RaiseWater implemented. Set Debug RaiseWater to true to activate it. And fixed second stage crashing.
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@@ -105,6 +105,9 @@ private:
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double m_KrakenStrength = 0;
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double m_PlayerStrength = 0;
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float m_Edge = 2.8f;
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float m_PadOriginalHeight = -4.8;
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float m_PadHeight = m_PadOriginalHeight;
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float m_PadRiseSpeed = 0.2;
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EntityID m_KrakenArm;
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Components::Transform* m_Transform = nullptr;
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Components::Pad* m_Pad = nullptr;
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