& edgeX) { m_EdgeX = edgeX; }
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float& EdgeY() { return m_EdgeY; }
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void SetEdgeY(const float& edgeY) { m_EdgeY = edgeY; }
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private:
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private:
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bool m_Restarting = false;
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bool m_Initialized = false;
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bool m_Initialized = false;
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int m_Lives = 3;
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int m_Lives = 3;
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int m_PastLives = 3;
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int m_PastLives = 3;
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@@ -110,7 +117,9 @@ private:
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int m_Rows = 6;
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int m_Rows = 6;
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int m_Lines = 7;
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int m_Lines = 7;
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float m_SpaceToEdge = 0.25f;
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float m_SpaceToEdge = 0.25f;
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glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.5);
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glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.4);
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float m_EdgeX = 3.2f;
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float m_EdgeY = 5.2f;
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dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost;
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dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost;
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@@ -118,6 +127,7 @@ private:
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dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall;
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dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall;
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dd::EventRelay<LevelSystem, dd::Events::CreatePowerUp> m_ECreatePowerUp;
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dd::EventRelay<LevelSystem, dd::Events::CreatePowerUp> m_ECreatePowerUp;
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dd::EventRelay<LevelSystem, dd::Events::PowerUpTaken> m_EPowerUpTaken;
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dd::EventRelay<LevelSystem, dd::Events::PowerUpTaken> m_EPowerUpTaken;
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dd::EventRelay<LevelSystem, dd::Events::StageCleared> m_EStageCleared;
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bool OnContact(const dd::Events::Contact &event);
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bool OnContact(const dd::Events::Contact &event);
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bool OnLifeLost(const dd::Events::LifeLost &event);
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bool OnLifeLost(const dd::Events::LifeLost &event);
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@@ -125,6 +135,7 @@ private:
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bool OnMultiBall(const dd::Events::MultiBall &event);
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bool OnMultiBall(const dd::Events::MultiBall &event);
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bool OnCreatePowerUp(const dd::Events::CreatePowerUp &event);
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bool OnCreatePowerUp(const dd::Events::CreatePowerUp &event);
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bool OnPowerUpTaken(const dd::Events::PowerUpTaken &event);
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bool OnPowerUpTaken(const dd::Events::PowerUpTaken &event);
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bool OnStageCleared(const dd::Events::StageCleared &event);
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};
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};
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}
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}
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@@ -26,6 +26,7 @@
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#include "Game/EResetBall.h"
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#include "Game/EResetBall.h"
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#include "Game/EMultiBall.h"
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#include "Game/EMultiBall.h"
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#include "Game/EPowerUpTaken.h"
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#include "Game/EPowerUpTaken.h"
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#include "Game/EStageCleared.h"
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namespace dd
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namespace dd
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@@ -78,6 +79,7 @@ private:
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContactPowerUp;
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContactPowerUp;
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dd::EventRelay<PadSystem, dd::Events::ResetBall> m_EResetBall;
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dd::EventRelay<PadSystem, dd::Events::ResetBall> m_EResetBall;
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dd::EventRelay<PadSystem, dd::Events::MultiBall> m_EMultiBall;
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dd::EventRelay<PadSystem, dd::Events::MultiBall> m_EMultiBall;
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dd::EventRelay<PadSystem, dd::Events::StageCleared> m_EStageCleared;
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bool OnKeyDown(const dd::Events::KeyDown &event);
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bool OnKeyDown(const dd::Events::KeyDown &event);
