RaiseWater implemented. Set Debug RaiseWater to true to activate it. And fixed second stage crashing.
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@@ -18,6 +18,7 @@
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#include "Game/EStageCleared.h"
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#include "Game/CTravels.h"
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#include "Game/CBackground.h"
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#include "Game/CNewWaterVolume.h"
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namespace dd
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