RaiseWater implemented. Set Debug RaiseWater to true to activate it. And fixed second stage crashing.

This commit is contained in:
PlatinumSkink
2015-10-22 14:04:36 +02:00
parent 59c23026d2
commit 54f8fcd185
14 changed files with 143 additions and 68 deletions
+3
View File
@@ -105,6 +105,9 @@ private:
double m_KrakenStrength = 0;
double m_PlayerStrength = 0;
float m_Edge = 2.8f;
float m_PadOriginalHeight = -4.8;
float m_PadHeight = m_PadOriginalHeight;
float m_PadRiseSpeed = 0.2;
EntityID m_KrakenArm;
Components::Transform* m_Transform = nullptr;
Components::Pad* m_Pad = nullptr;