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bool OnKeyUp(const dd::Events::KeyUp &event);
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bool OnKeyUp(const dd::Events::KeyUp &event);
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@@ -86,6 +88,7 @@ private:
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bool OnContactPowerUp(const dd::Events::Contact &event);
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bool OnContactPowerUp(const dd::Events::Contact &event);
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bool OnResetBall(const dd::Events::ResetBall &event);
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bool OnResetBall(const dd::Events::ResetBall &event);
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bool OnMultiBall(const dd::Events::MultiBall &event);
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bool OnMultiBall(const dd::Events::MultiBall &event);
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bool OnStageCleared(const dd::Events::StageCleared &event);
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class PadSteeringInputController;
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class PadSteeringInputController;
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std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
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std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
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@@ -15,6 +15,7 @@ void dd::Systems::LevelSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, LevelSystem::OnMultiBall);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, LevelSystem::OnMultiBall);
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EVENT_SUBSCRIBE_MEMBER(m_ECreatePowerUp, LevelSystem::OnCreatePowerUp);
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EVENT_SUBSCRIBE_MEMBER(m_ECreatePowerUp, LevelSystem::OnCreatePowerUp);
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EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, LevelSystem::OnPowerUpTaken);
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EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, LevelSystem::OnPowerUpTaken);
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EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, LevelSystem::OnStageCleared);
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for (int i = 0; i < Lives(); i++) {
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for (int i = 0; i < Lives(); i++) {
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CreateLife(i);
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CreateLife(i);
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@@ -59,69 +60,98 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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{
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{
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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if (ball != NULL) {
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if (ball != nullptr) {
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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if (transformBall->Position.y < -10) {
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if (glm::abs(transformBall->Velocity.y) < 2) {
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if (transformBall->Velocity.y > 0) {
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transformBall->Velocity.y = 2;
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} else {
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transformBall->Velocity.y = -2;
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}
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}
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if (transformBall->Position.y < -EdgeY() - 4) {
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if (MultiBalls() != 0) {
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if (MultiBalls() != 0) {
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SetMultiBalls(MultiBalls() - 1);
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SetMultiBalls(MultiBalls() - 1);
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m_World->RemoveComponent<Components::Ball>(entity);
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m_World->RemoveComponent<Components::Transform>(entity);
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m_World->RemoveComponent<Components::CircleShape>(entity);
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m_World->RemoveComponent<Components::Physics>(entity);
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m_World->RemoveEntity(entity);
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m_World->RemoveEntity(entity);
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} else if (Lives() == PastLives()) {
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} else if (Lives() == PastLives()) {
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Events::ResetBall be;
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EventBroker->Publish(be);
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Events::LifeLost e;
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Events::LifeLost e;
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e.Entity = entity;
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e.Entity = entity;
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EventBroker->Publish(e);
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EventBroker->Publish(e);
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Events::ResetBall be;
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EventBroker->Publish(be);
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return;
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return;
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}
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}
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} else if (transformBall->Position.x > 3.2) {
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} else if (transformBall->Position.x > EdgeX()) {
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if (transformBall->Velocity.x > 0) {
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if (transformBall->Velocity.x > 0) {
