RaiseWater implemented. Set Debug RaiseWater to true to activate it. And fixed second stage crashing.
This commit is contained in:
@@ -51,6 +51,7 @@
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#include "Game/CBrickPart.h"
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#include "Game/CWall.h"
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#include "Game/CKraken.h"
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#include "Game/CNewWaterVolume.h"
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#include "Game/CBackground.h"
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#include "Game/CTravels.h"
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#include "Game/CStickyAim.h"
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@@ -149,6 +150,7 @@ public:
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m_World->ComponentFactory.Register<Components::BrickPart>();
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m_World->ComponentFactory.Register<Components::Pad>();
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m_World->ComponentFactory.Register<Components::Wall>();
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m_World->ComponentFactory.Register<Components::NewWaterVolume>();
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m_World->ComponentFactory.Register<Components::Background>();
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m_World->ComponentFactory.Register<Components::Life>();
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m_World->ComponentFactory.Register<Components::Lifebuoy>();
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@@ -23,7 +23,7 @@ struct Ball : Component
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bool InkBlaster = false;
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bool Sticky = false;
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glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
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glm::vec3 SavedSpeed = glm::vec3(0, 0, 0);
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glm::vec3 SavedSpeed = glm::vec3(0, 1, 0);
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};
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}
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@@ -15,7 +15,8 @@ namespace Components
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struct BrickPart : Component
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{
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bool Submerged = false;
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int NumberOfPartsInBrick;
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};
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}
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@@ -0,0 +1,25 @@
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//
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// Created by Adniklastrator on 2015-10-22.
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//
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#ifndef CNEWWATERVOLUME_H
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#define CNEWWATERVOLUME_H
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#include "Core/Component.h"
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namespace dd
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{
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namespace Components
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{
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struct NewWaterVolume : public Component
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{
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};
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}
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}
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#endif //DAYDREAM_NEWWATERVOLUME_H
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@@ -212,7 +212,7 @@ private:
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void GetNextLevel();
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void SetBrokenModel(EntityID entity);
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void CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox);
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void CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox, int NumberOfParts);
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};
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}
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@@ -105,6 +105,9 @@ private:
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double m_KrakenStrength = 0;
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double m_PlayerStrength = 0;
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float m_Edge = 2.8f;
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float m_PadOriginalHeight = -4.8;
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float m_PadHeight = m_PadOriginalHeight;
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float m_PadRiseSpeed = 0.2;
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EntityID m_KrakenArm;
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Components::Transform* m_Transform = nullptr;
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Components::Pad* m_Pad = nullptr;
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@@ -18,6 +18,7 @@
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#include "Game/EStageCleared.h"
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#include "Game/CTravels.h"
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#include "Game/CBackground.h"
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#include "Game/CNewWaterVolume.h"
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namespace dd
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@@ -11,9 +11,13 @@
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#include "Core/CTemplate.h"
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#include "Core/EventBroker.h"
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#include "Core/World.h"
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#include "Core/ConfigFile.h"
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#include "Transform/EMove.h"
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#include "Physics/CPhysics.h"
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#include "Physics/CWaterVolume.h"
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#include "Physics/CRectangleShape.h"
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#include "Game/CBrickPart.h"
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#include "Game/CNewWaterVolume.h"
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#include "Game/EPause.h"
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#include "Game/EResume.h"
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#include "Game/ERelevantObjectCreated.h"
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@@ -47,6 +51,13 @@ public:
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private:
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bool m_Pause = false;
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EntityID m_BottomWall = 0;
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float m_SubmergedOriginalHeight = -4.5;
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float m_SubmergedHeight = m_SubmergedOriginalHeight;
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bool m_RaiseWater = true;
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bool m_RemoveWater = false;
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std::array<int, 10> m_BrickPartCounters;
