Remove Components upon removing entities, a lot of strange experimenting to remove frozen squid bug.

This commit is contained in:
PlatinumSkink
2015-09-24 18:14:39 +02:00
parent 62b17e3dbf
commit 4e4ba29666
6 changed files with 127 additions and 52 deletions
+2 -2
View File
@@ -123,7 +123,7 @@ public:
{ {
auto ent = m_World->CreateEntity(); auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent); std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(-0.f, 0.f, -10.f); transform->Position = glm::vec3(-0.f, 0.26f, -10.f);
transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f); transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
transform->Velocity = glm::vec3(0.0f, -10.f, 0.f); transform->Velocity = glm::vec3(0.0f, -10.f, 0.f);
@@ -166,7 +166,7 @@ public:
{ {
auto topWall = m_World->CreateEntity(); auto topWall = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(topWall); std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(topWall);
transform->Position = glm::vec3(0.f, 5.5f, -10.f); transform->Position = glm::vec3(0.f, 6.f, -10.f);
transform->Scale = glm::vec3(20.f, 0.5f, 1.f); transform->Scale = glm::vec3(20.f, 0.5f, 1.f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(topWall); std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(topWall);
+1
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@@ -18,6 +18,7 @@ struct Brick : Component
int Points = 10; int Points = 10;
int Hits = 1; int Hits = 1;
int Score = 50; int Score = 50;
bool Removed = false;
}; };
} }
+12 -1
View File
@@ -75,6 +75,8 @@ public:
void Update(double dt) override; void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override; void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
bool Restarting() const { return m_Restarting; }
void SetRestarting(const bool& restarting) { m_Restarting = restarting; }
bool Initialized() const { return m_Initialized; } bool Initialized() const { return m_Initialized; }
void SetInitialized(const bool& initialized) { m_Initialized = initialized; } void SetInitialized(const bool& initialized) { m_Initialized = initialized; }
int& Lives() { return m_Lives; } int& Lives() { return m_Lives; }
@@ -98,8 +100,13 @@ public:
glm::vec2& SpaceBetweenBricks() { return m_SpaceBetweenBricks; } glm::vec2& SpaceBetweenBricks() { return m_SpaceBetweenBricks; }
void SetSpaceBetweenBricks(const glm::vec2& spaceBetweenBricks) { m_SpaceBetweenBricks = spaceBetweenBricks; } void SetSpaceBetweenBricks(const glm::vec2& spaceBetweenBricks) { m_SpaceBetweenBricks = spaceBetweenBricks; }
float& EdgeX() { return m_EdgeX; }
void SetEdgeX(const float& edgeX) { m_EdgeX = edgeX; }
float& EdgeY() { return m_EdgeY; }
void SetEdgeY(const float& edgeY) { m_EdgeY = edgeY; }
private: private:
bool m_Restarting = false;
bool m_Initialized = false; bool m_Initialized = false;
int m_Lives = 3; int m_Lives = 3;
int m_PastLives = 3; int m_PastLives = 3;
@@ -110,7 +117,9 @@ private:
int m_Rows = 6; int m_Rows = 6;
int m_Lines = 7; int m_Lines = 7;
float m_SpaceToEdge = 0.25f; float m_SpaceToEdge = 0.25f;
glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.5); glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.4);
float m_EdgeX = 3.2f;
float m_EdgeY = 5.2f;
dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact; dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost; dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost;
@@ -118,6 +127,7 @@ private:
dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall; dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall;
dd::EventRelay<LevelSystem, dd::Events::CreatePowerUp> m_ECreatePowerUp; dd::EventRelay<LevelSystem, dd::Events::CreatePowerUp> m_ECreatePowerUp;