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glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(1, 0));
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glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(1, 0));
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transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
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transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
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}
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}
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} else if (transformBall->Position.x < -3.2) {
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} else if (transformBall->Position.x < -EdgeX()) {
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if (transformBall->Velocity.x < 0) {
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if (transformBall->Velocity.x < 0) {
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glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(-1, 0));
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glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(-1, 0));
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transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
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transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
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}
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}
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} else if (transformBall->Position.y > EdgeY()) {
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if (transformBall->Velocity.y > 0) {
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glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(0, 1));
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transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
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}
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}
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}
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}
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}
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if (Lives() != PastLives()) {
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if (Lives() != PastLives()) {
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auto life = m_World->GetComponent<Components::Life>(entity);
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auto life = m_World->GetComponent<Components::Life>(entity);
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if (life != NULL) {
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if (life != nullptr) {
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if (life->Number + 1 == PastLives()) {
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if (life->Number + 1 == PastLives()) {
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m_World->RemoveComponent<Components::Life>(entity);
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m_World->RemoveComponent<Components::Transform>(entity);
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m_World->RemoveEntity(entity);
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m_World->RemoveEntity(entity);
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SetPastLives(Lives());
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SetPastLives(Lives());
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}
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}
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}
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}
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}
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}
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if (NumberOfBricks() <= 0) {
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if (NumberOfBricks() <= 0) {
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/*SetRestarting(true);
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if (MultiBalls() <= 0 && PowerUps() <= 0) {
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if (MultiBalls() <= 0 && PowerUps() <= 0) {
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Events::ResetBall e;
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EventBroker->Publish(e);
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Events::ScoreEvent es;
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Events::ScoreEvent es;
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es.Score = 500;
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es.Score = 500;
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EventBroker->Publish(es);
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EventBroker->Publish(es);
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Events::ResetBall e;
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Events::StageCleared ec;
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EventBroker->Publish(e);
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EventBroker->Publish(ec);
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CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
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CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
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} else {
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} else {
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if (ball != NULL && MultiBalls() > 0) {
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if (ball != nullptr && MultiBalls() > 0) {
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SetMultiBalls(MultiBalls() - 1);
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SetMultiBalls(MultiBalls() - 1);
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m_World->RemoveComponent<Components::Ball>(entity);
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m_World->RemoveComponent<Components::Transform>(entity);
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m_World->RemoveComponent<Components::CircleShape>(entity);
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m_World->RemoveComponent<Components::Physics>(entity);
