RaiseWater implemented. Set Debug RaiseWater to true to activate it. And fixed second stage crashing.
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@@ -14,6 +14,8 @@ void dd::Systems::WaterSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_ERaiseWater, &WaterSystem::OnRaiseWater);
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EVENT_SUBSCRIBE_MEMBER(m_ERaiseWaterWall, &WaterSystem::OnRaiseWaterWall);
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m_RaiseWater = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Debug.RaiseWater", false);
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//Water test
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{
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auto t_waterBody = m_World->CreateEntity();
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@@ -24,6 +26,10 @@ void dd::Systems::WaterSystem::Initialize()
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auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
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m_World->CommitEntity(t_waterBody);
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}
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m_BrickPartCounters =
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{0, 0, 0, 0, 0,
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0, 0, 0, 0, 0 };
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}
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void dd::Systems::WaterSystem::Update(double dt)
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@@ -43,6 +49,31 @@ void dd::Systems::WaterSystem::UpdateEntity(double dt, EntityID entity, EntityID
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auto templateCheck = m_World->GetComponent<Components::Template>(entity);
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if (templateCheck != nullptr){ return; }
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auto brickPart = m_World->GetComponent<Components::BrickPart>(entity);
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if (brickPart != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (m_RaiseWater) {
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if (!brickPart->Submerged) {
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if (transform->Position.y < m_SubmergedHeight) {
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brickPart->Submerged = true;
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m_BrickPartCounters[brickPart->NumberOfPartsInBrick]++;
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std::cout << "Parts: " << m_BrickPartCounters[brickPart->NumberOfPartsInBrick] << " of " << brickPart->NumberOfPartsInBrick << std::endl;
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if (m_BrickPartCounters[brickPart->NumberOfPartsInBrick] >= brickPart->NumberOfPartsInBrick) {
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m_BrickPartCounters[brickPart->NumberOfPartsInBrick] = 0;
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Events::RaiseWater e;
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e.Amount = 0.2;
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e.Speed = 0.2;
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EventBroker->Publish(e);
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}
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}
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}
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}
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if (transform->Position.y < -10) {
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m_World->RemoveEntity(entity);
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return;
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}
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}
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if (m_BottomWall == 0) {
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for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
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if (m_World->GetProperty<std::string>(it->first, "Name") == "BottomWall") {
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@@ -51,6 +82,21 @@ void dd::Systems::WaterSystem::UpdateEntity(double dt, EntityID entity, EntityID
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}
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}
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}
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auto newWater = m_World->GetComponent<Components::NewWaterVolume>(entity);
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if (newWater != nullptr) {
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if (m_RemoveWater) {
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//m_World->RemoveComponent<Components::WaterVolume>(entity);
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//m_World->RemoveComponent<Components::RectangleShape>(entity);
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//m_World->RemoveComponent<Components::WaterVolume>(entity);
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//m_World->RemoveEntity(entity);
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//m_World->RemoveComponent<Components::>();
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}
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/*auto transform = m_World->AddComponent<Components::Transform>(entity);
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if (transform->Position.y < -10) {
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m_World->RemoveEntity(entity);
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}*/
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}
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}
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bool dd::Systems::WaterSystem::OnPause(const dd::Events::Pause &event)
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@@ -80,13 +126,14 @@ bool dd::Systems::WaterSystem::OnRelevantObjectCreated(const dd::Events::Relevan
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bool dd::Systems::WaterSystem::OnStageCleared(const dd::Events::StageCleared &event)
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{
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m_SubmergedHeight = m_SubmergedOriginalHeight;
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m_RemoveWater = true;
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return true;
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}
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bool dd::Systems::WaterSystem::OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event)
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{
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m_RemoveWater = false;
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return true;
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}
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@@ -95,13 +142,16 @@ bool dd::Systems::WaterSystem::OnRaiseWater(const dd::Events::RaiseWater &event)
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{
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auto t_waterBody = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
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transform->Position = glm::vec3(0.f, -3.5f, -10.f);
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transform->Scale = glm::vec3(7.0f, event.Amount * 1.6f, 1.f);
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transform->Position = glm::vec3(0.f, m_SubmergedHeight, -10.f);
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transform->Scale = glm::vec3(7.0f, event.Amount * 1.4f, 1.f);
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auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
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auto newWater = m_World->AddComponent<Components::NewWaterVolume>(t_waterBody); //Meaning it isn't the original water we had.
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auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
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m_World->CommitEntity(t_waterBody);
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}
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m_SubmergedHeight += event.Amount;
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return true;
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}
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