RaiseWater implemented. Set Debug RaiseWater to true to activate it. And fixed second stage crashing.
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@@ -51,6 +51,7 @@
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#include "Game/CBrickPart.h"
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#include "Game/CWall.h"
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#include "Game/CKraken.h"
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#include "Game/CNewWaterVolume.h"
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#include "Game/CBackground.h"
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#include "Game/CTravels.h"
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#include "Game/CStickyAim.h"
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@@ -149,6 +150,7 @@ public:
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m_World->ComponentFactory.Register<Components::BrickPart>();
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m_World->ComponentFactory.Register<Components::Pad>();
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m_World->ComponentFactory.Register<Components::Wall>();
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m_World->ComponentFactory.Register<Components::NewWaterVolume>();
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m_World->ComponentFactory.Register<Components::Background>();
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m_World->ComponentFactory.Register<Components::Life>();
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m_World->ComponentFactory.Register<Components::Lifebuoy>();
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