dd::EventRelay<LevelSystem, dd::Events::PowerUpTaken> m_EPowerUpTaken; dd::EventRelay<LevelSystem, dd::Events::PowerUpTaken> m_EPowerUpTaken;
dd::EventRelay<LevelSystem, dd::Events::StageCleared> m_EStageCleared;
bool OnContact(const dd::Events::Contact &event); bool OnContact(const dd::Events::Contact &event);
bool OnLifeLost(const dd::Events::LifeLost &event); bool OnLifeLost(const dd::Events::LifeLost &event);
@@ -125,6 +135,7 @@ private:
bool OnMultiBall(const dd::Events::MultiBall &event); bool OnMultiBall(const dd::Events::MultiBall &event);
bool OnCreatePowerUp(const dd::Events::CreatePowerUp &event); bool OnCreatePowerUp(const dd::Events::CreatePowerUp &event);
bool OnPowerUpTaken(const dd::Events::PowerUpTaken &event); bool OnPowerUpTaken(const dd::Events::PowerUpTaken &event);
bool OnStageCleared(const dd::Events::StageCleared &event);
}; };
} }
+3
View File
@@ -26,6 +26,7 @@
#include "Game/EResetBall.h" #include "Game/EResetBall.h"
#include "Game/EMultiBall.h" #include "Game/EMultiBall.h"
#include "Game/EPowerUpTaken.h" #include "Game/EPowerUpTaken.h"
#include "Game/EStageCleared.h"
namespace dd namespace dd
@@ -78,6 +79,7 @@ private:
dd::EventRelay<PadSystem, dd::Events::Contact> m_EContactPowerUp; dd::EventRelay<PadSystem, dd::Events::Contact> m_EContactPowerUp;
dd::EventRelay<PadSystem, dd::Events::ResetBall> m_EResetBall; dd::EventRelay<PadSystem, dd::Events::ResetBall> m_EResetBall;
dd::EventRelay<PadSystem, dd::Events::MultiBall> m_EMultiBall; dd::EventRelay<PadSystem, dd::Events::MultiBall> m_EMultiBall;
dd::EventRelay<PadSystem, dd::Events::StageCleared> m_EStageCleared;
bool OnKeyDown(const dd::Events::KeyDown &event); bool OnKeyDown(const dd::Events::KeyDown &event);
bool OnKeyUp(const dd::Events::KeyUp &event); bool OnKeyUp(const dd::Events::KeyUp &event);
@@ -86,6 +88,7 @@ private:
bool OnContactPowerUp(const dd::Events::Contact &event); bool OnContactPowerUp(const dd::Events::Contact &event);
bool OnResetBall(const dd::Events::ResetBall &event); bool OnResetBall(const dd::Events::ResetBall &event);
bool OnMultiBall(const dd::Events::MultiBall &event); bool OnMultiBall(const dd::Events::MultiBall &event);
bool OnStageCleared(const dd::Events::StageCleared &event);
class PadSteeringInputController; class PadSteeringInputController;
std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers; std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
+78 -32
View File
@@ -15,6 +15,7 @@ void dd::Systems::LevelSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, LevelSystem::OnMultiBall); EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, LevelSystem::OnMultiBall);
EVENT_SUBSCRIBE_MEMBER(m_ECreatePowerUp, LevelSystem::OnCreatePowerUp); EVENT_SUBSCRIBE_MEMBER(m_ECreatePowerUp, LevelSystem::OnCreatePowerUp);
EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, LevelSystem::OnPowerUpTaken); EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, LevelSystem::OnPowerUpTaken);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, LevelSystem::OnStageCleared);
for (int i = 0; i < Lives(); i++) { for (int i = 0; i < Lives(); i++) {
CreateLife(i); CreateLife(i);
@@ -59,69 +60,98 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
{ {
auto ball = m_World->GetComponent<Components::Ball>(entity); auto ball = m_World->GetComponent<Components::Ball>(entity);
if (ball != NULL) { if (ball != nullptr) {
auto transformBall = m_World->GetComponent<Components::Transform>(entity); auto transformBall = m_World->GetComponent<Components::Transform>(entity);
if (transformBall->Position.y < -10) { if (glm::abs(transformBall->Velocity.y) < 2) {
if (transformBall->Velocity.y > 0) {
transformBall->Velocity.y = 2;
} else {
transformBall->Velocity.y = -2;
}
}