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m_World->RemoveEntity(entity);
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m_World->RemoveEntity(entity);
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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} else {
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} else {
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auto powerUp = m_World->GetComponent<Components::PowerUp>(entity);
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auto powerUp = m_World->GetComponent<Components::PowerUp>(entity);
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if (powerUp != NULL) {
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if (powerUp != nullptr) {
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SetPowerUps(PowerUps() - 1);
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SetPowerUps(PowerUps() - 1);
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m_World->RemoveComponent<Components::PowerUp>(entity);
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m_World->RemoveComponent<Components::Transform>(entity);
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m_World->RemoveEntity(entity);
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m_World->RemoveEntity(entity);
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}
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}
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}
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}
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}
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}*/
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}
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}
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}
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}
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void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, float spaceToEdge)
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void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, float spaceToEdge)
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{
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{
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int num = 0;
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SetNumberOfBricks(rows * lines);
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SetNumberOfBricks(rows * lines);
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std::cout << "You're only doing this once, right?" << std::endl;
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int num = 0;
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for (int i = 0; i < rows; i++) {
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for (int i = 0; i < rows; i++) {
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num++;
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num++;
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for (int j = 0; j < Lines(); j++) {
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for (int j = 0; j < Lines(); j++) {
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@@ -131,6 +161,8 @@ void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 s
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num = 0;
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num = 0;
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}
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}
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SetNumberOfBricks(rows * lines);
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SetRestarting(false);
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return;
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return;
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}
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}
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@@ -173,13 +205,16 @@ void dd::Systems::LevelSystem::ProcessCollision()
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void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
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void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
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{
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{
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/*auto brick = m_World->GetComponent<Components::Brick>(entity);
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auto brick = m_World->GetComponent<Components::Brick>(entity);
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if (brick != NULL) {
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if (brick != nullptr) {
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numberOfBricks--;
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SetNumberOfBricks(NumberOfBricks() - 1);
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if (numberOfBricks < 1) {
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Events::ScoreEvent es;
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es.Score = brick->Score;
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EventBroker->Publish(es);
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/*if (numberOfBricks < 1) {
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EndLevel();
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EndLevel();
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}
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}*/
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}*/
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}
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return;
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return;
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}
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}
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@@ -189,21 +224,21 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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EntityID entityBall;
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EntityID entityBall;
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auto ball = m_World->GetComponent<Components::Ball>(event.Entity2);
