RaiseWater implemented. Set Debug RaiseWater to true to activate it. And fixed second stage crashing.
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@@ -82,16 +82,16 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
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case 1: // Idle
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m_KrakenTimer += dt;
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if (m_KrakenTimer > m_KrakenSecondsToAction) {
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m_KrakenTimer = 0;
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if (m_NumberOfActions == 0) {
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kraken->CurrentAction = 3;
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break;
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} else {
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std::uniform_real_distribution<float> dist(1, 4.999f);
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float random = dist(m_RandomGenerator);
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//std::cout << random << std::endl;
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kraken->CurrentAction = random;
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//std::cout << kraken->CurrentAction << std::endl;
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}
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m_KrakenTimer = 0;
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std::uniform_real_distribution<float> dist(1, 4.999f);
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float random = dist(m_RandomGenerator);
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//std::cout << random << std::endl;
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kraken->CurrentAction = random;
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//std::cout << kraken->CurrentAction << std::endl;
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}
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break;
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case 2: // Grabbing
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