RaiseWater implemented. Set Debug RaiseWater to true to activate it. And fixed second stage crashing.

This commit is contained in:
PlatinumSkink
2015-10-22 14:04:36 +02:00
parent 59c23026d2
commit 54f8fcd185
14 changed files with 143 additions and 68 deletions
+7 -7
View File
@@ -82,16 +82,16 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
case 1: // Idle
m_KrakenTimer += dt;
if (m_KrakenTimer > m_KrakenSecondsToAction) {
m_KrakenTimer = 0;
if (m_NumberOfActions == 0) {
kraken->CurrentAction = 3;
break;
} else {
std::uniform_real_distribution<float> dist(1, 4.999f);
float random = dist(m_RandomGenerator);
//std::cout << random << std::endl;
kraken->CurrentAction = random;
//std::cout << kraken->CurrentAction << std::endl;
}
m_KrakenTimer = 0;
std::uniform_real_distribution<float> dist(1, 4.999f);
float random = dist(m_RandomGenerator);
//std::cout << random << std::endl;
kraken->CurrentAction = random;
//std::cout << kraken->CurrentAction << std::endl;
}
break;
case 2: // Grabbing