if (transformBall->Position.y < -EdgeY() - 4) {
if (MultiBalls() != 0) { if (MultiBalls() != 0) {
SetMultiBalls(MultiBalls() - 1); SetMultiBalls(MultiBalls() - 1);
m_World->RemoveComponent<Components::Ball>(entity);
m_World->RemoveComponent<Components::Transform>(entity);
m_World->RemoveComponent<Components::CircleShape>(entity);
m_World->RemoveComponent<Components::Physics>(entity);
m_World->RemoveEntity(entity); m_World->RemoveEntity(entity);
} else if (Lives() == PastLives()) { } else if (Lives() == PastLives()) {
Events::ResetBall be;
EventBroker->Publish(be);
Events::LifeLost e; Events::LifeLost e;
e.Entity = entity; e.Entity = entity;
EventBroker->Publish(e); EventBroker->Publish(e);
Events::ResetBall be;
EventBroker->Publish(be);
return; return;
} }
} else if (transformBall->Position.x > 3.2) { } else if (transformBall->Position.x > EdgeX()) {
if (transformBall->Velocity.x > 0) { if (transformBall->Velocity.x > 0) {
glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(1, 0)); glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(1, 0));
transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f); transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
} }
} else if (transformBall->Position.x < -3.2) { } else if (transformBall->Position.x < -EdgeX()) {
if (transformBall->Velocity.x < 0) { if (transformBall->Velocity.x < 0) {
glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(-1, 0)); glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(-1, 0));
transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f); transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
} }
} else if (transformBall->Position.y > EdgeY()) {
if (transformBall->Velocity.y > 0) {
glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(0, 1));
transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
}
} }
} }
if (Lives() != PastLives()) { if (Lives() != PastLives()) {
auto life = m_World->GetComponent<Components::Life>(entity); auto life = m_World->GetComponent<Components::Life>(entity);
if (life != NULL) { if (life != nullptr) {
if (life->Number + 1 == PastLives()) { if (life->Number + 1 == PastLives()) {
m_World->RemoveComponent<Components::Life>(entity);
m_World->RemoveComponent<Components::Transform>(entity);
m_World->RemoveEntity(entity); m_World->RemoveEntity(entity);
SetPastLives(Lives()); SetPastLives(Lives());
} }
} }
} }
if (NumberOfBricks() <= 0) { if (NumberOfBricks() <= 0) {
/*SetRestarting(true);
if (MultiBalls() <= 0 && PowerUps() <= 0) { if (MultiBalls() <= 0 && PowerUps() <= 0) {
Events::ResetBall e;
EventBroker->Publish(e);
Events::ScoreEvent es; Events::ScoreEvent es;
es.Score = 500; es.Score = 500;
EventBroker->Publish(es); EventBroker->Publish(es);
Events::ResetBall e; Events::StageCleared ec;
EventBroker->Publish(e); EventBroker->Publish(ec);
CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge()); CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
} else { } else {
if (ball != NULL && MultiBalls() > 0) { if (ball != nullptr && MultiBalls() > 0) {
SetMultiBalls(MultiBalls() - 1); SetMultiBalls(MultiBalls() - 1);
m_World->RemoveComponent<Components::Ball>(entity);
m_World->RemoveComponent<Components::Transform>(entity);
m_World->RemoveComponent<Components::CircleShape>(entity);
m_World->RemoveComponent<Components::Physics>(entity);
m_World->RemoveEntity(entity); m_World->RemoveEntity(entity);
auto transformBall = m_World->GetComponent<Components::Transform>(entity);
} else { } else {
auto powerUp = m_World->GetComponent<Components::PowerUp>(entity); auto powerUp = m_World->GetComponent<Components::PowerUp>(entity);
if (powerUp != NULL) { if (powerUp != nullptr) {
SetPowerUps(PowerUps() - 1); SetPowerUps(PowerUps() - 1);