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auto ball = m_World->GetComponent<Components::Ball>(event.Entity2);
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auto brick = m_World->GetComponent<Components::Brick>(event.Entity1);
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auto brick = m_World->GetComponent<Components::Brick>(event.Entity1);
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if (brick != NULL) {
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if (brick != nullptr) {
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entityBrick = event.Entity1;
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entityBrick = event.Entity1;
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} else {
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} else {
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brick = m_World->GetComponent<Components::Brick>(event.Entity2);
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brick = m_World->GetComponent<Components::Brick>(event.Entity2);
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if (brick != NULL) {
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if (brick != nullptr) {
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entityBrick = event.Entity2;
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entityBrick = event.Entity2;
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} else {
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} else {
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return false;
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return false;
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}
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}
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}
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}
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if (ball != NULL) {
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if (ball != nullptr) {
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entityBall = event.Entity2;
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entityBall = event.Entity2;
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} else {
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} else {
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ball = m_World->GetComponent<Components::Ball>(event.Entity1);
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ball = m_World->GetComponent<Components::Ball>(event.Entity1);
|
||||||
if (ball != NULL) {
|
if (ball != nullptr) {
|
||||||
entityBall = event.Entity1;
|
entityBall = event.Entity1;
|
||||||
} else {
|
} else {
|
||||||
return false;
|
return false;
|
||||||
@@ -211,27 +246,37 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
|
|||||||
}
|
}
|
||||||
|
|
||||||
brick = m_World->GetComponent<Components::Brick>(entityBrick);
|
brick = m_World->GetComponent<Components::Brick>(entityBrick);
|
||||||
if (brick == NULL) {
|
if (brick == nullptr) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto power = m_World->GetComponent<Components::PowerUpBrick>(entityBrick);
|
auto power = m_World->GetComponent<Components::PowerUpBrick>(entityBrick);
|
||||||
if (power != NULL) {
|
if (power != nullptr) {
|
||||||
Events::CreatePowerUp e;
|
Events::CreatePowerUp e;
|
||||||
auto transform = m_World->GetComponent<Components::Transform>(entityBrick);
|
auto transform = m_World->GetComponent<Components::Transform>(entityBrick);
|
||||||
e.Position = transform->Position;
|
e.Position = transform->Position;
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ball != NULL) {
|
if (ball != nullptr && Restarting() == false) {
|
||||||
|
auto ballTransform = m_World->GetComponent<Components::Transform>(entityBall);
|
||||||
|
|
||||||
|
m_World->RemoveComponent<Components::Brick>(entityBrick);
|
||||||
|
m_World->RemoveComponent<Components::Transform>(entityBrick);
|
||||||
|
m_World->RemoveComponent<Components::RectangleShape>(entityBrick);
|
||||||
|
m_World->RemoveComponent<Components::Physics>(entityBrick);
|
||||||
m_World->RemoveEntity(entityBrick);
|
m_World->RemoveEntity(entityBrick);
|
||||||
|
|
||||||
SetNumberOfBricks(NumberOfBricks() - 1);
|
SetNumberOfBricks(NumberOfBricks() - 1);
|
||||||
|
if (NumberOfBricks() <= 0) {
|
||||||
|
SetMultiBalls(MultiBalls() + 1);
|
||||||
|
}
|
||||||
Events::ScoreEvent es;
|
Events::ScoreEvent es;
|
||||||
es.Score = brick->Score;
|
es.Score = brick->Score;
|
||||||
EventBroker->Publish(es);
|
EventBroker->Publish(es);
|
||||||
|
|
||||||
std::cout << "Score: " << Score() << std::endl;
|
std::cout << NumberOfBricks() << std::endl;
|
||||||
|
//std::cout << "Score: " << Score() << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@@ -269,16 +314,12 @@ bool dd::Systems::LevelSystem::OnCreatePowerUp(const dd::Events::CreatePowerUp &
|
|||||||
|
|
||||||
transform->Position = event.Position;
|
transform->Position = event.Position;
|
||||||
transform->Scale = glm::vec3(0.2, 0.2, 0.2);
|
transform->Scale = glm::vec3(0.2, 0.2, 0.2);
|
||||||
|
transform->Velocity = glm::vec3(0, -4, 0);
|
||||||
|
|
||||||
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
|
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
|
||||||
|
|
||||||
m_World->CommitEntity(powerUp);
|
m_World->CommitEntity(powerUp);
|
||||||
|
|
||||||
Events::SetImpulse e;
|
|
||||||
e.Entity = powerUp;
|
|
||||||
e.Impulse = glm::vec2(0, -0.05);
|
|
||||||
e.Point = glm::vec2(transform->Position.x, transform->Position.y);
|
|
||||||
EventBroker->Publish(e);
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -288,6 +329,11 @@ bool dd::Systems::LevelSystem::OnPowerUpTaken(const dd::Events::PowerUpTaken &ev
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &event)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
void dd::Systems::LevelSystem::EndLevel()
|
void dd::Systems::LevelSystem::EndLevel()
|
||||||
{
|
{
|
||||||
Events::StageCleared e;
|
Events::StageCleared e;
|
||||||
|
|||||||
+31
-17
@@ -28,17 +28,18 @@ void dd::Systems::PadSystem::Initialize()
|
|||||||
EVENT_SUBSCRIBE_MEMBER(m_EContactPowerUp, &PadSystem::OnContactPowerUp);
|
EVENT_SUBSCRIBE_MEMBER(m_EContactPowerUp, &PadSystem::OnContactPowerUp);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &PadSystem::OnResetBall);