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dd::EventRelay<WaterSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<WaterSystem, dd::Events::Resume> m_EResume;
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@@ -83,39 +83,19 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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}
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auto ballComponent = m_World->GetComponent<Components::Ball>(entity);
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/*if (IsPaused()) {
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if (ballComponent != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (!ballComponent->Paused) {
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ballComponent->Paused = true;
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ballComponent->SavedSpeed = transform->Velocity;
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transform->Velocity = glm::vec3(0, 0, 0);
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}
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}
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return;
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} else {
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if (ballComponent != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (ballComponent->Paused) {
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transform->Velocity = ballComponent->SavedSpeed;
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ballComponent->Paused = false;
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}
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}
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}*/
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auto templateCheck = m_World->GetComponent<Components::Template>(entity);
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if (templateCheck != nullptr){ return; }
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if (ballComponent != nullptr) {
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if (ReplaceBall()) {
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m_First = true;
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SetReplaceBall(false);
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m_Waiting = true;
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std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
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float random = dist(m_RandomGenerator);
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ballComponent->SavedSpeed = glm::vec3(random, 1, 0.f);
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//ballComponent->SavedSpeed = glm::vec3(0.f, 1, 0.f);
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ballComponent->Waiting = true;
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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}
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@@ -128,6 +108,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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/*std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
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float random = dist(m_RandomGenerator);*/
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transform->Velocity = glm::normalize(ballComponent->SavedSpeed) * ballComponent->Speed;
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//transform->Velocity = glm::normalize(glm::vec3(0, 1, 0)) * ballComponent->Speed;
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} else if (!ballComponent->Sticky) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
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@@ -82,16 +82,16 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
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case 1: // Idle
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m_KrakenTimer += dt;
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if (m_KrakenTimer > m_KrakenSecondsToAction) {
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m_KrakenTimer = 0;
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if (m_NumberOfActions == 0) {
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kraken->CurrentAction = 3;
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break;
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} else {
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std::uniform_real_distribution<float> dist(1, 4.999f);
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float random = dist(m_RandomGenerator);
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//std::cout << random << std::endl;
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kraken->CurrentAction = random;
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//std::cout << kraken->CurrentAction << std::endl;
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}
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m_KrakenTimer = 0;
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std::uniform_real_distribution<float> dist(1, 4.999f);
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float random = dist(m_RandomGenerator);
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//std::cout << random << std::endl;
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kraken->CurrentAction = random;
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//std::cout << kraken->CurrentAction << std::endl;
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}
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break;
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case 2: // Grabbing
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@@ -25,7 +25,7 @@ void dd::Systems::LevelSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &LevelSystem::OnBrickGenerating);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenDefeated, &LevelSystem::OnKrakenDefeated);
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m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue("Cheat.GodMode", false);
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m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
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//PointLightTest
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{
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@@ -240,6 +240,7 @@ void dd::Systems::LevelSystem::Initialize()
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auto collisionSound = m_World->AddComponent<Components::CollisionSound>(m_BrickTemplate);
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collisionSound->FilePath = "Sounds/Brick/shortbrickbreak.wav";
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m_World->CommitEntity(m_BrickTemplate);
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return;
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}
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@@ -278,15 +279,6 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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}
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}
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auto brickPart = m_World->GetComponent<Components::BrickPart>(entity);
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if (brickPart != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (transform->Position.y < -10) {
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m_World->RemoveEntity(entity);
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return;
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}
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}
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auto brick = m_World->GetComponent<Components::Brick>(entity);