m_World->RemoveComponent<Components::PowerUp>(entity);
m_World->RemoveComponent<Components::Transform>(entity);
m_World->RemoveEntity(entity); m_World->RemoveEntity(entity);
} }
} }
} }*/
} }
} }
void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, float spaceToEdge) void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, float spaceToEdge)
{ {
int num = 0;
SetNumberOfBricks(rows * lines); SetNumberOfBricks(rows * lines);
std::cout << "You're only doing this once, right?" << std::endl;
int num = 0;
for (int i = 0; i < rows; i++) { for (int i = 0; i < rows; i++) {
num++; num++;
for (int j = 0; j < Lines(); j++) { for (int j = 0; j < Lines(); j++) {
@@ -131,6 +161,8 @@ void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 s
num = 0; num = 0;
} }
SetNumberOfBricks(rows * lines);
SetRestarting(false);
return; return;
} }
@@ -173,13 +205,16 @@ void dd::Systems::LevelSystem::ProcessCollision()
void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity) void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
{ {
/*auto brick = m_World->GetComponent<Components::Brick>(entity); auto brick = m_World->GetComponent<Components::Brick>(entity);
if (brick != NULL) { if (brick != nullptr) {
numberOfBricks--; SetNumberOfBricks(NumberOfBricks() - 1);
if (numberOfBricks < 1) { Events::ScoreEvent es;
es.Score = brick->Score;
EventBroker->Publish(es);
/*if (numberOfBricks < 1) {
EndLevel(); EndLevel();
} }*/
}*/ }
return; return;
} }
@@ -189,21 +224,21 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
EntityID entityBall; EntityID entityBall;
auto ball = m_World->GetComponent<Components::Ball>(event.Entity2); auto ball = m_World->GetComponent<Components::Ball>(event.Entity2);
auto brick = m_World->GetComponent<Components::Brick>(event.Entity1); auto brick = m_World->GetComponent<Components::Brick>(event.Entity1);
if (brick != NULL) { if (brick != nullptr) {
entityBrick = event.Entity1; entityBrick = event.Entity1;
} else { } else {
brick = m_World->GetComponent<Components::Brick>(event.Entity2); brick = m_World->GetComponent<Components::Brick>(event.Entity2);
if (brick != NULL) { if (brick != nullptr) {
entityBrick = event.Entity2; entityBrick = event.Entity2;
} else { } else {
return false; return false;
} }
} }
if (ball != NULL) { if (ball != nullptr) {
entityBall = event.Entity2; entityBall = event.Entity2;
} else { } else {
ball = m_World->GetComponent<Components::Ball>(event.Entity1); ball = m_World->GetComponent<Components::Ball>(event.Entity1);
if (ball != NULL) { if (ball != nullptr) {
entityBall = event.Entity1; entityBall = event.Entity1;
} else { } else {
return false; return false;
@@ -211,27 +246,37 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
} }
brick = m_World->GetComponent<Components::Brick>(entityBrick); brick = m_World->GetComponent<Components::Brick>(entityBrick);
if (brick == NULL) { if (brick == nullptr) {
return false; return false;
} }
auto power = m_World->GetComponent<Components::PowerUpBrick>(entityBrick); auto power = m_World->GetComponent<Components::PowerUpBrick>(entityBrick);
if (power != NULL) { if (power != nullptr) {
Events::CreatePowerUp e; Events::CreatePowerUp e;
auto transform = m_World->GetComponent<Components::Transform>(entityBrick); auto transform = m_World->GetComponent<Components::Transform>(entityBrick);
e.Position = transform->Position; e.Position = transform->Position;
EventBroker->Publish(e); EventBroker->Publish(e);
} }
if (ball != NULL) { if (ball != nullptr && Restarting() == false) {
auto ballTransform = m_World->GetComponent<Components::Transform>(entityBall);
m_World->RemoveComponent<Components::Brick>(entityBrick);
m_World->RemoveComponent<Components::Transform>(entityBrick);