|
EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &PadSystem::OnResetBall);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &PadSystem::OnMultiBall);
|
EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &PadSystem::OnMultiBall);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared);
|
||||||
}
|
}
|
||||||
|
|
||||||
void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||||
{
|
{
|
||||||
auto ball = m_World->GetComponent<Components::Ball>(entity);
|
auto ball = m_World->GetComponent<Components::Ball>(entity);
|
||||||
if (ball != NULL) {
|
if (ball != nullptr) {
|
||||||
if (ReplaceBall() == true) {
|
if (ReplaceBall() == true) {
|
||||||
SetReplaceBall(false);
|
SetReplaceBall(false);
|
||||||
|
|
||||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||||
transform->Position = glm::vec3(0.0f, 0.f, -10.f);
|
transform->Position = glm::vec3(0.0f, 0.26f, -10.f);
|
||||||
transform->Velocity = glm::vec3(0.0f, -ball->Speed, 0.f);
|
transform->Velocity = glm::vec3(0.0f, -ball->Speed, 0.f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -98,7 +99,7 @@ EntityID dd::Systems::PadSystem::CreateBall()
|
|||||||
{
|
{
|
||||||
auto ent = m_World->CreateEntity();
|
auto ent = m_World->CreateEntity();
|
||||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
||||||
transform->Position = glm::vec3(0.5f, 0.f, -10.f);
|
transform->Position = glm::vec3(0.5f, 0.26f, -10.f);
|
||||||
transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
|
transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
|
||||||
auto model = m_World->AddComponent<Components::Model>(ent);
|
auto model = m_World->AddComponent<Components::Model>(ent);
|
||||||
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
|
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
|
||||||
@@ -134,6 +135,8 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
|
|||||||
SetReplaceBall(true);
|
SetReplaceBall(true);
|
||||||
} else if (val == GLFW_KEY_M) {
|
} else if (val == GLFW_KEY_M) {
|
||||||
SetMultiBall(true);
|
SetMultiBall(true);
|
||||||
|
} else if (val == GLFW_KEY_D) {
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -205,19 +208,19 @@ bool dd::Systems::PadSystem::OnContactPowerUp(const dd::Events::Contact &event)
|
|||||||
EntityID entityPad;
|
EntityID entityPad;
|
||||||
auto powerUp = m_World->GetComponent<Components::PowerUp>(event.Entity1);
|
auto powerUp = m_World->GetComponent<Components::PowerUp>(event.Entity1);
|
||||||
auto pad = m_World->GetComponent<Components::Pad>(event.Entity2);
|
auto pad = m_World->GetComponent<Components::Pad>(event.Entity2);
|
||||||
if (powerUp != NULL) {
|
if (powerUp != nullptr) {
|
||||||
entityPower = event.Entity1;
|
entityPower = event.Entity1;
|
||||||
} else {
|
} else {
|
||||||
powerUp = m_World->GetComponent<Components::PowerUp>(event.Entity2);
|
powerUp = m_World->GetComponent<Components::PowerUp>(event.Entity2);
|
||||||
if (powerUp != NULL) {
|
if (powerUp != nullptr) {
|
||||||
entityPower = event.Entity2;
|
entityPower = event.Entity2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (pad != NULL) {
|
if (pad != nullptr) {
|
||||||
entityPad = event.Entity2;
|
entityPad = event.Entity2;
|
||||||
} else {
|
} else {
|
||||||
pad = m_World->GetComponent<Components::Pad>(event.Entity1);
|
pad = m_World->GetComponent<Components::Pad>(event.Entity1);
|
||||||
if (pad != NULL) {
|
if (pad != nullptr) {
|
||||||
entityPad = event.Entity1;
|
entityPad = event.Entity1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -227,10 +230,13 @@ bool dd::Systems::PadSystem::OnContactPowerUp(const dd::Events::Contact &event)
|
|||||||
}
|
}
|
||||||
|
|
||||||
pad = m_World->GetComponent<Components::Pad>(entityPad);
|
pad = m_World->GetComponent<Components::Pad>(entityPad);
|
||||||
if (pad == NULL) {
|
if (pad == nullptr) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m_World->RemoveComponent<Components::PowerUp>(entityPower);
|
||||||
|
m_World->RemoveComponent<Components::CircleShape>(entityPower);
|
||||||
|
m_World->RemoveComponent<Components::Physics>(entityPower);
|
||||||
m_World->RemoveEntity(entityPower);
|
m_World->RemoveEntity(entityPower);
|
||||||
Events::PowerUpTaken ep;
|
Events::PowerUpTaken ep;
|
||||||
ep.Name = "Something";
|
ep.Name = "Something";
|
||||||
@@ -255,23 +261,31 @@ bool dd::Systems::PadSystem::OnMultiBall(const dd::Events::MultiBall &event)
|
|||||||
auto ent2 = CreateBall();
|
auto ent2 = CreateBall();
|
||||||
auto transform1 = m_World->GetComponent<Components::Transform>(ent1);
|
auto transform1 = m_World->GetComponent<Components::Transform>(ent1);
|
||||||
auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
|
auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
|
||||||
|
auto ball1 = m_World->GetComponent<Components::Ball>(ent1);
|
||||||
|
auto ball2 = m_World->GetComponent<Components::Ball>(ent2);
|
||||||
auto padTransform = event.padTransform;
|
auto padTransform = event.padTransform;
|
||||||
float x1 = padTransform->Position.x - 3, x2 = padTransform->Position.x + 3;
|
float x1 = padTransform->Position.x - 2, x2 = padTransform->Position.x + 2;
|
||||||
if (x1 < -3.5) {
|
if (x1 < -3.1) {
|
||||||
x1 = 3.5;
|
x1 = 3;
|
||||||
}
|
}
|
||||||
if (x2 > 3.5) {
|
if (x2 > 3.1) {
|
||||||
x2 = -3.5;
|
x2 = -3;
|
||||||
}
|
}
|
||||||
transform1->Position = glm::vec3(x1, -5, -10);
|
transform1->Position = glm::vec3(x1, -5.5, -10);
|
||||||
transform2->Position = glm::vec3(x2, -5, -10);
|
transform2->Position = glm::vec3(x2, -5.5, -10);
|
||||||
|
|
||||||
transform1->Velocity = glm::vec3(5, 5, 0);
|
transform1->Velocity = glm::normalize(glm::vec3(5, 5 ,0.f)) * ball1->Speed;
|
||||||
transform2->Velocity = glm::vec3(-5, 5, 0);
|
transform2->Velocity = glm::normalize(glm::vec3(-5, 5 ,0.f)) * ball2->Speed;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool dd::Systems::PadSystem::OnStageCleared(const dd::Events::StageCleared &event)
|
||||||
|
{
|
||||||
|
auto entity = CreateBall();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
|
bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
|
||||||
{
|
{
|
||||||
std::string command = event.Command;
|
std::string command = event.Command;
|
||||||
|
|||||||
Reference in New Issue
Block a user