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if (brick != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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@@ -1217,40 +1209,45 @@ void dd::Systems::LevelSystem::SetBrokenModel(EntityID entity)
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std::uniform_int_distribution<int> dist(0, 2);
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int index = dist(m_RandomGenerator);
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int parts = 0;
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switch (index)
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{
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case 0:
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak1.obj", glm::vec3(-0.29912f, 0.0082f, 0.f), glm::vec2(0.281f, 0.351f));
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak2.obj", glm::vec3(0.07597f, -0.02899f, 0.f), glm::vec2(0.559f, 0.351f));
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak3.obj", glm::vec3(0.3227f, 0.05632, 0.f), glm::vec2(0.25f, 0.25f));
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak1.obj", glm::vec3(-0.29912f, 0.0082f, 0.f), glm::vec2(0.281f, 0.351f), 3);
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak2.obj", glm::vec3(0.07597f, -0.02899f, 0.f), glm::vec2(0.559f, 0.351f), 3);
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak3.obj", glm::vec3(0.3227f, 0.05632, 0.f), glm::vec2(0.25f, 0.25f), 3);
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break;
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case 1:
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak1.obj", glm::vec3(-0.3236f, 0.0159f, 0.f), glm::vec2(0.237f, 0.327f));
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak2.obj", glm::vec3(0.07645f, 0.03131f, 0.f), glm::vec2(0.594f, 0.211f));
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak3.obj", glm::vec3(0.09468f, -0.11792f, 0.f), glm::vec2(0.692f, 0.112f));
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak4.obj", glm::vec3(0.33957f, 0.13079f, 0.f), glm::vec2(0.208f, 0.085f));
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak1.obj", glm::vec3(-0.3236f, 0.0159f, 0.f), glm::vec2(0.237f, 0.327f), 4);
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak2.obj", glm::vec3(0.07645f, 0.03131f, 0.f), glm::vec2(0.594f, 0.211f), 4);
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak3.obj", glm::vec3(0.09468f, -0.11792f, 0.f), glm::vec2(0.692f, 0.112f), 4);
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak4.obj", glm::vec3(0.33957f, 0.13079f, 0.f), glm::vec2(0.208f, 0.085f), 4);
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break;
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case 2:
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak1.obj", glm::vec3(-0.34882f, 0.0564f, 0.f), glm::vec2(0.175f, 0.228f));
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak2.obj", glm::vec3(0.0678f, 0.07679f, 0.f), glm::vec2(0.699f, 0.183f));
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak3.obj", glm::vec3(-0.11862f, -0.10342, 0.f), glm::vec2(0.563f, 0.164f));
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak4.obj", glm::vec3(0.31479f, -0.06351f, 0.f), glm::vec2(0.261f, 0.21f));
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak1.obj", glm::vec3(-0.34882f, 0.0564f, 0.f), glm::vec2(0.175f, 0.228f), 4);
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak2.obj", glm::vec3(0.0678f, 0.07679f, 0.f), glm::vec2(0.699f, 0.183f), 4);
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak3.obj", glm::vec3(-0.11862f, -0.10342, 0.f), glm::vec2(0.563f, 0.164f), 4);
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak4.obj", glm::vec3(0.31479f, -0.06351f, 0.f), glm::vec2(0.261f, 0.21f), 4);
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break;
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default:
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LOG_INFO("Something went wrong with the random generator in SetBrokenModel");
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break;
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}
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return;
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}
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void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox)
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void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox, int NumberOfParts)
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{
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auto ent = m_World->CreateEntity(Parent);
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auto cTemplate = m_World->AddComponent<Components::Template>(ent);
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auto cTransform = m_World->AddComponent<Components::Transform>(ent);
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auto cBrickPart = m_World->AddComponent<Components::BrickPart>(ent);
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cBrickPart->NumberOfPartsInBrick = NumberOfParts;
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cTransform->Position = RelativePosition;
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@@ -1263,6 +1260,7 @@ void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::strin
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auto cPhys = m_World->AddComponent<Components::Physics>(ent);
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cPhys->CollisionType = CollisionType::Type::Dynamic;
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cPhys->GravityScale = 1.f;
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cPhys->Density = 30;
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cPhys->Category = CollisionLayer::Type::Brick;
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cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Wall);
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}
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@@ -79,8 +79,9 @@ bool dd::Systems::LifeSystem::OnLifeLost(const dd::Events::LifeLost &event)
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{
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if (!m_GodMode){
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SetLives(Lives() - 1);
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return true;
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}
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return true;
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return false;
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}
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bool dd::Systems::LifeSystem::OnPause(const dd::Events::Pause &event)
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@@ -44,7 +44,7 @@ void dd::Systems::PadSystem::Initialize()
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auto ent = m_World->CreateEntity();
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m_World->SetProperty(ent, "Name", "Pad");
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auto ctransform = m_World->AddComponent<Components::Transform>(ent);
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ctransform->Position = glm::vec3(0.f, -4.8f, -10.f);
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ctransform->Position = glm::vec3(0.f, m_PadHeight, -10.f);
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auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
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rectangleShape->Dimensions = glm::vec2(1.f, 0.1f);
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auto physics = m_World->AddComponent<Components::Physics>(ent);
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@@ -159,6 +159,13 @@ void dd::Systems::PadSystem::Update(double dt)