m_World->RemoveComponent<Components::RectangleShape>(entityBrick);
m_World->RemoveComponent<Components::Physics>(entityBrick);
m_World->RemoveEntity(entityBrick); m_World->RemoveEntity(entityBrick);
SetNumberOfBricks(NumberOfBricks() - 1); SetNumberOfBricks(NumberOfBricks() - 1);
if (NumberOfBricks() <= 0) {
SetMultiBalls(MultiBalls() + 1);
}
Events::ScoreEvent es; Events::ScoreEvent es;
es.Score = brick->Score; es.Score = brick->Score;
EventBroker->Publish(es); EventBroker->Publish(es);
std::cout << "Score: " << Score() << std::endl; std::cout << NumberOfBricks() << std::endl;
//std::cout << "Score: " << Score() << std::endl;
} }
return true; return true;
@@ -269,16 +314,12 @@ bool dd::Systems::LevelSystem::OnCreatePowerUp(const dd::Events::CreatePowerUp &
transform->Position = event.Position; transform->Position = event.Position;
transform->Scale = glm::vec3(0.2, 0.2, 0.2); transform->Scale = glm::vec3(0.2, 0.2, 0.2);
transform->Velocity = glm::vec3(0, -4, 0);
model->ModelFile = "Models/Test/Ball/Ballopus.obj"; model->ModelFile = "Models/Test/Ball/Ballopus.obj";
m_World->CommitEntity(powerUp); m_World->CommitEntity(powerUp);
Events::SetImpulse e;
e.Entity = powerUp;
e.Impulse = glm::vec2(0, -0.05);
e.Point = glm::vec2(transform->Position.x, transform->Position.y);
EventBroker->Publish(e);
return true; return true;
} }
@@ -288,6 +329,11 @@ bool dd::Systems::LevelSystem::OnPowerUpTaken(const dd::Events::PowerUpTaken &ev
return true; return true;
} }
bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &event)
{
return true;
}
void dd::Systems::LevelSystem::EndLevel() void dd::Systems::LevelSystem::EndLevel()
{ {
Events::StageCleared e; Events::StageCleared e;
+31 -17
View File
@@ -28,17 +28,18 @@ void dd::Systems::PadSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EContactPowerUp, &PadSystem::OnContactPowerUp); EVENT_SUBSCRIBE_MEMBER(m_EContactPowerUp, &PadSystem::OnContactPowerUp);
EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &PadSystem::OnResetBall); EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &PadSystem::OnResetBall);
EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &PadSystem::OnMultiBall); EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &PadSystem::OnMultiBall);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared);
} }
void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent) void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{ {
auto ball = m_World->GetComponent<Components::Ball>(entity); auto ball = m_World->GetComponent<Components::Ball>(entity);
if (ball != NULL) { if (ball != nullptr) {
if (ReplaceBall() == true) { if (ReplaceBall() == true) {
SetReplaceBall(false); SetReplaceBall(false);
auto transform = m_World->GetComponent<Components::Transform>(entity); auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Position = glm::vec3(0.0f, 0.f, -10.f); transform->Position = glm::vec3(0.0f, 0.26f, -10.f);
transform->Velocity = glm::vec3(0.0f, -ball->Speed, 0.f); transform->Velocity = glm::vec3(0.0f, -ball->Speed, 0.f);
} }
} }
@@ -98,7 +99,7 @@ EntityID dd::Systems::PadSystem::CreateBall()
{ {
auto ent = m_World->CreateEntity(); auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent); std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(0.5f, 0.f, -10.f); transform->Position = glm::vec3(0.5f, 0.26f, -10.f);
transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f); transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
auto model = m_World->AddComponent<Components::Model>(ent); auto model = m_World->AddComponent<Components::Model>(ent);
model->ModelFile = "Models/Test/Ball/Ballopus.obj"; model->ModelFile = "Models/Test/Ball/Ballopus.obj";