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auto pad = Pad();
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auto acceleration = Acceleration();
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if (glm::abs(transform->Position.y - m_PadHeight) > m_PadRiseSpeed) {
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if (transform->Position.y < m_PadHeight) {
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transform->Position.y += m_PadRiseSpeed * (float)dt;
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} else if (transform->Position.y > m_PadHeight) {
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transform->Position.y -= m_PadRiseSpeed * 5 * (float)dt;
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}
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}
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if (transform->Velocity.x < -pad->MaxSpeed) {
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transform->Velocity.x = -pad->MaxSpeed;
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}
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@@ -420,6 +427,7 @@ bool dd::Systems::PadSystem::OnStageCleared(const dd::Events::StageCleared &even
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{
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//auto entity = CreateBall();
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m_StickyAim->Aiming = false;
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m_PadHeight = m_PadOriginalHeight;
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return true;
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}
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@@ -451,14 +459,8 @@ bool dd::Systems::PadSystem::OnRaiseWaterWall(const dd::Events::RaiseWaterWall &
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bool dd::Systems::PadSystem::RaisePad(float amount, float speed)
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{
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auto transform = Transform();
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glm::vec3 raise = glm::vec3(0, amount, 0);
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Events::Move e;
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e.Entity = m_Entity;
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e.GoalPosition = transform->Position + raise;
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e.Speed = speed;
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e.Queue = true;
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EventBroker->Publish(e);
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m_PadHeight += amount;
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m_PadRiseSpeed = speed;
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return true;
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}
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@@ -14,6 +14,8 @@ void dd::Systems::WaterSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_ERaiseWater, &WaterSystem::OnRaiseWater);
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EVENT_SUBSCRIBE_MEMBER(m_ERaiseWaterWall, &WaterSystem::OnRaiseWaterWall);
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m_RaiseWater = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Debug.RaiseWater", false);
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//Water test
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{
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auto t_waterBody = m_World->CreateEntity();
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@@ -24,6 +26,10 @@ void dd::Systems::WaterSystem::Initialize()
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auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
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m_World->CommitEntity(t_waterBody);
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}
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m_BrickPartCounters =
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{0, 0, 0, 0, 0,
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0, 0, 0, 0, 0 };
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}
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void dd::Systems::WaterSystem::Update(double dt)
|
||||
@@ -43,6 +49,31 @@ void dd::Systems::WaterSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||
if (templateCheck != nullptr){ return; }
|
||||
|
||||
auto brickPart = m_World->GetComponent<Components::BrickPart>(entity);
|
||||
if (brickPart != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (m_RaiseWater) {
|
||||
if (!brickPart->Submerged) {
|
||||
if (transform->Position.y < m_SubmergedHeight) {
|
||||
brickPart->Submerged = true;
|
||||
m_BrickPartCounters[brickPart->NumberOfPartsInBrick]++;
|
||||
std::cout << "Parts: " << m_BrickPartCounters[brickPart->NumberOfPartsInBrick] << " of " << brickPart->NumberOfPartsInBrick << std::endl;
|
||||
if (m_BrickPartCounters[brickPart->NumberOfPartsInBrick] >= brickPart->NumberOfPartsInBrick) {
|
||||
m_BrickPartCounters[brickPart->NumberOfPartsInBrick] = 0;
|
||||
Events::RaiseWater e;
|
||||
e.Amount = 0.2;
|
||||
e.Speed = 0.2;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (transform->Position.y < -10) {
|
||||
m_World->RemoveEntity(entity);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_BottomWall == 0) {
|
||||
for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
|
||||
if (m_World->GetProperty<std::string>(it->first, "Name") == "BottomWall") {
|
||||
@@ -51,6 +82,21 @@ void dd::Systems::WaterSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto newWater = m_World->GetComponent<Components::NewWaterVolume>(entity);
|
||||
if (newWater != nullptr) {
|
||||
if (m_RemoveWater) {
|
||||
//m_World->RemoveComponent<Components::WaterVolume>(entity);
|
||||
//m_World->RemoveComponent<Components::RectangleShape>(entity);
|
||||
//m_World->RemoveComponent<Components::WaterVolume>(entity);
|
||||
//m_World->RemoveEntity(entity);
|
||||
//m_World->RemoveComponent<Components::>();
|
||||
}
|
||||
/*auto transform = m_World->AddComponent<Components::Transform>(entity);
|
||||
if (transform->Position.y < -10) {
|
||||
m_World->RemoveEntity(entity);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
bool dd::Systems::WaterSystem::OnPause(const dd::Events::Pause &event)
|
||||
@@ -80,13 +126,14 @@ bool dd::Systems::WaterSystem::OnRelevantObjectCreated(const dd::Events::Relevan
|
||||
|
||||
bool dd::Systems::WaterSystem::OnStageCleared(const dd::Events::StageCleared &event)
|
||||
{
|
||||
|
||||
m_SubmergedHeight = m_SubmergedOriginalHeight;
|
||||
m_RemoveWater = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::WaterSystem::OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event)
|
||||
{
|
||||
|
||||
m_RemoveWater = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -95,13 +142,16 @@ bool dd::Systems::WaterSystem::OnRaiseWater(const dd::Events::RaiseWater &event)
|
||||
{
|
||||
auto t_waterBody = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
|
||||
transform->Position = glm::vec3(0.f, -3.5f, -10.f);
|
||||
transform->Scale = glm::vec3(7.0f, event.Amount * 1.6f, 1.f);
|
||||
transform->Position = glm::vec3(0.f, m_SubmergedHeight, -10.f);
|
||||
transform->Scale = glm::vec3(7.0f, event.Amount * 1.4f, 1.f);
|
||||
auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
|
||||
auto newWater = m_World->AddComponent<Components::NewWaterVolume>(t_waterBody); //Meaning it isn't the original water we had.
|
||||
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
|
||||
m_World->CommitEntity(t_waterBody);
|
||||
}
|
||||
|
||||
m_SubmergedHeight += event.Amount;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user