@@ -134,6 +135,8 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
SetReplaceBall(true); SetReplaceBall(true);
} else if (val == GLFW_KEY_M) { } else if (val == GLFW_KEY_M) {
SetMultiBall(true); SetMultiBall(true);
} else if (val == GLFW_KEY_D) {
return false;
} }
return true; return true;
} }
@@ -205,19 +208,19 @@ bool dd::Systems::PadSystem::OnContactPowerUp(const dd::Events::Contact &event)
EntityID entityPad; EntityID entityPad;
auto powerUp = m_World->GetComponent<Components::PowerUp>(event.Entity1); auto powerUp = m_World->GetComponent<Components::PowerUp>(event.Entity1);
auto pad = m_World->GetComponent<Components::Pad>(event.Entity2); auto pad = m_World->GetComponent<Components::Pad>(event.Entity2);
if (powerUp != NULL) { if (powerUp != nullptr) {
entityPower = event.Entity1; entityPower = event.Entity1;
} else { } else {
powerUp = m_World->GetComponent<Components::PowerUp>(event.Entity2); powerUp = m_World->GetComponent<Components::PowerUp>(event.Entity2);
if (powerUp != NULL) { if (powerUp != nullptr) {
entityPower = event.Entity2; entityPower = event.Entity2;
} }
} }
if (pad != NULL) { if (pad != nullptr) {
entityPad = event.Entity2; entityPad = event.Entity2;
} else { } else {
pad = m_World->GetComponent<Components::Pad>(event.Entity1); pad = m_World->GetComponent<Components::Pad>(event.Entity1);
if (pad != NULL) { if (pad != nullptr) {
entityPad = event.Entity1; entityPad = event.Entity1;
} }
} }
@@ -227,10 +230,13 @@ bool dd::Systems::PadSystem::OnContactPowerUp(const dd::Events::Contact &event)
} }
pad = m_World->GetComponent<Components::Pad>(entityPad); pad = m_World->GetComponent<Components::Pad>(entityPad);
if (pad == NULL) { if (pad == nullptr) {
return false; return false;
} }
m_World->RemoveComponent<Components::PowerUp>(entityPower);
m_World->RemoveComponent<Components::CircleShape>(entityPower);
m_World->RemoveComponent<Components::Physics>(entityPower);
m_World->RemoveEntity(entityPower); m_World->RemoveEntity(entityPower);
Events::PowerUpTaken ep; Events::PowerUpTaken ep;
ep.Name = "Something"; ep.Name = "Something";
@@ -255,23 +261,31 @@ bool dd::Systems::PadSystem::OnMultiBall(const dd::Events::MultiBall &event)
auto ent2 = CreateBall(); auto ent2 = CreateBall();
auto transform1 = m_World->GetComponent<Components::Transform>(ent1); auto transform1 = m_World->GetComponent<Components::Transform>(ent1);
auto transform2 = m_World->GetComponent<Components::Transform>(ent2); auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
auto ball1 = m_World->GetComponent<Components::Ball>(ent1);
auto ball2 = m_World->GetComponent<Components::Ball>(ent2);
auto padTransform = event.padTransform; auto padTransform = event.padTransform;
float x1 = padTransform->Position.x - 3, x2 = padTransform->Position.x + 3; float x1 = padTransform->Position.x - 2, x2 = padTransform->Position.x + 2;
if (x1 < -3.5) { if (x1 < -3.1) {
x1 = 3.5; x1 = 3;
} }
if (x2 > 3.5) { if (x2 > 3.1) {
x2 = -3.5; x2 = -3;
} }
transform1->Position = glm::vec3(x1, -5, -10); transform1->Position = glm::vec3(x1, -5.5, -10);
transform2->Position = glm::vec3(x2, -5, -10); transform2->Position = glm::vec3(x2, -5.5, -10);
transform1->Velocity = glm::vec3(5, 5, 0); transform1->Velocity = glm::normalize(glm::vec3(5, 5 ,0.f)) * ball1->Speed;
transform2->Velocity = glm::vec3(-5, 5, 0); transform2->Velocity = glm::normalize(glm::vec3(-5, 5 ,0.f)) * ball2->Speed;
return true; return true;
} }
bool dd::Systems::PadSystem::OnStageCleared(const dd::Events::StageCleared &event)
{
auto entity = CreateBall();
return true;
}
bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event) bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
{ {
std::string command = event.Command; std::string command = event.Command;